POV-Ray : Newsgroups : povray.off-topic : M*rn*ngt*n Cr*sc*nt until Xmas Server Time
29 Jul 2024 14:11:32 EDT (-0400)
  M*rn*ngt*n Cr*sc*nt until Xmas (Message 111 to 120 of 143)  
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From: Doctor John
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 11:11:15
Message: <52b9b223$1@news.povray.org>
On 24/12/13 15:46, Stephen wrote:
> On 23/12/2013 9:51 PM, Jim Henderson wrote:
>> But wait, you're in Huff.  So it's now John's turn.
> 
> Pedant!
> 

Bond Street (last minute shopping)

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 13:58:34
Message: <52b9d95a@news.povray.org>
On Tue, 24 Dec 2013 15:54:59 +0000, Stephen wrote:

> On 23/12/2013 6:12 PM, Jim Henderson wrote:
>> Cycles is a pretty nice renderer, though - definitely worth a look. 
>> But yeah, exporting to POVRay is also a good option - there is (or used
>> to be) a POVRay export tool, in fact, but I think it was for 3.5.
> 
> I've used it a couple of times to see what it is like. The problem for
> me is that it is slow and grainy. I would rater use what little skils I
> have with materials in PovRay.

You have to increase the number of iterations to get it to look less 
grainy.  There's a setting for that, both in preview and in a final 
render.

Which is where an nVidia GPU comes in - it's capable of rendering the 
image to a high quality *very* quickly.  CPU rendering is incredibly slow 
by comparison.

> There is an exporter in development. I was helping to test it before I
> got too busy.

A new one?  Or an update to the old one?  URL?

Jim


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:01:44
Message: <52b9da18@news.povray.org>
On Tue, 24 Dec 2013 15:45:37 +0000, Stephen wrote:

>>> That was more Johnson's forte.
>>
>> Certainly.  Pity Baldric burned Johnson's dictionary. ;)
> 
> Bugger! I meant Jonson as in:
> http://en.wikipedia.org/wiki/Ben_Jonson
> 
> Even if Baldric did so. There are plenty in America. It is used to help
> determine the meanings of the words at the time of your constitution.

Ah, well, you know how well *that* is working out for us now.  Words only 
mean what's convenient for our personal opinions and views these days.  
Free speech, for example, is for those who think everyone should say 
"Merry Christmas" this time of year, regardless of their personal 
beliefs.  It's not for people who wish others "Happy Holidays".

Or it's for people who say bigoted things, not for those who would make a 
value judgment and respond "hey, that's a bigoted thing, and free speech 
doesn't mean 'speech without consequences'."

>>> I was referring to Cleopatra's love unmanning Anthony.
>>> It is often used as an argument against the criticism of using a noun
>>> as a verb.
>>>
>>> Please Sir! "Shakespeare did it."
>>
>> Ah, I must make a note to re-read Shakespeare.  Or in some cases, to
>> read it. ;)
>>
>>
> Better to see them, IMO.

Well, yeah, but we don't exactly have the RSC here in Utah.  Though we do 
have an annual Shakespeare festival in the southern part of the state.

Jim


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:03:30
Message: <52b9da82$1@news.povray.org>
On Tue, 24 Dec 2013 15:51:25 +0000, Stephen wrote:

> On 23/12/2013 9:53 PM, Jim Henderson wrote:
>> On Mon, 23 Dec 2013 21:13:12 +0000, Stephen wrote:
>>
>>> Who are you calling a Stretch, Jimmy. ;-)
>>
>> Sorry, Stevie, that was Samantha.
>>
>>
>>>
> My turn to use the "S" word again.
> 
> Jimmy is a signifier that someone is from Glasgow. Every second person,
> including women, is called Jimmy.

Hehehehehe.  It was also a nickname I had when I was a young'un.

> 
> As long as you have a "y" or "ie" at the end of your name. It is okay.
> Stevie is acceptable.

I hope so, because that was a nickname my little brother had when *he* 
was a young'un.  His proper name is also spelled the same way yours is - 
the number of times he was erroneously called "Stephanie" as a result is 
legendary.

>>>>
>>> OMG! Someone who thinks the journey is better than the arrival.
>>
>> Well, it depends on the destination, usually.  But in this particular
>> case, the journey's the point - because we all *know* the destination.
>>
> 
> And that is?

