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>> Or the generator suspended over an infinite pit, with no ladders or
>> railing of any kind. It can only be switched on by climbing up a
>> treacherously narrow metal pole, flicking two switches, and then
>> climbing down before the whole contraption becomes electrofied. It is,
>> one presumes, *impossible* to turn it off again.
>
> One would hope that's merely controls that have been destroyed earlier.
Yeah, one would *hope*! ;-) But why would you have a second set of
controls somewhere so dangerous? Hmm...
>> Well... the alien monsters. How intelligent are they?
>
> Some claim the voragants (or whatever they're called) are smarter than
> the rest of the invaders. Hard to say, for sure.
Indeed. But they appear to be the exception, as far as the aliens go.
>> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
>
> Even if the grasshoppers are shooting back?
That's just it - the zombies don't. (Or at least, not until "the next
stage of mutation", which seems to have mysteriously vanished in the
later games... Hmm!)
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