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12 Oct 2026 11:00:02 EDT (-0400)
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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 13:41:53
Message: <4f7dd961$1@news.povray.org>
>> Nah, who cares? If nobody reads it here of all places, then nobody on
>> Earth is ever going to want to read it. :-P
>
> I think that you should put it on your blog.

I might do. Of course, there it has even /less/ chance of ever being read...

> I found it interesting
> enough to wander down memory lane. Thinking about the first computer
> game I played.

It's hardly the /first/ - that would be The Great Big Enormous Turnip, a 
preschool educational title that mum bought for our Sinclaire ZX 
Spectrum. ;-)

> Bugger me if it did not remind me of how
> useless I am at games and didn't even get out of Arthur Dent's bedroom
> before I got bored.

Haha! You know it's true. ;-)

> You have a good writing style so you should keep it available for an
> interesting party to read.

Oh hell, if an /interesting/ party were to read it, that would be great. 
(I presume you meant "interested"...)


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 13:50:36
Message: <4f7ddb6c$1@news.povray.org>
On 05/04/2012 04:22 PM, Warp wrote:
>    (Seriously, though, I hope you published this book also in a more
> permanent location than just here, where it will disappear in a couple
> of weeks...)

I do enjoy writing. The hard part is finding anybody who actually wants 
to read it...


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 13:50:55
Message: <4f7ddb7f$1@news.povray.org>
>> You have a good writing style so you should keep it available for an
>> interesting party to read.
>
> (I presume you meant "interested"...)

In other news, I tend to overuse the ellipsis.


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From: Warp
Subject: Re: The game
Date: 5 Apr 2012 14:09:36
Message: <4f7ddfe0@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> I do enjoy writing. The hard part is finding anybody who actually wants 
> to read it...

  Nowadays YouTube videos are probably more popular than blog posts.
Try making one of those.

  (Of course you need a good camera, a good microphone, a video editing
software and experience on how to use it in order to make the video more
interesting, eg. by splicing footage from the game or whatever subject
you are talking about, and so on.)

-- 
                                                          - Warp


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 14:45:24
Message: <4f7de844$1@news.povray.org>
>> I do enjoy writing. The hard part is finding anybody who actually wants
>> to read it...
>
>    Nowadays YouTube videos are probably more popular than blog posts.
> Try making one of those.

Mmm, I had actually thought about that. Not for /this/, obviously. (I 
don't have any way to run the original game, for example.)  But for 
other topics, some of them would really suit a visual medium.

>    (Of course you need a good camera, a good microphone, a video editing
> software and experience on how to use it in order to make the video more
> interesting, eg. by splicing footage from the game or whatever subject
> you are talking about, and so on.)

Trouble is, videos are limited to a maximum of 5 minutes. How much 
interesting stuff can you possibly say in that length of time?

OK, I lied. The /real/ problem is that I talk like a mentally retarded 
person... >_<


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From: Stephen
Subject: Re: The game
Date: 5 Apr 2012 15:00:06
Message: <4f7debb6$1@news.povray.org>
On 05/04/2012 6:41 PM, Orchid Win7 v1 wrote:
>>> Nah, who cares? If nobody reads it here of all places, then nobody on
>>> Earth is ever going to want to read it. :-P
>>
>> I think that you should put it on your blog.
>
> I might do. Of course, there it has even /less/ chance of ever being
> read...
>

You never know. You might become famous.

>> I found it interesting
>> enough to wander down memory lane. Thinking about the first computer
>> game I played.
>
> It's hardly the /first/ - that would be The Great Big Enormous Turnip, a
> preschool educational title that mum bought for our Sinclaire ZX
> Spectrum. ;-)
>

When you were two years old?

>> Bugger me if it did not remind me of how
>> useless I am at games and didn't even get out of Arthur Dent's bedroom
>> before I got bored.
>
> Haha! You know it's true. ;-)
>
Don't I just.
It is a big disappointment to me. Minesweeper is my limit.

>> You have a good writing style so you should keep it available for an
>> interesting party to read.
>
> Oh hell, if an /interesting/ party were to read it, that would be great.
> (I presume you meant "interested"...)

I did but an interesting party would be better. ;-)

(.) (.)   #-)

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: The game
Date: 5 Apr 2012 15:06:42
Message: <4f7ded42$1@news.povray.org>
On 05/04/2012 7:45 PM, Orchid Win7 v1 wrote:

>
> OK, I lied. The /real/ problem is that I talk like a mentally retarded
> person... >_<

No you don't. You may feel that but you sound normal.
Make a script and practice so you don't stumble.

