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On 22/03/2012 8:07 AM, Le_Forgeron wrote:
> Le 18/03/2012 01:50, nemesis a écrit :
>> > Em 17/03/2012 20:18, Tim Cook escreveu:
>>> >> Not completely off-topic, since it could be used as render-fodder.
>>> >>
>>> >> http://www.jpl.nasa.gov/spaceimages/details.php?id=PIA15482
>> >
>> > a 300MB image, woah.:)
>> >
> They use equirectangular projection to map the sphere on a rectangle.
Drat! I cannot get onto the jpl.nasa site but I did manage to find it on
the nasa site at a lower resolution.
http://www.nasa.gov/mission_pages/WISE/multimedia/pia15482.html
Also a Mollweide projection (I think)
http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
And an annotated one.
http://wise.ssl.berkeley.edu/gallery_images/WISE2012-003-A-annotated.jpg
--
Regards
Stephen
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Am 22.03.2012 09:55, schrieb Stephen:
> Also a Mollweide projection (I think)
> http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
They call it Aitoff.
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Le 22/03/2012 18:41, clipka nous fit lire :
> Am 22.03.2012 09:55, schrieb Stephen:
>
>> Also a Mollweide projection (I think)
>> http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
>
> They call it Aitoff.
the difference might be subtle. And is it Aitoff or Hammer-Aitoff ?
(clue: mollweide & hammer-aitoff are equal-area projections)
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On 22/03/2012 5:41 PM, clipka wrote:
> Am 22.03.2012 09:55, schrieb Stephen:
>
>> Also a Mollweide projection (I think)
>> http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
>
> They call it Aitoff.
Thanks and I take my ait off to you. :-)
--
Regards
Stephen
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Am 22.03.2012 19:11, schrieb Le_Forgeron:
>>> Also a Mollweide projection (I think)
>>> http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
>>
>> They call it Aitoff.
>
> the difference might be subtle. And is it Aitoff or Hammer-Aitoff ?
They call it Aitoff, so I guess it's Aitoff.
We definitely need custom-projection warps and cameras. You know, with
functions defining the projection.
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Am 22.03.2012 19:58, schrieb Stephen:
> On 22/03/2012 5:41 PM, clipka wrote:
>> Am 22.03.2012 09:55, schrieb Stephen:
>>
>>> Also a Mollweide projection (I think)
>>> http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
>>
>> They call it Aitoff.
>
> Thanks and I take my ait off to you. :-)
Why? Because I read the text? I had never heard of this Aitoff thing
before myself ;-)
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On 23/03/2012 4:14 PM, clipka wrote:
> Am 22.03.2012 19:58, schrieb Stephen:
>> On 22/03/2012 5:41 PM, clipka wrote:
>>> Am 22.03.2012 09:55, schrieb Stephen:
>>>
>>>> Also a Mollweide projection (I think)
>>>> http://www.nasa.gov/mission_pages/WISE/multimedia/pia15481.html
>>>
>>> They call it Aitoff.
>>
>> Thanks and I take my ait off to you. :-)
>
> Why? Because I read the text? I had never heard of this Aitoff thing
> before myself ;-)
It was a joke, albeit a poor one.
--
Regards
Stephen
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Le 23/03/2012 17:12, clipka nous fit lire :
> They call it Aitoff, so I guess it's Aitoff.
>
The true formula for Aitoff is painfull to generate a map (camera); at
least, I get confused by sinc-function enhanced formula (see english
wikipedia), as of course to make a camera, we are going from x,y to
spherical coordinate (and of course, that is not provided by the
documentation, and I did not intend to use a solver)
>
> We definitely need custom-projection warps and cameras. You know, with
> functions defining the projection.
For custom-camera, you would need a way to output 2 vectors (origin,
direction) from the inputs of 4 vectors (location, up, right,
direction), 2 doubles between 0 and 1, and whatever you do with them as
hard-coded/SDL-coded formulas (including other SDL data and hard-coded
values).(you might see it as a function of 2 doubles which must provides
2 3D-vectors)
Some formula are easy in one direction and nightmare/impossible in
opposite (camera vs projection).
