POV-Ray : Newsgroups : povray.off-topic : M*rn*ngt*n Cr*sc*nt until Xmas : Re: M*rn*ngt*n Cr*sc*nt until Xmas Server Time
29 Jul 2024 00:33:57 EDT (-0400)
  Re: M*rn*ngt*n Cr*sc*nt until Xmas  
From: Stephen
Date: 24 Dec 2013 14:10:47
Message: <52b9dc37$1@news.povray.org>
On 24/12/2013 6:58 PM, Jim Henderson wrote:
> On Tue, 24 Dec 2013 15:54:59 +0000, Stephen wrote:
>
>> On 23/12/2013 6:12 PM, Jim Henderson wrote:
>>> Cycles is a pretty nice renderer, though - definitely worth a look.
>>> But yeah, exporting to POVRay is also a good option - there is (or used
>>> to be) a POVRay export tool, in fact, but I think it was for 3.5.
>>
>> I've used it a couple of times to see what it is like. The problem for
>> me is that it is slow and grainy. I would rater use what little skils I
>> have with materials in PovRay.
>
> You have to increase the number of iterations to get it to look less
> grainy.  There's a setting for that, both in preview and in a final
> render.
>

Yes but since I will be using PovRay. I just use the internal renderer 
as a low quality setting.

> Which is where an nVidia GPU comes in - it's capable of rendering the
> image to a high quality *very* quickly.  CPU rendering is incredibly slow
> by comparison.
>

I really need a desktop machine.

>> There is an exporter in development. I was helping to test it before I
>> got too busy.
>
> A new one?  Or an update to the old one?  URL?
>

I don't really know. There has not been much done on it, the last few 
months. MR would know.


-- 
Regards
     Stephen


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