-- 
Regards
     Stephen


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From: Warp
Subject: Re: The game
Date: 5 Apr 2012 15:42:50
Message: <4f7df5ba@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> >    (Of course you need a good camera, a good microphone, a video editing
> > software and experience on how to use it in order to make the video more
> > interesting, eg. by splicing footage from the game or whatever subject
> > you are talking about, and so on.)

> Trouble is, videos are limited to a maximum of 5 minutes. How much 
> interesting stuff can you possibly say in that length of time?

  What videos?

  Even with a limited account the maximum length of a YouTube video
is 15 minutes. Most accounts are unlimited though, and there's virtually
no length limit. (There literally are videos of over 10 hours on YouTube.
The only limit is file size, at something like 2GB, not video length.)

-- 
                                                          - Warp


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 16:07:23
Message: <4f7dfb7b$1@news.povray.org>
>> Trouble is, videos are limited to a maximum of 5 minutes. How much
>> interesting stuff can you possibly say in that length of time?
>
>    What videos?
>
>    Even with a limited account the maximum length of a YouTube video
> is 15 minutes. Most accounts are unlimited though, and there's virtually
> no length limit. (There literally are videos of over 10 hours on YouTube.
> The only limit is file size, at something like 2GB, not video length.)

Interesting. I was told [I don't recall by who] that it's limited to 5 
minutes, to stop people posting entire movies. (Not that this stops 
anybody; they just chop it into 5-minute chunks and number them!)


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 16:08:59
Message: <4f7dfbdb$1@news.povray.org>
>> OK, I lied. The /real/ problem is that I talk like a mentally retarded
>> person... >_<
>
> No you don't. You may feel that but you sound normal.
> Make a script and practice so you don't stumble.

I watched a video of a gathering I attended once. Everybody else is 
"talk talk talk talk". And then I'm starting there, "taaaalking 
reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody 
else managed to utter a dozen sentences in the time it took me to say 
one. Jesus, no wonder everybody I meet thinks I'm a moron!


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From: andrel
Subject: Re: The game
Date: 5 Apr 2012 16:12:04
Message: <4F7DFC98.5010606@gmail.com>
On 5-4-2012 19:50, Orchid Win7 v1 wrote:
> On 05/04/2012 04:22 PM, Warp wrote:
>> (Seriously, though, I hope you published this book also in a more
>> permanent location than just here, where it will disappear in a couple
>> of weeks...)
>
> I do enjoy writing.

pity you did decide not to go into research.

BTW settlers is the reason I stopped playing games on the computer.
Two reasons: it took too much time and at some point when trying to get 
some sleep I was still seeing these guys walking around on the inside of 
my eyelids.

Positive point: I used to play it also with my brother.



-- 
tip: do not run in an unknown place when it is too dark to see the 
floor, unless you prefer to not use uppercase.


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 16:14:34
Message: <4f7dfd2a@news.povray.org>
> You never know. You might become famous.

Ha! Yeah. :-P

But I'm /already/ the POV-Ray mascot. Isn't that famous? :-P And of 
course, /now/ I'm fat-32. :-S

>> It's hardly the /first/ - that would be The Great Big Enormous Turnip, a
>> preschool educational title that mum bought for our Sinclaire ZX
>> Spectrum. ;-)
>
> When you were two years old?

Well, slightly older than that, but yeah.

>>> Bugger me if it did not remind me of how
>>> useless I am at games and didn't even get out of Arthur Dent's bedroom
>>> before I got bored.
>>
>> Haha! You know it's true. ;-)
>>
> Don't I just.
> It is a big disappointment to me. Minesweeper is my limit.

Minesweeper is actually surprisingly hard. I suck at that...

>> (I presume you meant "interested"...)
>
> I did but an interesting party would be better. ;-)

I agree.

> (.) (.) #-)

Apart from the final close-bracket, this is a valid Haskell expression. 
Isn't that wonderful? (Of course, it doesn't actually type-check, since 
the type of (.)(.) is (a1 -> b -> c) -> a1 -> (a -> b) -> a -> c, 
whereas the type of #- is Int# -> Int# -> Int#.)


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 16:19:17
Message: <4f7dfe45$1@news.povray.org>
>> I do enjoy writing.
>
> pity you did decide not to go into research.

Are you kidding me? I *suck* at research! :-S

> BTW settlers is the reason I stopped playing games on the computer.
> Two reasons: it took too much time

Well, it /does/ take a hell of a long time, yes.

> and at some point when trying to get
> some sleep I was still seeing these guys walking around on the inside of
> my eyelids.

Haha! Try spending a week skiing. After a while, you say in bed trying 
to sleep, and you swear you can feel skis on the ends of your legs, 
pulling them this way and that as they run over the crisp snow... mmm...

