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On Sun, 26 Apr 2015 09:42:15 +0100, Stephen wrote:
> On 26/04/2015 01:04, Jim Henderson wrote:
>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>
>>> What is the advantage of it being on Steam?
>>
>> Exposure (they've had lots of exposure as a result), and for users,
>> ease of managing updates.
>>
>>
> Exposure, I can understand, DRM as well. But managing updates sounds
> like a solution looking for a reason.
> I despair at times.
DRM? It's free open-source software, so no, no DRM.
Managing updates is serious business. :)
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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On Sun, 26 Apr 2015 09:38:29 +0100, Orchid Win7 v1 wrote:
> I noticed some while back that CryEngine is available on Steam.
>
> NOT for free, mind you. It was something like $20/month I think. But
> when you consider how many million USD you'd have to cough up to license
> that thing as an independent developer, $20 is damned cheap.
Generally $0 *million* for licensing stuff like this. Licensing for
stuff like this tends to run in the thousands, not the millions.
> That's $20/month to use the development tools and run the thing. Not at
> all sure what happens when you actually want to *release* something
> that's powered by CryEngine...
I imagine that's covered in the license agreement, and it's probably
pretty reasonable.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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On 26-4-2015 10:42, Stephen wrote:
> On 26/04/2015 01:04, Jim Henderson wrote:
>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>
>>> What is the advantage of it being on Steam?
>>
>> Exposure (they've had lots of exposure as a result), and for users, ease
>> of managing updates.
>>
>
> Exposure, I can understand, DRM as well. But managing updates sounds
> like a solution looking for a reason.
> I despair at times.
Me too. What's so /difficult/ about updates that they need to be /managed/?
--
Thomas
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On 26/04/2015 10:07, Jim Henderson wrote:
> On Sun, 26 Apr 2015 09:42:15 +0100, Stephen wrote:
>
>> On 26/04/2015 01:04, Jim Henderson wrote:
>>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>>
>>>> What is the advantage of it being on Steam?
>>>
>>> Exposure (they've had lots of exposure as a result), and for users,
>>> ease of managing updates.
>>>
>>>
>> Exposure, I can understand, DRM as well. But managing updates sounds
>> like a solution looking for a reason.
>> I despair at times.
>
> DRM? It's free open-source software, so no, no DRM.
>
I was thinking about the s/ware being played/used.
And Mr Google mentioned that was a reason for developing it.
> Managing updates is serious business. :)
>
Even more so now, I would think.
--
Regards
Stephen
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On 4/25/2015 3:54 PM, Stephen wrote:
>> it will update for
>> you. Where as, most stuff won't do that, and all of it that does either
>> only does it when you run the application, or requires some extra
>> process in the background.
>
> May I mention M$ update and your love for that American institution. :-P
>
> <Ducks and runs>
>
Yeah, well.. M$ update was made by idiots. Its always "security"
patches, never real bug fixes, and when they, on rare occasion, send out
an "optional update", like for a hardware driver, they invariably
include, say, the update for your USB hub, but not for the USB itself,
causing an incompatibility, which renders the whole hub non-functional.
They managed to do the same thing with my motherboard's network
connection one time - thankfully I was able to slog through all the
bloody control panel shit to roll back the update.
I don't mind update systems that actually F-ing work, and where I have
the option to only install, like with my video drivers, the ones that
function properly, instead of stuff that will break when I try to use
them. :p
--
Commander Vimes: "You take a bunch of people who don't seem any
different from you and me, but when you add them all together you get
this sort of huge raving maniac with national borders and an anthem."
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On 26/04/2015 19:09, Patrick Elliott wrote:
> On 4/25/2015 3:54 PM, Stephen wrote:
>>
>> May I mention M$ update and your love for that American institution. :-P
>>
>> <Ducks and runs>
>>
> Yeah, well.. M$ update was made by idiots.
For idiots.
> Its always "security"
> patches, never real bug fixes, and when they, on rare occasion, send out
> an "optional update", like for a hardware driver, they invariably
> include, say, the update for your USB hub, but not for the USB itself,
> causing an incompatibility, which renders the whole hub non-functional.
> They managed to do the same thing with my motherboard's network
> connection one time - thankfully I was able to slog through all the
> bloody control panel shit to roll back the update.
>
> I don't mind update systems that actually F-ing work, and where I have
> the option to only install, like with my video drivers, the ones that
> function properly, instead of stuff that will break when I try to use
> them. :p
>
You won't get any arguments from me over that.
I don't need cutting edge just a stable system. I have M$ update notify
me then pick want I want to install. Generally a few days or a week
after it comes out. Let someone else beta test the updates, I say.
The only exposure I've had to Stream is playing Elite. Since they
released it on Stream the forums are full of people showing their
ignorance and demanding this that and the other.
I wonder how Blender will cope with Steamers and the learning curve.
Heigh Ho!
--
Regards
Stephen
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On Sun, 26 Apr 2015 13:12:05 +0200, Thomas de Groot wrote:
> On 26-4-2015 10:42, Stephen wrote:
>> On 26/04/2015 01:04, Jim Henderson wrote:
>>> On Sat, 25 Apr 2015 21:34:45 +0100, Stephen wrote:
>>>
>>>> What is the advantage of it being on Steam?
>>>
>>> Exposure (they've had lots of exposure as a result), and for users,
>>> ease of managing updates.
>>>
>>>
>> Exposure, I can understand, DRM as well. But managing updates sounds
>> like a solution looking for a reason.
>> I despair at times.
>
> Me too. What's so /difficult/ about updates that they need to be
> /managed/?
Try being responsible for thousands of desktops in a corporate
environment.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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On 26/04/2015 20:54, Jim Henderson wrote:
> Try being responsible for thousands of desktops in a corporate
> environment.
I knew that you would say that. :-)
Is Stream used by corporates?
--
Regards
Stephen
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On 26-4-2015 21:54, Jim Henderson wrote:
>
> Try being responsible for thousands of desktops in a corporate
> environment.
>
Aha! Yes, I can visualise that indeed :-)
--
Thomas
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On 26/04/2015 10:09 AM, Jim Henderson wrote:
> Generally $0 *million* for licensing stuff like this. Licensing for
> stuff like this tends to run in the thousands, not the millions.
Really? How do you know that? I would have expected they just charge the
maximum amount possible. And considering how many million people
typically spend on the salaries of the thousands of people working on a
game, a few million of the game engine they licensed is probably peanuts...
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