On 26/04/2015 10:09 AM, Jim Henderson wrote:
> Generally $0 *million* for licensing stuff like this. Licensing for
> stuff like this tends to run in the thousands, not the millions.
Really? How do you know that? I would have expected they just charge the
maximum amount possible. And considering how many million people
typically spend on the salaries of the thousands of people working on a
game, a few million of the game engine they licensed is probably peanuts...
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