Alternatively, try playing HalfLife 2. Ravenholm gave me nightmares. 
(Gotta love the way it's the level you're going to spend the longest 
time playing, because it's so ridiculously hard that you'll never get 
past it...)

> Positive point: I used to play it also with my brother.

Yeah, me and my dad are both addicts. It's one of the very few computer 
games he actually plays. The other one is freecell. You know, the shitty 
one that comes with Windows? Yeah, that. He's got an Access database 
tracking which game IDs he's solved and everything.


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From: andrel
Subject: Re: The game
Date: 5 Apr 2012 16:25:31
Message: <4F7DFFBF.9090907@gmail.com>
On 5-4-2012 22:19, Orchid Win7 v1 wrote:
>>> I do enjoy writing.
>>
>> pity you did decide not to go into research.
>
> Are you kidding me? I *suck* at research! :-S

That is not a problem. Let somebody else do the work and you write it 
down, that is a win win combination.
I wish it wouldn't but nowadays writing papers is much more important 
that doing good research.


-- 
tip: do not run in an unknown place when it is too dark to see the 
floor, unless you prefer to not use uppercase.


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From: Stephen
Subject: Re: The game
Date: 5 Apr 2012 16:39:45
Message: <4f7e0311@news.povray.org>
On 05/04/2012 9:14 PM, Orchid Win7 v1 wrote:
>> It is a big disappointment to me. Minesweeper is my limit.
>
> Minesweeper is actually surprisingly hard. I suck at that...
>

Different strokes for different folks.

>>> (I presume you meant "interested"...)
>>
>> I did but an interesting party would be better. ;-)
>
> I agree.
>
>> (.) (.) #-)
>
> Apart from the final close-bracket, this is a valid Haskell expression.
> Isn't that wonderful? (Of course, it doesn't actually type-check, since
> the type of (.)(.) is (a1 -> b -> c) -> a1 -> (a -> b) -> a -> c,
> whereas the type of #- is Int# -> Int# -> Int#.)

I knew that, of course. </lie>

-- 
Regards
     Stephen


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From: Jim Henderson
Subject: Re: The game
Date: 5 Apr 2012 16:43:45
Message: <4f7e0401$1@news.povray.org>
On Thu, 05 Apr 2012 18:41:50 +0100, Orchid Win7 v1 wrote:

> I might do. Of course, there it has even /less/ chance of ever being
> read...

It's not just about it being read, it's about having writing samples 
available should you decide to look for work in writing.  Well-written 
writing samples are always good to have for a portfolio.

Jim


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From: Jim Henderson
Subject: Re: The game
Date: 5 Apr 2012 16:45:58
Message: <4f7e0486$1@news.povray.org>
On Thu, 05 Apr 2012 21:08:56 +0100, Orchid Win7 v1 wrote:

>>> OK, I lied. The /real/ problem is that I talk like a mentally retarded
>>> person... >_<
>>
>> No you don't. You may feel that but you sound normal.
>> Make a script and practice so you don't stumble.
> 
> I watched a video of a gathering I attended once. Everybody else is
> "talk talk talk talk". And then I'm starting there, "taaaalking
> reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody
> else managed to utter a dozen sentences in the time it took me to say
> one. Jesus, no wonder everybody I meet thinks I'm a moron!

Everybody thinks they sound weird unless they've spent time watching and/
or listening to recordings of themselves.  It has to do with the way your 
voice resonates in your own bones when you talk.

I think I talk at a fairly normal speed, but most people think I tend to 
talk way too fast.

Jim


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From: Jim Henderson
Subject: Re: The game
Date: 5 Apr 2012 16:47:11
Message: <4f7e04cf@news.povray.org>
On Thu, 05 Apr 2012 21:19:14 +0100, Orchid Win7 v1 wrote:

>> pity you did decide not to go into research.
> 
> Are you kidding me? I *suck* at research! :-S

Arguably, things that you're actually interested in you research really 
well.

Jim


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From: Stephen
Subject: Re: The game
Date: 5 Apr 2012 16:47:57
Message: <4f7e04fd$1@news.povray.org>
On 05/04/2012 9:08 PM, Orchid Win7 v1 wrote:
>>> OK, I lied. The /real/ problem is that I talk like a mentally retarded
>>> person... >_<
>>
>> No you don't. You may feel that but you sound normal.
>> Make a script and practice so you don't stumble.
>
> I watched a video of a gathering I attended once. Everybody else is
> "talk talk talk talk". And then I'm starting there, "taaaalking
> reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody
> else managed to utter a dozen sentences in the time it took me to say
> one. Jesus, no wonder everybody I meet thinks I'm a moron!