Did you say projection warps ? I would have thought about projection
map_type. (from a 3D point, some others data (assume origin & other ?),
provide a couple of doubles : integer part can be used to isolate the
"once" (0.x,0.y) and the part after the dot is the coordinate on
map/picture (scale to 0 to 1 in both direction)
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Am 23.03.2012 19:22, schrieb Le_Forgeron:
>> We definitely need custom-projection warps and cameras. You know, with
>> functions defining the projection.
>
> For custom-camera, you would need a way to output 2 vectors (origin,
> direction) from the inputs of 4 vectors (location, up, right,
> direction), 2 doubles between 0 and 1, and whatever you do with them as
> hard-coded/SDL-coded formulas (including other SDL data and hard-coded
> values).(you might see it as a function of 2 doubles which must provides
> 2 3D-vectors)
Not really.
The location, up, right & direction vectors just orient the camera;
that's a simple matrix operation that is independent of the projection
formula.
For a truly generic projection we'd need six funcions, each taking two
numbers (X and Y coordinate in resulting image): Ray origin X,Y,Z and
ray direction X,Y,Z.
For any cartographic projection, two functions would suffice: From two
screen coordinates (X,Y) we'd have to compute two spherical coordinates
(phi and theta).
> Did you say projection warps ? I would have thought about projection
> map_type. (from a 3D point, some others data (assume origin& other ?),
> provide a couple of doubles : integer part can be used to isolate the
> "once" (0.x,0.y) and the part after the dot is the coordinate on
> map/picture (scale to 0 to 1 in both direction)
Map types can only be used with input images; implementing the stuff as
a custom warp instead would allow to do the same operations on other
patterns as well.
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Le 24/03/2012 02:45, clipka nous fit lire :
> Am 23.03.2012 19:22, schrieb Le_Forgeron:
>
>>> We definitely need custom-projection warps and cameras. You know, with
>>> functions defining the projection.
>>
>> For custom-camera, you would need a way to output 2 vectors (origin,
>> direction) from the inputs of 4 vectors (location, up, right,
>> direction), 2 doubles between 0 and 1, and whatever you do with them as
>> hard-coded/SDL-coded formulas (including other SDL data and hard-coded
>> values).(you might see it as a function of 2 doubles which must provides
>> 2 3D-vectors)
>
> Not really.
>
> The location, up, right & direction vectors just orient the camera;
> that's a simple matrix operation that is independent of the projection
> formula.
>
> For a truly generic projection we'd need six funcions, each taking two
> numbers (X and Y coordinate in resulting image): Ray origin X,Y,Z and
> ray direction X,Y,Z.
>
> For any cartographic projection, two functions would suffice: From two
> screen coordinates (X,Y) we'd have to compute two spherical coordinates
> (phi and theta).
>
Unless you are always mapping from below (center of the planet), I
prefer for an absolute custom camera to be able to set the origin and
direction of each ray (well, each pixel ray, as well as AA sub-rays).
It seems more natural to thing of the camera as a flying satellite
(well, rather a parallel set of raster satellites using their own single
"laser beam"). Probably something along a mathematical-function(s) based
"mesh camera" (without a mesh)
[so far, I have no intent to implement that fully custom camera. yet ?]
It could also allow for easy (easier ?) setting for stereographic render
(half left-picture for left eye, half right-part for right eye)
(not sure about naming that stereographic)
Simulating the eye(s ?) of bee or fly could also be done (once someone
found the formula)
>> Did you say projection warps ? I would have thought about projection
>> map_type. (from a 3D point, some others data (assume origin& other ?),
>> provide a couple of doubles : integer part can be used to isolate the
>> "once" (0.x,0.y) and the part after the dot is the coordinate on
>> map/picture (scale to 0 to 1 in both direction)
>
> Map types can only be used with input images; implementing the stuff as
> a custom warp instead would allow to do the same operations on other
> patterns as well.
Oh, nice thought. I would never have added a warp in a pigment/image_map
to change its type. Nor using a classical pattern.
maybe it would be "safer" to drop map_type and push the usage of warp
(doing it one way) for image_map.
About using other pattern, it might be more troublesome, as some are
really 3D and cannot be limited to a plane. (and other are using more
than just the position).
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