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Orchid XP v8 wrote:
> Ever run the hazard course? The instructor was clearly female.
Now that you mention it, yes. Plus, you get to see what's-her-name putting
the sample on the cart that gets delivered at the beginning, when you play
Blue Shift.
But you never actually *meet* a female.
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Orchid XP v8 wrote:
> Or the generator suspended over an infinite pit, with no ladders or
> railing of any kind. It can only be switched on by climbing up a
> treacherously narrow metal pole, flicking two switches, and then
> climbing down before the whole contraption becomes electrofied. It is,
> one presumes, *impossible* to turn it off again.
One would hope that's merely controls that have been destroyed earlier.
> Well... the alien monsters. How intelligent are they?
Some claim the voragants (or whatever they're called) are smarter than the
rest of the invaders. Hard to say, for sure.
> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
Even if the grasshoppers are shooting back?
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Warp wrote:
> http://www.youtube.com/watch?v=7J80KD4BG7M
I almost forgot... There are several things in these videos that I had
no idea you could do.
- The switch next to the security guard. (The one that *doesn't* reboot
the PC.) I never knew there was a switch there.
- After the disaster, the guy manages to open the blast doors and go
back out to the train platform [which promptly collapses]. I never knew
you could do that.
- The computer that falls over and crushes the headcrab. I've never seen
that happen before. When I play the game, that headcrab usually crawls
through the hole and ambushes me out in the lobby, not inside the
computer room.
- The first two zombies. The guy simply runs away from them. It never
occurred to me that you could do that. I died several times trying to
kill them with either the crowbar or a pistol (if I had one). But hey,
why bother? I mean, what are they going to do? Shoot you? Run after you? Ha!
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] devnull> wrote:
> - The first two zombies. The guy simply runs away from them. It never
> occurred to me that you could do that. I died several times trying to
> kill them with either the crowbar or a pistol (if I had one). But hey,
> why bother? I mean, what are they going to do? Shoot you? Run after you? Ha!
Is this some kind of FPS syndrome? Everything that can be killed *must*
be killed?-)
--
- Warp
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Warp wrote:
> Is this some kind of FPS syndrome? Everything that can be killed *must*
> be killed?-)
Once you play through a game once or twice, to continue to be amused, one
must sometimes set artificial challenges. Kill every enemy, find every bit
of loot, go the whole game without taking any damage, stuff like that.
I saw a Thief walkthru explaining how to go the entire game neither taking
damage nor giving it. Even as a master thief, that's not easy.
(Disappointingly, in Thief 3, that sort of play doesn't seem to be an
option. There's even a point where to complete a mission you *must* kill an
"innocent" human.)
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Warp wrote:
> Orchid XP v8 <voi### [at] devnull> wrote:
>> - The first two zombies. The guy simply runs away from them. It never
>> occurred to me that you could do that. I died several times trying to
>> kill them with either the crowbar or a pistol (if I had one). But hey,
>> why bother? I mean, what are they going to do? Shoot you? Run after you? Ha!
>
> Is this some kind of FPS syndrome? Everything that can be killed *must*
> be killed?-)
There's two aliens walking towards you through a narrow corridor. You
have to get past them to continue the game. If you were in a maze, the
idea of finding a way round might have occurred to me I guess. But since
there's only one route and it's blocked, I didn't think of it. (Now if
these were two armed soldiers, you'd have no *hope* of just running
past. But they're just slow-moving zombies. So long as you're out of
claw range, they're actually pretty harmless I guess...)
Related: I also killed the headcrab on the scientist's head. For no
particular reason.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>> Or the generator suspended over an infinite pit, with no ladders or
>> railing of any kind. It can only be switched on by climbing up a
>> treacherously narrow metal pole, flicking two switches, and then
>> climbing down before the whole contraption becomes electrofied. It is,
>> one presumes, *impossible* to turn it off again.
>
> One would hope that's merely controls that have been destroyed earlier.
Yeah, one would *hope*! ;-) But why would you have a second set of
controls somewhere so dangerous? Hmm...
>> Well... the alien monsters. How intelligent are they?
>
> Some claim the voragants (or whatever they're called) are smarter than
> the rest of the invaders. Hard to say, for sure.
Indeed. But they appear to be the exception, as far as the aliens go.
>> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
>
> Even if the grasshoppers are shooting back?
That's just it - the zombies don't. (Or at least, not until "the next
stage of mutation", which seems to have mysteriously vanished in the
later games... Hmm!)
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Invisible wrote:
> Yeah, one would *hope*! ;-) But why would you have a second set of
> controls somewhere so dangerous? Hmm...
Easy. Testing. You climb up, open the lid, fiddle with the guts, try
turning it on to see if it works. If so, you turn it off and climb back down
again.
> Indeed. But they appear to be the exception, as far as the aliens go.
It's kind of hard to say how smart the floaty things are that shoot yellow
balls at you. The headcrabs are smart enough to do brain surgery on you. ;-)
>>> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
>>
>> Even if the grasshoppers are shooting back?
>
> That's just it - the zombies don't.
For a creature you encounter before you even have a weapon, they can't be
too dangerous. :-)
--
Darren New, San Diego CA, USA (PST)
Why is there a chainsaw in DOOM?
There aren't any trees on Mars.
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Darren New wrote:
> It's kind of hard to say how smart the floaty things are that shoot
> yellow balls at you. The headcrabs are smart enough to do brain surgery
> on you. ;-)
That doesn't require intelligence, only Intelligent Design - er, I mean,
Evolution. ;-)
Of course, reality is stranger than any fiction. There are certain wasps
that inject their eggs into oak trees. The grubs are genetic engineers,
altering the life processes of the tree so that it grows a bulb of nice,
nutritious tissue around the grub for it to eat.
But that's nothing. Another kind of wasp parasitises these things. And
to do so, it has a drill tipped with *metalic zinc* (!!) so it can drill
through the thick woody bulb to get to the grub inside. o_O
Many other real-world parasites perform slightly scary feats of surgury
and genetic engineering to complete their lifecycle...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Darren New wrote:
>
>> It's kind of hard to say how smart the floaty things are that shoot
>> yellow balls at you. The headcrabs are smart enough to do brain
>> surgery on you. ;-)
>
> That doesn't require intelligence, only Intelligent Design - er, I mean,
> Evolution. ;-)
Right. I didn't say it does. Only that it's hard to tell whether they're
intelligent or not. Lamar seems to show that the headcrabs are at least
marginally intelligent.
> Many other real-world parasites perform slightly scary feats of surgury
> and genetic engineering to complete their lifecycle...
And then there's the retrovirus. And the retrovirus that attacks other
retroviruses. :-)
--
Darren New, San Diego CA, USA (PST)
Why is there a chainsaw in DOOM?
There aren't any trees on Mars.
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