Well, if you remember we have met. And you seemed almost normal to me. :-P

I don't think that I've ever met anyone who does not hate the sound of 
their own recorded voice.
Trust me it is not as bad as you think.

-- 
Regards
     Stephen


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 18:30:13
Message: <4f7e1cf5$1@news.povray.org>
>> I might do. Of course, there it has even /less/ chance of ever being
>> read...
>
> It's not just about it being read, it's about having writing samples
> available should you decide to look for work in writing.  Well-written
> writing samples are always good to have for a portfolio.

Well, yes, there's always that...


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 18:31:27
Message: <4f7e1d3f$1@news.povray.org>
>>> (.) (.) #-)
>>
>> Apart from the final close-bracket, this is a valid Haskell expression.
>> Isn't that wonderful? (Of course, it doesn't actually type-check, since
>> the type of (.)(.) is (a1 -> b -> c) -> a1 -> (a -> b) -> a -> c,
>> whereas the type of #- is Int# -> Int# -> Int#.)
>
> I knew that, of course. </lie>

Heh. I sound like one of those guys who looks at a pair of boobies and 
makes some comment about biology or evolution or something, while all 
the other men in the room are thinking "mmm, boobies..."


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 18:33:18
Message: <4f7e1dae$1@news.povray.org>
>> Are you kidding me? I *suck* at research! :-S
>
> Arguably, things that you're actually interested in you research really
> well.

As best as I can tell, "research" isn't about actually finding stuff 
out. It's about compiling long complex lists of citations to 
impressive-sounding journals. I've never actually /seen/ a journal in my 
life!


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From: Orchid Win7 v1
Subject: Re: The game
Date: 5 Apr 2012 18:33:38
Message: <4f7e1dc2@news.povray.org>
> I wish it wouldn't but nowadays writing papers is much more important
> that doing good research.

I can believe it.


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From: Jim Henderson
Subject: Re: The game
Date: 5 Apr 2012 21:26:59
Message: <4f7e4663$1@news.povray.org>
On Thu, 05 Apr 2012 23:33:16 +0100, Orchid Win7 v1 wrote:

>>> Are you kidding me? I *suck* at research! :-S
>>
>> Arguably, things that you're actually interested in you research really
>> well.
> 
> As best as I can tell, "research" isn't about actually finding stuff
> out. 

I do a fair bit of research on various topics, and IME, it certainly 
is. :)

> It's about compiling long complex lists of citations to
> impressive-sounding journals. I've never actually /seen/ a journal in my
> life!

Get thee to a library henceforth! ;)

Jim


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From: nemesis
Subject: Re: The game
Date: 5 Apr 2012 22:12:32
Message: <4f7e5110@news.povray.org>
Em 05/04/2012 17:08, Orchid Win7 v1 escreveu:
>>> OK, I lied. The /real/ problem is that I talk like a mentally retarded
>>> person... >_<
>>
>> No you don't. You may feel that but you sound normal.
>> Make a script and practice so you don't stumble.
>
> I watched a video of a gathering I attended once. Everybody else is
> "talk talk talk talk". And then I'm starting there, "taaaalking
> reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody
> else managed to utter a dozen sentences in the time it took me to say
> one. Jesus, no wonder everybody I meet thinks I'm a moron!

you know what's funnier?  If you showed these people your long and 
elaborate posts about haskell, they would be far more sure you are a 
complete retard. :)

if you instead talked some non-sensical shit really slowly like a 
demented marijuana user, you'd be really popular. :)

BTW, I'm about as much of a moron talk-wise.  I don't see the point of 
most social talking, I don't enjoy the subjects, so I simply don't 
participate and instead come online to talk with other geeks like me. :)


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From: Darren New
Subject: Re: The game
Date: 5 Apr 2012 22:40:14
Message: <4f7e578e$1@news.povray.org>
On 4/5/2012 11:45, Orchid Win7 v1 wrote:
> Trouble is, videos are limited to a maximum of 5 minutes.

They haven't been limited to 5 minutes for years.

  > How much
> interesting stuff can you possibly say in that length of time?

http://www.escapistmagazine.com/videos/view/zero-punctuation

Talk fast!

-- 
Darren New, San Diego CA, USA (PST)
   "Oh no! We're out of code juice!"
   "Don't panic. There's beans and filters
    in the cabinet."


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From: Darren New
Subject: Re: The game
Date: 5 Apr 2012 22:44:24
Message: <4f7e5888$1@news.povray.org>
On 4/5/2012 13:12, andrel wrote:
> sleep I was still seeing these guys walking around on the inside of my eyelids.

I knew I was playing too much video games when I had dreams with crosshairs.

Or when I checked under the stairs for Deus Ex grackles.

Or when the baby starts crying in the restaurant and my first thought is 
"gas arrow".

