POV-Ray : Newsgroups : povray.off-topic : Blender3D now on Steam Server Time
8 Jul 2024 09:00:21 EDT (-0400)
  Blender3D now on Steam (Message 11 to 20 of 70)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Jim Henderson
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 05:07:46
Message: <553caae2$1@news.povray.org>
On Sun, 26 Apr 2015 09:42:15 +0100, Stephen wrote:

> On 26/04/2015 01:04, Jim Henderson wrote:
>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>
>>> What is the advantage of it being on Steam?
>>
>> Exposure (they've had lots of exposure as a result), and for users,
>> ease of managing updates.
>>
>>
> Exposure, I can understand, DRM as well. But managing updates sounds
> like a solution looking for a reason.
> I despair at times.

DRM?  It's free open-source software, so no, no DRM.

Managing updates is serious business. :)

Jim

-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


Post a reply to this message

From: Jim Henderson
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 05:09:14
Message: <553cab3a$1@news.povray.org>
On Sun, 26 Apr 2015 09:38:29 +0100, Orchid Win7 v1 wrote:

> I noticed some while back that CryEngine is available on Steam.
> 
> NOT for free, mind you. It was something like $20/month I think. But
> when you consider how many million USD you'd have to cough up to license
> that thing as an independent developer, $20 is damned cheap.

Generally $0 *million* for licensing stuff like this.  Licensing for 
stuff like this tends to run in the thousands, not the millions.

> That's $20/month to use the development tools and run the thing. Not at
> all sure what happens when you actually want to *release* something
> that's powered by CryEngine...

I imagine that's covered in the license agreement, and it's probably 
pretty reasonable.

Jim

-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


Post a reply to this message

From: Thomas de Groot
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 07:12:06
Message: <553cc806$1@news.povray.org>
On 26-4-2015 10:42, Stephen wrote:
> On 26/04/2015 01:04, Jim Henderson wrote:
>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>
>>> What is the advantage of it being on Steam?
>>
>> Exposure (they've had lots of exposure as a result), and for users, ease
>> of managing updates.
>>
>
> Exposure, I can understand, DRM as well. But managing updates sounds
> like a solution looking for a reason.
> I despair at times.

Me too. What's so /difficult/ about updates that they need to be /managed/?


-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 07:18:19
Message: <553cc97b$1@news.povray.org>
On 26/04/2015 10:07, Jim Henderson wrote:
> On Sun, 26 Apr 2015 09:42:15 +0100, Stephen wrote:
>
>> On 26/04/2015 01:04, Jim Henderson wrote:
>>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>>
>>>> What is the advantage of it being on Steam?
>>>
>>> Exposure (they've had lots of exposure as a result), and for users,
>>> ease of managing updates.
>>>
>>>
>> Exposure, I can understand, DRM as well. But managing updates sounds
>> like a solution looking for a reason.
>> I despair at times.
>
> DRM?  It's free open-source software, so no, no DRM.
>

I was thinking about the s/ware being played/used.
And Mr Google mentioned that was a reason for developing it.

> Managing updates is serious business. :)
>

Even more so now, I would think.


-- 

Regards
     Stephen


Post a reply to this message

From: Patrick Elliott
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 14:10:01
Message: <553d29f9$1@news.povray.org>
On 4/25/2015 3:54 PM, Stephen wrote:
>> it will update for
>> you. Where as, most stuff won't do that, and all of it that does either
>> only does it when you run the application, or requires some extra
>> process in the background.
>
> May I mention M$ update and your love for that American institution. :-P
>
> <Ducks and runs>
>
Yeah, well.. M$ update was made by idiots. Its always "security" 
patches, never real bug fixes, and when they, on rare occasion, send out 
an "optional update", like for a hardware driver, they invariably 
include, say, the update for your USB hub, but not for the USB itself, 
causing an incompatibility, which renders the whole hub non-functional. 
They managed to do the same thing with my motherboard's network 
connection one time - thankfully I was able to slog through all the 
bloody control panel shit to roll back the update.

