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29 Jul 2024 22:33:54 EDT (-0400)
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From: Invisible
Subject: Re: Bastion
Date: 30 Aug 2011 07:36:09
Message: <4e5ccb29@news.povray.org>
On 30/08/2011 10:54 AM, Invisible wrote:

> There's one small issue with this game. It doesn't make sense. It's a
> bit like if you picked up a copy of The Hobbit and opened it on chapter
> 15. You wouldn't be able to make any sense out of it. Bits and pieces
> would make sense, but you'd still be mighty confused. That's what this
> game is like.
>
> Basically, you wake up lying in a bed, in a room floating in empty
> space. As you walk to the door, rocks appear out of thin air and fly up
> to form a walkway in front of you. For reasons unknown, THE ENTIRE GAME
> plays like this. Everywhere you go, you're walking on floating platforms
> in space, which materialise as you walk towards them.

"Floor flies up, buildin' a path, as if to point the way; kid doesn't 
stop to wonder why."

[I accidentally walk off the edge of the path.]

"And with that, the he falls to his death."

[My character respawns just where I left him.]

"Naw, I'm just messin'."

[I walk up to the petrified statues of some people.]

"Looks like ol' Fred and Nelly didn't survive the Calamity."

[I smash the statues.]

"Kid doesn't much care to see 'em. Not like this."

Not long after that, I find myself battling gas guys, scumbags, ball 
squirts, Pith the God of Commotion, wall flowers, pincushions, peckers, 
stinkweed, and even anklegators. Me and my trusty War Machete, Brusher's 
Carbine and a sackful of health tonics travel to strange and interesting 
places. And something resembling a sensical story is just beginning to 
emerge...


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From: Jim Holsenback
Subject: Re: Bastion
Date: 30 Aug 2011 07:48:27
Message: <4e5cce0b$1@news.povray.org>
On 08/30/2011 06:54 AM, Invisible wrote:
> Unlike Braid, I just can't stop playing this. It's really entertaining.
> It's difficult to explain... OK, start by watching this:
>
> http://www.youtube.com/watch?v=TptJHeWngJs

Yes the artwork looks really cool, and I could live with the narration 
if the style in the trailer is anything like what's in the game. So 
you'd most likely be bored to death quickly with FFNG ;-) But hey I'm 
easily entertained (a blessing I suppose) ... I've been getting plenty 
of mileage from Angry Birds on my iPod touch. I also like the zippo 
lighter as well. Reorient the display and the flame always points up. 
I've got it so that I can snap my fingers to open the top (complete with 
classic zippo sound), and another snap for the flame ... LOL like I 
said, I'm easily entertained!


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From: Francois Labreque
Subject: Re: Bastion
Date: 30 Aug 2011 08:25:09
Message: <4e5cd6a5$1@news.povray.org>

> earn "XP" (whatever that is)

eXperience Points.  In most fantasy role playing games, a certain amount 
of XP will allow you to improve your skill level.  Allowing you to learn 
new fighting techniques, or fancier spells, depending on your character 
class.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   gmail.com     */}camera{orthographic location<6,1.25,-6>look_at a }


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From: Invisible
Subject: Re: Bastion
Date: 30 Aug 2011 08:34:56
Message: <4e5cd8f0@news.povray.org>
On 30/08/2011 01:25 PM, Francois Labreque wrote:

>> earn "XP" (whatever that is)
>
> eXperience Points. In most fantasy role playing games, a certain amount
> of XP will allow you to improve your skill level. Allowing you to learn
> new fighting techniques, or fancier spells, depending on your character
> class.

Riiiight. So that's why they named it "Windows XP"...

Incidentally, I have no idea what "fantasy role playing game" actually 
means.


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From: Invisible
Subject: Re: Bastion
Date: 30 Aug 2011 08:49:28
Message: <4e5cdc58$1@news.povray.org>
On 30/08/2011 12:48 PM, Jim Holsenback wrote:

> Yes the artwork looks really cool, and I could live with the narration
> if the style in the trailer is anything like what's in the game.

It's pretty much /exactly/ like this in the game. I still can't get over 
how naturally it fits the action. (Then again, maybe I'm just easily 
impressed.)

Also... does bourbon really taste "buttery"?


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From: Warp
Subject: Re: Bastion
Date: 30 Aug 2011 09:57:09
Message: <4e5cec35@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> On 30/08/2011 01:25 PM, Francois Labreque wrote:

> >> earn "XP" (whatever that is)
> >
> > eXperience Points. In most fantasy role playing games, a certain amount
> > of XP will allow you to improve your skill level. Allowing you to learn
> > new fighting techniques, or fancier spells, depending on your character
> > class.

> Riiiight. So that's why they named it "Windows XP"...

> Incidentally, I have no idea what "fantasy role playing game" actually 
> means.

  You are the most specialized computer nerd I have ever seen. You seem to
know everything about an incredibly small sector of computer stuff and
absolutely nothing about the rest, which is unlike most computer nerds,
who know at least *something* about everything that is popular among such
nerds.

  I have hard time believing that you have never heard of the concept of
exp in computer role-playing games.

-- 
                                                          - Warp


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From: Invisible
Subject: Re: Bastion
Date: 30 Aug 2011 10:02:56
Message: <4e5ced90$1@news.povray.org>
>>> eXperience Points. In most fantasy role playing games, a certain amount
>>> of XP will allow you to improve your skill level. Allowing you to learn
>>> new fighting techniques, or fancier spells, depending on your character
>>> class.
>
>> Riiiight. So that's why they named it "Windows XP"...
>
>> Incidentally, I have no idea what "fantasy role playing game" actually
>> means.
>
>    You are the most specialized computer nerd I have ever seen. You seem to
> know everything about an incredibly small sector of computer stuff and
> absolutely nothing about the rest, which is unlike most computer nerds,
> who know at least *something* about everything that is popular among such
> nerds.
>
>    I have hard time believing that you have never heard of the concept of
> exp in computer role-playing games.

Apparently I don't play that particular sort of game very much. Why, is 
there a law against that? :-P


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From: Warp
Subject: Re: Bastion
Date: 30 Aug 2011 11:23:38
Message: <4e5d007a@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> Apparently I don't play that particular sort of game very much. Why, is 
> there a law against that? :-P

  You lose nerd points for not knowing such basics.

-- 
                                                          - Warp


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From: Invisible
Subject: Re: Bastion
Date: 30 Aug 2011 11:38:32
Message: <4e5d03f8@news.povray.org>
On 30/08/2011 04:23 PM, Warp wrote:
> Invisible<voi### [at] devnull>  wrote:
>> Apparently I don't play that particular sort of game very much. Why, is
>> there a law against that? :-P
>
>    You lose nerd points for not knowing such basics.

You see this face? This is my "I'm really not worried" face.

Liberating, isn't it? :-D


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From: Warp
Subject: Re: Bastion
Date: 30 Aug 2011 12:28:45
Message: <4e5d0fbd@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> On 30/08/2011 04:23 PM, Warp wrote:
> > Invisible<voi### [at] devnull>  wrote:
> >> Apparently I don't play that particular sort of game very much. Why, is
> >> there a law against that? :-P
> >
> >    You lose nerd points for not knowing such basics.

> You see this face? This is my "I'm really not worried" face.

> Liberating, isn't it? :-D

  But you see. Being a nerd but not being *enough* of a nerd puts you in
the uncomfortable zone of not being either hipster enough to be cool, nor
nerdy enough to be cool. It's that middle ground where both hipsters and
nerds mock you.

-- 
                                                          - Warp


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