All true stories.



-- 
Darren New, San Diego CA, USA (PST)
   "Oh no! We're out of code juice!"
   "Don't panic. There's beans and filters
    in the cabinet."


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From: Stephen
Subject: Re: The game
Date: 6 Apr 2012 04:15:58
Message: <4f7ea63e@news.povray.org>
On 05/04/2012 11:31 PM, Orchid Win7 v1 wrote:
> Heh. I sound like one of those guys who looks at a pair of boobies and
> makes some comment about biology or evolution or something, while all
> the other men in the room are thinking "mmm, boobies..."

But you are one of those guys. ;-)
Rejoice!

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: The game
Date: 6 Apr 2012 04:29:06
Message: <4f7ea952$1@news.povray.org>
On 06/04/2012 2:26 AM, Jim Henderson wrote:
>> >  It's about compiling long complex lists of citations to
>> >  impressive-sounding journals. I've never actually/seen/  a journal in my
>> >  life!
> Get thee to a library henceforth!;)

And hurry up before the current government closes them down.

And take ear plugs to cut out the incessant sound of keyboard clicking.
Our libraries are being turned into internet cafes and kindergartens.


-- 
Regards
     Stephen


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From: andrel
Subject: Re: The game
Date: 6 Apr 2012 04:35:46
Message: <4F7EAAE7.6010903@gmail.com>
On 6-4-2012 10:15, Stephen wrote:
> On 05/04/2012 11:31 PM, Orchid Win7 v1 wrote:
>> Heh. I sound like one of those guys who looks at a pair of boobies and
>> makes some comment about biology or evolution or something, while all
>> the other men in the room are thinking "mmm, boobies..."
>
> But you are one of those guys. ;-)
> Rejoice!
>

Now we know that he is even one of the guys that when someone puts the 
expression
(a1 -> b -> c) -> a1 -> (a -> b) -> a -> c
on the blackboard, he will think "mmm, boobies..."


-- 
tip: do not run in an unknown place when it is too dark to see the 
floor, unless you prefer to not use uppercase.


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From: Stephen
Subject: Re: The game
Date: 6 Apr 2012 04:55:11
Message: <4f7eaf6f$1@news.povray.org>
On 06/04/2012 9:35 AM, andrel wrote:
> On 6-4-2012 10:15, Stephen wrote:
>> On 05/04/2012 11:31 PM, Orchid Win7 v1 wrote:
>>> Heh. I sound like one of those guys who looks at a pair of boobies and
>>> makes some comment about biology or evolution or something, while all
>>> the other men in the room are thinking "mmm, boobies..."
>>
>> But you are one of those guys. ;-)
>> Rejoice!
>>
>
> Now we know that he is even one of the guys that when someone puts the
> expression
> (a1 -> b -> c) -> a1 -> (a -> b) -> a -> c
> on the blackboard, he will think "mmm, boobies..."
>
>
In here, I sometime feel that I’ve walked into a Beckett play and have 
just asked Lucky to think.

-- 
Regards
     Stephen


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From: Orchid Win7 v1
Subject: Re: The game
Date: 6 Apr 2012 05:15:17
Message: <4f7eb425$1@news.povray.org>
>> Trouble is, videos are limited to a maximum of 5 minutes.
>
> They haven't been limited to 5 minutes for years.

O RLY?

>> How much
>> interesting stuff can you possibly say in that length of time?
>
> http://www.escapistmagazine.com/videos/view/zero-punctuation
>
> Talk fast!

Oh yeah, AS IF there's any way I could match the genius of Yahtzee. Did 
you know, that's guy's written a *book*? (You know, actually published 
in actual bookshops?)


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From: nemesis
Subject: Re: The game
Date: 7 Apr 2012 17:46:20
Message: <4f80b5ac@news.povray.org>
Em 05/04/2012 07:47, Invisible escreveu:
> Way, waaaay back in 1993, a German company released a game called The
> Settlers for Commodore Amiga. I played the demo, and I've been hooked
> ever since.
>
> Put simply, the game involves building a thriving settlement. You don't
> control the actual settlers (i.e., people) directly. Instead, you build

sounds like all other strategy God-view game out there, including 
Populous, Civilization and Simcity.  Growing as an arcade button masher, 
I yawn at those games... (yet weirdly enough I'm fond of text adventures 
and japanese "RPGs")


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From: Orchid Win7 v1
Subject: Re: The game
Date: 8 Apr 2012 05:06:18
Message: <4f81550a$1@news.povray.org>
>> Put simply, the game involves building a thriving settlement. You don't
>> control the actual settlers (i.e., people) directly. Instead, you build
>
> sounds like all other strategy God-view game out there, including
> Populous, Civilization and Simcity.

