POV-Ray : Newsgroups : povray.off-topic : Another game question Server Time
6 Nov 2024 04:16:49 EST (-0500)
  Another game question (Message 1 to 10 of 37)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Orchid XP v8
Subject: Another game question
Date: 14 Aug 2008 16:44:27
Message: <48a4992b$1@news.povray.org>
If you play Farcry for long enough, does the game eventually, like, *end*?

I just can't believe how long I've been playing this thing, and it's 
still going. This game is *huge*!

I battle my way right to the end of River. I will Crowe. I upload the 
data packet. I get a nice long cutscene for my trouble, but no, that 
isn't the end.

I track down a nuclear warhead and blow up a factory. I get another big 
cutscene, with some dramatics. But no, that isn't the end either.

I land in the middle of a jungle infested with trigens, with only 10 
bullets. After several attempts, I manage to make it to the end of the 
level alive. But no, that isn't the end either. (There is however a nice 
big cache of ammo and weapons - some of which appear to be new.)

So tell me... if I play this for long enough, will the game eventually 
finish? Or have Crysoft actually mastered the Holy Grail of infinite 
data compression and put an infinitely large game onto a single CD-ROM?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: St 
Subject: Re: Another game question
Date: 14 Aug 2008 17:01:41
Message: <48a49d35@news.povray.org>
You're not far from the end, and the end is 'Volcano'.

   ~Steve~


Post a reply to this message

From: Orchid XP v8
Subject: Re: Another game question
Date: 15 Aug 2008 15:18:11
Message: <48a5d673@news.povray.org>
Orchid XP v8 wrote:

> I battle my way right to the end of River. I kill Crowe. I upload the 
> data packet. I get a nice long cutscene for my trouble, but no, that 
> isn't the end.
> 
> I track down a nuclear warhead and blow up a factory. I get another big 
> cutscene, with some dramatics. But no, that isn't the end either.
> 
> I land in the middle of a jungle infested with trigens, with only 10 
> bullets. After several attempts, I manage to make it to the end of the 
> level alive. But no, that isn't the end either. (There is however a nice 
> big cache of ammo and weapons - some of which appear to be new.)

Enough fatboys? I spent 2 hours battling my way across about half a mile 
of ground and finally reach a savepoint. After a few attempts I kill 
everybody and get inside the building. I fight my way through some 
corridors. I find and kill Krieger. But no, this isn't the end.

Doyal decides to double-cross me. So now I have to kill *him* too. Gees, 
does this *ever* end?!?

Several ammo caches later, I find myself in a gaint cavern that's highly 
overpopulated with trigens. A few attempts and I manage to kill them 
all. I'm pretty near dead myself though.

Oh goodie. There's a ledge with 17 soldiers on it, ALL ARMED WITH 
FRIGGIN ROCKET LAUNCHERS. So, um, 1 hit death then? Great. Did I mention 
I've run out of ammo?

After another hour of replaying the same few seconds of game, I got 
sufficiently lucky with my grenades to kill everybody. But I now have, 
like, 2% health left.

I sneak into a room and kill Doyal. Fricken' FINALLY the game ends!! >_<

I BEAT FARCRY, BITCHES!!!

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: St 
Subject: Re: Another game question
Date: 15 Aug 2008 16:18:35
Message: <48a5e49b$1@news.povray.org>
"Orchid XP v8" <voi### [at] devnull> wrote in message 
news:48a5d673@news.povray.org...
> Orchid XP v8 wrote:

> Oh goodie. There's a ledge with 17 soldiers on it, ALL ARMED WITH FRIGGIN 
> ROCKET LAUNCHERS. So, um, 1 hit death then? Great. Did I mention I've run 
> out of ammo?

 Heh, yes, and you can't go back into that room full of ammo. Well, actually 
you can, but you have to be quick. The trick is to shoot a chair under the 
sliding door to stop it from closing. Out of *many* attempts, I managed to 
do this only once, and I still died. :o/


>
> After another hour of replaying the same few seconds of game, I got 
> sufficiently lucky with my grenades to kill everybody. But I now have, 
> like, 2% health left.
>
> I sneak into a room and kill Doyal. Fricken' FINALLY the game ends!! >_<

   You know you can just run past them all and then kill Doyal? Haha... :)



> I BEAT FARCRY, BITCHES!!!

   LoL! Enjoyable game eh? :o) Now play FarCry 2. Coming your way soon. It's 
supposed to be superb and made with the new Dunia engine.

   ~Steve~


>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: St 
Subject: Re: Another game question
Date: 16 Aug 2008 18:19:11
Message: <48a7525f$1@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:48a5e49b$1@news.povray.org...
>
> "Orchid XP v8" <voi### [at] devnull> wrote in message 
> news:48a5d673@news.povray.org...