We're not there yet. ;)

Jim


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From: Stephen
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:05:19
Message: <52b9daef$1@news.povray.org>
On 24/12/2013 7:03 PM, Jim Henderson wrote:
>>> Well, it depends on the destination, usually.  But in this particular
>>> >>case, the journey's the point - because we all*know*  the destination.
>>> >>
>> >
>> >And that is?
> We're not there yet.;)

So, you don't know.

-- 
Regards
     Stephen


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:07:47
Message: <52b9db83$1@news.povray.org>
On Tue, 24 Dec 2013 15:46:51 +0000, Stephen wrote:

> On 23/12/2013 9:51 PM, Jim Henderson wrote:
>> But wait, you're in Huff.  So it's now John's turn.
> 
> Pedant!

Well, you knew I was a connoisseur of the game coming into it. ;)

Jim


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From: Stephen
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:10:47
Message: <52b9dc37$1@news.povray.org>
On 24/12/2013 6:58 PM, Jim Henderson wrote:
> On Tue, 24 Dec 2013 15:54:59 +0000, Stephen wrote:
>
>> On 23/12/2013 6:12 PM, Jim Henderson wrote:
>>> Cycles is a pretty nice renderer, though - definitely worth a look.
>>> But yeah, exporting to POVRay is also a good option - there is (or used
>>> to be) a POVRay export tool, in fact, but I think it was for 3.5.
>>
>> I've used it a couple of times to see what it is like. The problem for
>> me is that it is slow and grainy. I would rater use what little skils I
>> have with materials in PovRay.
>
> You have to increase the number of iterations to get it to look less
> grainy.  There's a setting for that, both in preview and in a final
> render.
>

Yes but since I will be using PovRay. I just use the internal renderer 
as a low quality setting.

> Which is where an nVidia GPU comes in - it's capable of rendering the
> image to a high quality *very* quickly.  CPU rendering is incredibly slow
> by comparison.
>

I really need a desktop machine.

>> There is an exporter in development. I was helping to test it before I
>> got too busy.
>
> A new one?  Or an update to the old one?  URL?
>

I don't really know. There has not been much done on it, the last few 
months. MR would know.


-- 
Regards
     Stephen


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:16:46
Message: <52b9dd9e$1@news.povray.org>
On Tue, 24 Dec 2013 16:11:04 +0000, Doctor John wrote:

> On 24/12/13 15:46, Stephen wrote:
>> On 23/12/2013 9:51 PM, Jim Henderson wrote:
>>> But wait, you're in Huff.  So it's now John's turn.
>> 
>> Pedant!
>> 
>> 
> Bond Street (last minute shopping)

Hmmm, this one took a little thought, as Bond Street was something I 
hadn't considered.

But in honour of the St. Paul Winter Carnival (which is from near where 
I'm originally from) and the ice castles they build for the event....

Crystal Palace.

Jim


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:22:32
Message: <52b9def8@news.povray.org>
On Tue, 24 Dec 2013 19:10:26 +0000, Stephen wrote:

>> You have to increase the number of iterations to get it to look less
>> grainy.  There's a setting for that, both in preview and in a final
>> render.
>>
>>
> Yes but since I will be using PovRay. I just use the internal renderer
> as a low quality setting.

Point. :)

>> Which is where an nVidia GPU comes in - it's capable of rendering the
>> image to a high quality *very* quickly.  CPU rendering is incredibly
>> slow by comparison.
>>
>>
> I really need a desktop machine.

It does kinda sound like that.

>>> There is an exporter in development. I was helping to test it before I
>>> got too busy.
>>
>> A new one?  Or an update to the old one?  URL?
>>
>>
> I don't really know. There has not been much done on it, the last few
> months. MR would know.

MR?

Jim


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From: Jim Henderson
Subject: Re: M*rn*ngt*n Cr*sc*nt until Xmas
Date: 24 Dec 2013 14:23:06
Message: <52b9df1a@news.povray.org>
On Tue, 24 Dec 2013 19:04:58 +0000, Stephen wrote:

> On 24/12/2013 7:03 PM, Jim Henderson wrote:
>>>> Well, it depends on the destination, usually.  But in this particular
>>>> >>case, the journey's the point - because we all*know*  the
>>>> >>destination.
>>>> >>
>>>> >>
>>> >And that is?
>> We're not there yet.;)
> 
> So, you don't know.

Well, I'm pretty sure the station is closed tomorrow anyways, which is 
making me wonder how we actually end tomorrow?

Jim


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