Yeah, I tried Civilization once. It's more like playing a board game. 
Couldn't figure out how to work it at all. Very dull.

As far as I can tell, Simcity is for people who enjoy making virtual 
people do silly and/or erotic things to each other.

I know nothing about Populous.

> Growing as an arcade button masher, I yawn at those games...

Oh, I enjoy a good side-scroller too. But they don't make those any more.

> (yet weirdly enough I'm fond of text adventures and japanese "RPGs")

Never interested me.


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From: nemesis
Subject: Re: The game
Date: 8 Apr 2012 16:08:18
Message: <4f81f032$1@news.povray.org>
Em 08/04/2012 06:06, Orchid Win7 v1 escreveu:
>>> Put simply, the game involves building a thriving settlement. You don't
>>> control the actual settlers (i.e., people) directly. Instead, you build
>>
>> sounds like all other strategy God-view game out there, including
>> Populous, Civilization and Simcity.
>
> Yeah, I tried Civilization once. It's more like playing a board game.
> Couldn't figure out how to work it at all. Very dull.

they are all very dull, yes.  Yet, many people seem to enjoy...

> As far as I can tell, Simcity is for people who enjoy making virtual
> people do silly and/or erotic things to each other.

That's actually a lame interactive soap opera by the name The Sims, 
following the success of the original series which is a resource 
management game putting you in the role of Mayor of a city.

> I know nothing about Populous.

Shame on you.  It's one of the pionners of such games, by a UK company 
BTW, Bullfrog (see also Syndicate).  It launched Peter Molyneux's 
career, also of Dungeon Keeper, Theme Park and Black & White fame.

>> Growing as an arcade button masher, I yawn at those games...
>
> Oh, I enjoy a good side-scroller too. But they don't make those any more.

surely you won't waste your whole 3D world by allowing the player to 
only scroll right or left, right?

Uncharted and God of War for Playstation 3 are 2 modern 3D games that 
have as much perfect and solid good old 16-bit side-scroller feel to 
them as possible in a 3D world.  Seriously, action games need not be 
just FPS...


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From: Patrick Elliott
Subject: Re: The game
Date: 8 Apr 2012 16:23:30
Message: <4f81f3c2$1@news.povray.org>
On 4/8/2012 2:06 AM, Orchid Win7 v1 wrote:
>>> Put simply, the game involves building a thriving settlement. You don't
>>> control the actual settlers (i.e., people) directly. Instead, you build
>>
>> sounds like all other strategy God-view game out there, including
>> Populous, Civilization and Simcity.
>
> Yeah, I tried Civilization once. It's more like playing a board game.
> Couldn't figure out how to work it at all. Very dull.
>
> As far as I can tell, Simcity is for people who enjoy making virtual
> people do silly and/or erotic things to each other.
>
That is "The Sims". Simcity centers on trying to build just the 
infrastructure, like buildings, roads, etc., to keep a basically 
non-visible (unless you count cars moving on roads) population happy and 
productive. And, its a pain in the butt to play, especially when the 
simulation drops in some sort of disaster. At that point, everything was 
going fine, and now the city is in chaos, all your careful planning has 
gone down the drain, and you have to decide to either pick up the 
pieces, somehow, or get pissed off and just generate more disasters, to 
watch the city burn. lol


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From: Darren New
Subject: Re: The game
Date: 8 Apr 2012 18:22:26
Message: <4f820fa2$1@news.povray.org>
On 4/8/2012 13:08, nemesis wrote:
> Uncharted and God of War for Playstation 3 are 2 modern 3D games that have
> as much perfect and solid good old 16-bit side-scroller feel to them as
> possible in a 3D world. Seriously, action games need not be just FPS...

Uncharted as a 3D side-scroller?  That's ... a novel way of looking at it.

-- 
Darren New, San Diego CA, USA (PST)
   "Oh no! We're out of code juice!"
   "Don't panic. There's beans and filters
    in the cabinet."


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From: nemesis
Subject: Re: The game
Date: 8 Apr 2012 20:33:08
Message: <4f822e44@news.povray.org>
Em 08/04/2012 19:22, Darren New escreveu:
> On 4/8/2012 13:08, nemesis wrote:
>> Uncharted and God of War for Playstation 3 are 2 modern 3D games that
>> have
>> as much perfect and solid good old 16-bit side-scroller feel to them as
>> possible in a 3D world. Seriously, action games need not be just FPS...
>
> Uncharted as a 3D side-scroller? That's ... a novel way of looking at it.