I don't mind update systems that actually F-ing work, and where I have 
the option to only install, like with my video drivers, the ones that 
function properly, instead of stuff that will break when I try to use 
them. :p

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


Post a reply to this message

From: Stephen
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 15:35:31
Message: <553d3e03$1@news.povray.org>
On 26/04/2015 19:09, Patrick Elliott wrote:
> On 4/25/2015 3:54 PM, Stephen wrote:

>>
>> May I mention M$ update and your love for that American institution. :-P
>>
>> <Ducks and runs>
>>
> Yeah, well.. M$ update was made by idiots.

For idiots.

> Its always "security"
> patches, never real bug fixes, and when they, on rare occasion, send out
> an "optional update", like for a hardware driver, they invariably
> include, say, the update for your USB hub, but not for the USB itself,
> causing an incompatibility, which renders the whole hub non-functional.
> They managed to do the same thing with my motherboard's network
> connection one time - thankfully I was able to slog through all the
> bloody control panel shit to roll back the update.
>
> I don't mind update systems that actually F-ing work, and where I have
> the option to only install, like with my video drivers, the ones that
> function properly, instead of stuff that will break when I try to use
> them. :p
>

You won't get any arguments from me over that.
I don't need cutting edge just a stable system. I have M$ update notify 
me then pick want I want to install. Generally a few days or a week 
after it comes out. Let someone else beta test the updates, I say.

The only exposure I've had to Stream is playing Elite. Since they 
released it on Stream the forums are full of people showing their 
ignorance and demanding this that and the other.
I wonder how Blender will cope with Steamers and the learning curve.
Heigh Ho!

-- 

Regards
     Stephen


Post a reply to this message

From: Jim Henderson
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 15:54:09
Message: <553d4261$1@news.povray.org>
On Sun, 26 Apr 2015 13:12:05 +0200, Thomas de Groot wrote:

> On 26-4-2015 10:42, Stephen wrote:
>> On 26/04/2015 01:04, Jim Henderson wrote:
>>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>>
>>>> What is the advantage of it being on Steam?
>>>
>>> Exposure (they've had lots of exposure as a result), and for users,
>>> ease of managing updates.
>>>
>>>
>> Exposure, I can understand, DRM as well. But managing updates sounds
>> like a solution looking for a reason.
>> I despair at times.
> 
> Me too. What's so /difficult/ about updates that they need to be
> /managed/?

Try being responsible for thousands of desktops in a corporate 
environment.

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


Post a reply to this message

From: Stephen
Subject: Re: Blender3D now on Steam
Date: 26 Apr 2015 16:29:47
Message: <553d4abb$1@news.povray.org>
On 26/04/2015 20:54, Jim Henderson wrote:
> Try being responsible for thousands of desktops in a corporate
> environment.

I knew that you would say that. :-)
Is Stream used by corporates?

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Blender3D now on Steam
Date: 27 Apr 2015 03:01:19
Message: <553ddebf$1@news.povray.org>
On 26-4-2015 21:54, Jim Henderson wrote:
>
> Try being responsible for thousands of desktops in a corporate
> environment.
>


Aha! Yes, I can visualise that indeed :-)

-- 
Thomas


Post a reply to this message

From: Orchid Win7 v1
Subject: Re: Blender3D now on Steam
Date: 27 Apr 2015 03:37:42
Message: <553de746$1@news.povray.org>
On 26/04/2015 10:09 AM, Jim Henderson wrote:
> Generally $0 *million* for licensing stuff like this.  Licensing for
> stuff like this tends to run in the thousands, not the millions.

Really? How do you know that? I would have expected they just charge the 
maximum amount possible. And considering how many million people 
typically spend on the salaries of the thousands of people working on a 
game, a few million of the game engine they licensed is probably peanuts...


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.