>   LoL! Enjoyable game eh? :o) Now play FarCry 2. Coming your way soon. 
> It's supposed to be superb and made with the new Dunia engine.

    New official FarCry 2 game trailer in HD:

    http://www.gametrailers.com/player/38386.html


     ~Steve~


Post a reply to this message

From: scott
Subject: Re: Another game question
Date: 18 Aug 2008 04:06:23
Message: <48a92d7f$1@news.povray.org>
> After another hour of replaying the same few seconds of game, I got 
> sufficiently lucky with my grenades to kill everybody. But I now have, 
> like, 2% health left.
> 
> I sneak into a room and kill Doyal. Fricken' FINALLY the game ends!! >_<

Now try it on a harder difficulty level ;-)


Post a reply to this message

From: Invisible
Subject: Re: Another game question
Date: 18 Aug 2008 05:11:54
Message: <48a93cda@news.povray.org>
scott wrote:

> Now try it on a harder difficulty level ;-)

Oh, sure. On super-hyper-mega-easy, it only took 4 *months* to complete. 
On slightly-easy, it'll probably take a year. :-P

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Invisible
Subject: Re: Another game question
Date: 18 Aug 2008 05:29:09
Message: <48a940e5$1@news.povray.org>
>> After another hour of replaying the same few seconds of game, I got 
>> sufficiently lucky with my grenades to kill everybody. But I now have, 
>> like, 2% health left.
>>
>> I sneak into a room and kill Doyal. Fricken' FINALLY the game ends!! >_<
> 
>    You know you can just run past them all and then kill Doyal? Haha... :)

Oh, SURE, because 15 guys with rocket launchers might somehow all 
simultaneously miss me. :-P

>> I BEAT FARCRY, BITCHES!!!
> 
>    LoL! Enjoyable game eh? :o)

It's certainly a lot different to, say HalfLife.

In HalfLife, you methodically worth through a room at a time, killing 
everything inside. (And almost everything killable makes enough racket 
that you can tell when you're alone or not.)

In FarCry, there generally aren't any "rooms". And even if there are, 
people tend to wander around and follow you. The number of times I've 
gone somewhere, killed everything, started looking around for ammo and 
stuff and some guy has crept up from somewhere and frightened the living 
daylights out of me!

Similarly, in many places in FarCry, killing *everything* would be 
absurdly difficult, and your best bet is actually to sneak past without 
firing a shot.

For example, the first time I played it, the second island with the 
radio antenna was really hard. There's snipers and guys with rocket 
launchers and all the rest of it. But then I reinstalled Windoze, and 
had to play again from the beginning. This time, I swam underwater to 
the *back* of the island, killed the three people guarding that end, and 
blew up the radio tower. The snipers and rocket boys never even took a 
shot at me. ;-)

There seems to be quite a few points in the game where you can take... 
obscure routes to improve your odds significantly.

How old is this game BTW? The foliage rendering is quite impressive, but 
many other things about the game look a little low-tech. (E.g., 
character movements, the cutscenes, etc.)

BTW... sticky ladders, much?!

> Now play FarCry 2. Coming your way soon. It's 
> supposed to be superb and made with the new Dunia engine.

Uh... If it's a new game, then I doubt that a puny little GeForce 7900GT 
is sufficiently powerful to run it.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: scott
Subject: Re: Another game question
Date: 18 Aug 2008 05:39:30
Message: <48a94352$1@news.povray.org>
> Oh, sure. On super-hyper-mega-easy, it only took 4 *months* to complete. 
> On slightly-easy, it'll probably take a year. :-P

I put it on the hardest difficulty level, just to see what it was like.  I 
didn't even get past the first hut down on the beach.  I shot some guy 
repeated in his head and he didn't die, then he took one shot at me and I 
died.  It wasn't very realistic.


Post a reply to this message

From: Invisible
Subject: Re: Another game question
Date: 18 Aug 2008 06:23:27
Message: <48a94d9f$1@news.povray.org>
>> Oh, sure. On super-hyper-mega-easy, it only took 4 *months* to 
>> complete. On slightly-easy, it'll probably take a year. :-P
> 
> I put it on the hardest difficulty level, just to see what it was like.  
> I didn't even get past the first hut down on the beach.  I shot some guy 
> repeated in his head and he didn't die, then he took one shot at me and 
> I died.  It wasn't very realistic.

Now, see, I hate games like that.

The fact of the matter is, if you were on an island surrounded by highly 
trained mercinaries and you were armed only with a pistol, you wouldn't 
last five seconds. Even if you did kill a few enemies, you'd die within 
minutes. There's really no need for games to make the enemy unkillable 
to make the game hard; you just need to make the player character die 
from a realistic amount of damage. (IRL, 1 bullet can easily be fatal.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.