Sure, there's plenty of shooting and brawling, but the focus is on 
exploration and platforming.  It reminds me very much of classic 
side-scrollers such as Castlevania, Flashback, Blackthorne and even Pitfall.

of course, its more direct lineage is Tomb Raider, which was an early 
attempt at bringing side-scrolling action into 3D.


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From: Darren New
Subject: Re: The game
Date: 9 Apr 2012 01:35:20
Message: <4f827518$1@news.povray.org>
On 4/8/2012 17:33, nemesis wrote:
>> Uncharted as a 3D side-scroller? That's ... a novel way of looking at it.
>
> Sure, there's plenty of shooting and brawling, but the focus is on
> exploration and platforming. It reminds me very much of classic
> side-scrollers such as Castlevania, Flashback, Blackthorne and even Pitfall.

I didn't say it was wrong. I said it was novel. :-) I can see that, yes. 
Certainly much the same sort of gameplay, at least if you leave out the 
story-driven nature of Uncharted.

-- 
Darren New, San Diego CA, USA (PST)
   "Oh no! We're out of code juice!"
   "Don't panic. There's beans and filters
    in the cabinet."


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From: Warp
Subject: Re: The game
Date: 9 Apr 2012 04:08:46
Message: <4f82990e@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> Uncharted and God of War for Playstation 3 are 2 modern 3D games that 
> have as much perfect and solid good old 16-bit side-scroller feel to 
> them as possible in a 3D world.  Seriously, action games need not be 
> just FPS...

  I wouldn't call God of War a side-scroller, but more a bird-view 2D
game.

-- 
                                                          - Warp


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From: Orchid Win7 v1
Subject: Re: The game
Date: 9 Apr 2012 04:52:36
Message: <4f82a354$1@news.povray.org>
>> As far as I can tell, Simcity is for people who enjoy making virtual
>> people do silly and/or erotic things to each other.
>
> That's actually a lame interactive soap opera by the name The Sims,

Oh, OK. Well what do I know?

>> I know nothing about Populous.
>
> Shame on you. It's one of the pionners of such games, by a UK company
> BTW, Bullfrog (see also Syndicate).

Oh, /that/ Bullfrog.

I think I still have my copy of Syndicate laying around somewhere. It 
was an OK game, but not great. (Either that or I'm doing it /completely/ 
wrong...)


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From: Francois Labreque
Subject: Re: The game
Date: 9 Apr 2012 08:20:31
Message: <4f82d40f$1@news.povray.org>
Le 2012-04-08 05:06, Orchid Win7 v1 a écrit :
> Yeah, I tried Civilization once. It's more like playing a board game.
> Couldn't figure out how to work it at all. Very dull.
>
BURN THE HERETIC!!!!

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   gmail.com     */}camera{orthographic location<6,1.25,-6>look_at a }


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From: nemesis
Subject: Re: The game
Date: 9 Apr 2012 14:35:05
Message: <4f832bd9@news.povray.org>
Warp escreveu:
> nemesis <nam### [at] gmailcom> wrote:
>> Uncharted and God of War for Playstation 3 are 2 modern 3D games that 
>> have as much perfect and solid good old 16-bit side-scroller feel to 
>> them as possible in a 3D world.  Seriously, action games need not be 
>> just FPS...
> 
>   I wouldn't call God of War a side-scroller, but more a bird-view 2D
> game.

It's pretty much a mix of a side-scroller brawler like Golden Axe and 
fatalities from Mortal Kombat.

It only takes a bird view when there's too much action on huge 
environments... the rest of the time, the camera is close to the action.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Invisible
Subject: Re: The game
Date: 10 Apr 2012 04:13:01
Message: <4f83eb8d$1@news.povray.org>
>> I watched a video of a gathering I attended once. Everybody else is
>> "talk talk talk talk". And then I'm starting there, "taaaalking
>> reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody
>> else managed to utter a dozen sentences in the time it took me to say
>> one. Jesus, no wonder everybody I meet thinks I'm a moron!
>
> Everybody thinks they sound weird unless they've spent time watching and/
> or listening to recordings of themselves.  It has to do with the way your
> voice resonates in your own bones when you talk.

Sure. It's not so much the tone of my voice, it's the way I talk at half 
the speed of all the normal people.


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From: Stephen
Subject: Re: The game
Date: 10 Apr 2012 05:09:40
Message: <4f83f8d4$1@news.povray.org>
On 10/04/2012 9:13 AM, Invisible wrote:
> Sure. It's not so much the tone of my voice, it's the way I talk at half
> the speed of all the normal people.

I did not notice it.

