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Am 23.03.2012 19:22, schrieb Le_Forgeron:
>> We definitely need custom-projection warps and cameras. You know, with
>> functions defining the projection.
>
> For custom-camera, you would need a way to output 2 vectors (origin,
> direction) from the inputs of 4 vectors (location, up, right,
> direction), 2 doubles between 0 and 1, and whatever you do with them as
> hard-coded/SDL-coded formulas (including other SDL data and hard-coded
> values).(you might see it as a function of 2 doubles which must provides
> 2 3D-vectors)
Not really.
The location, up, right & direction vectors just orient the camera;
that's a simple matrix operation that is independent of the projection
formula.
For a truly generic projection we'd need six funcions, each taking two
numbers (X and Y coordinate in resulting image): Ray origin X,Y,Z and
ray direction X,Y,Z.
For any cartographic projection, two functions would suffice: From two
screen coordinates (X,Y) we'd have to compute two spherical coordinates
(phi and theta).
> Did you say projection warps ? I would have thought about projection
> map_type. (from a 3D point, some others data (assume origin& other ?),
> provide a couple of doubles : integer part can be used to isolate the
> "once" (0.x,0.y) and the part after the dot is the coordinate on
> map/picture (scale to 0 to 1 in both direction)
Map types can only be used with input images; implementing the stuff as
a custom warp instead would allow to do the same operations on other
patterns as well.
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