-- 
Regards
     Stephen


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From: nemesis
Subject: Re: The game
Date: 10 Apr 2012 09:11:34
Message: <4f843186$1@news.povray.org>
Em 10/04/2012 06:09, Stephen escreveu:
> On 10/04/2012 9:13 AM, Invisible wrote:
>> Sure. It's not so much the tone of my voice, it's the way I talk at half
>> the speed of all the normal people.
>
> I did not notice it.

his brain multitasks so much that it's causing a delay in the aural 
feedback loop.


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From: Invisible
Subject: Re: The game
Date: 10 Apr 2012 10:15:43
Message: <4f84408f$1@news.povray.org>
> his brain multitasks so much that it's causing a delay in the aural
> feedback loop.

Hey, /everybody's/ brain multitasks quite a lot.

Many people apparently believe that the brain's only purpose is 
thinking. This is not actually true. The brain performs a vast array of 
functions, including:

- Monitoring (cranial) blood pressure and adjusting heart rate and blood 
vessel constriction accordingly.

- Monitoring (cranial) oxygen saturation and adjusting respiration rate 
accordingly.

- Generating the nerve impulses that actually make you breathe.

- Monitoring internal operating temperature, and modulating sweat 
output, hair erection, shivering and fat metabolism. (Some of these 
effects take place without neural input as well. Some of these effects 
are produced by hormones released under neural control.)

- Every single second, it receives input from millions of stretch 
receptors, and from this it can compute the exact current configuration 
of your skeleton. (They call it "proprioception".) This is how when you 
reach around a wall to press a light switch, you know exactly where you 
arm is, even if you can't actually see it.

- Every single second, it performs millions of computations and finely 
adjusts the stimulation levels of the myriad of muscles that hold your 
body upright and in balance. (If you've ever busted your back, you will 
realise that it is /impossible/ to rest your back muscles. Every time 
you move any part of your body, it uses your back muscles. As absurd as 
that sounds...)

- Every single second, it receives vast quantities of sensory data from 
almost every cubic inch of your body. This includes the nerves inside 
your teeth (Yes, there are nerves in there.), inside your digestive 
tract (I have personally eaten chilli so hot it made a physical 
sensation in my stomach lining), pain receptors inside your other 
internal organs (Ever had a heart attack? It hurts quite a lot, so 
clearly /something/ inside there has nerve endings!), and more. It 
analyses all of this data, compares it to what the readings were a 
moment ago, and filters out... almost all of this data. Because most of 
the time, most of it is of exactly no significance at all. And that is 
why you usually have no idea that you even /have/ nerves in all these 
places. But trust me, if something goes wrong, suddenly you will know 
ALL ABOUT those nerve endings!

- Monitoring the contents of the stomach, and deciding how much acid to 
synthesize, how quickly to release the contents into the intestine, how 
much bile to release, etc.

I could go on. Suffice it to say, the brain is always running a 
bazillion tasks, even when you're thinking of nothing at all. Indeed, 
even when you're /asleep/. You might think you don't feel anything in 
your sleep, but trust me, if I come over there and stab you in the arm 
with a carving knife, you /will/ fell it. >:-)


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From: Invisible
Subject: Re: The game
Date: 2 May 2012 05:56:09
Message: <4fa104b9@news.povray.org>
For those who want the short version:

In 1993, a really good game came out for the Amiga. Since then, several 
versions have been released for PC, with progressively better graphics 
and sound.

Now I'm playing the latest version of the game. Unfortunately, it's 
published by Ubisoft, so there's lots of lame DRM, lame advertising, and 
it insists on constantly trying to make you use the online play and 
online interaction features. The core gameplay itself has also had lots 
of artificial "levelling up" added to it.

The original gameplay idea was SO GOOD, however, that even though 
Ubisoft have tried their hardest to ruin the game, I still can't stop 
playing it.


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From: nemesis
Subject: Re: The game
Date: 2 May 2012 08:40:01
Message: <web.4fa12a2085940817be6e48070@news.povray.org>
Which game is that?

Speaking of games, latest I finished was Uncharted 3, marvelous.  I'm now
replaying Assassins Creed 1 (never finished).  I actually enjoyed it quite a bit
more than the second.  The time period and locations were cooler than
Renaissance Italy. :)


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From: Invisible
Subject: Re: The game
Date: 2 May 2012 10:50:24
Message: <4fa149b0@news.povray.org>
On 02/05/2012 01:35 PM, nemesis wrote:
> Which game is that?

The original game was The Settlers. The latest incarnation is The 
Settlers 7: Paths to a Kingdom.

> I'm now
> replaying Assassins Creed 1 (never finished).  I actually enjoyed it quite a bit
> more than the second.  The time period and locations were cooler than
> Renaissance Italy. :)

Yeah, AC2 had vastly more varied gameplay (and also more than a little 
superfluous nonsense), but AC1 had more atmosphere to it, IMHO.


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