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Him I am trying to replicate this water droplets all around the tap, so maybe a
series of droplets every 12 or 24 degrees around z axis. How should I do. that?
I know it is a beginner trick, but I am trying different #while sentences and it
doesn't seem to work out. Could somebody help me? Here is the code I am using to
achieve the droplets look like a trajectory.
Thanks in advance for any help,
// FUENTE SUPERIOR
#declare posX = 0.02;
#declare posY = 0.82;
#declare dy = 0.055;
#declare posZ=0;
#declare posZ= <0,0,posZ+12>;
#while (posX < 0.3)
sphere {
<posX,posY,0>, 0.01
material { agua } }
#declare dy = dy - 0.01;
#declare posX = posX + 0.02;
#declare posY = (posY + dy);
#end
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Attachments:
Download 'fuenteee.png' (2682 KB)
Preview of image 'fuenteee.png'
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I think if you look at code used to model the physics of a falling object, or
better yet, a bouncing ball - you will get the deceleration on the upward
"bounce" and the acceleration on the subsequent fall.
Attached, find a scene I wrote to do the bouncing ball, hope it helps - ask if
you have any questions.
Post a reply to this message
Attachments:
Download 'bouncingball.pov.txt' (7 KB)
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On 19/10/2022 5:39 PM, santividal wrote:
> Him I am trying to replicate this water droplets all around the tap, so maybe a
> series of droplets every 12 or 24 degrees around z axis. How should I do. that?
> I know it is a beginner trick, but I am trying different #while sentences and it
> doesn't seem to work out. Could somebody help me? Here is the code I am using to
> achieve the droplets look like a trajectory.
>
> Thanks in advance for any help,
>
>
> // FUENTE SUPERIOR
>
> #declare posX = 0.02;
> #declare posY = 0.82;
> #declare dy = 0.055;
> #declare posZ=0;
> #declare posZ= <0,0,posZ+12>;
>
>
> #while (posX < 0.3)
> sphere {
> <posX,posY,0>, 0.01
> material { agua } }
> #declare dy = dy - 0.01;
> #declare posX = posX + 0.02;
> #declare posY = (posY + dy);
> #end
>
>
#declare Rotation=0;
#declare Rotation_angle=12;
#while (Rotation < 360)
#declare posX = 0.02;
#declare posY = 0.82;
#declare dy = 0.055;
#while (posX < 0.3)
sphere {
<posX,posY,0>, 0.01
// material { agua }
rotate<0,Rotation,0>
}
#declare dy = dy - 0.01;
#declare posX = posX + 0.02;
#declare posY = (posY + dy);
#end
#declare Rotation = (Rotation + Rotation_angle);
#end
Post a reply to this message
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Thank you so much m@b, that was exactly what I was looking for. What if I wanted
to continue drawing my droplets in the lower level of the fountain? Where should
I declare the distance from the Y axis so that the droplets appear as a
continuation of the upper level?
Thank you in advance for any help
"m@b" <sai### [at] googlemailcom> wrote:
> On 19/10/2022 5:39 PM, santividal wrote:
> > Him I am trying to replicate this water droplets all around the tap, so maybe a
> > series of droplets every 12 or 24 degrees around z axis. How should I do. that?
> > I know it is a beginner trick, but I am trying different #while sentences and it
> > doesn't seem to work out. Could somebody help me? Here is the code I am using to
> > achieve the droplets look like a trajectory.
> >
> > Thanks in advance for any help,
> >
> >
> > // FUENTE SUPERIOR
> >
> > #declare posX = 0.02;
> > #declare posY = 0.82;
> > #declare dy = 0.055;
> > #declare posZ=0;
> > #declare posZ= <0,0,posZ+12>;
> >
> >
> > #while (posX < 0.3)
> > sphere {
> > <posX,posY,0>, 0.01
> > material { agua } }
> > #declare dy = dy - 0.01;
> > #declare posX = posX + 0.02;
> > #declare posY = (posY + dy);
> > #end
> >
> >
>
>
> #declare Rotation=0;
> #declare Rotation_angle=12;
>
> #while (Rotation < 360)
> #declare posX = 0.02;
> #declare posY = 0.82;
> #declare dy = 0.055;
> #while (posX < 0.3)
> sphere {
> <posX,posY,0>, 0.01
> // material { agua }
> rotate<0,Rotation,0>
> }
> #declare dy = dy - 0.01;
> #declare posX = posX + 0.02;
> #declare posY = (posY + dy);
> #end
> #declare Rotation = (Rotation + Rotation_angle);
> #end
Post a reply to this message
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On 20/10/2022 10:57 AM, santividal wrote:
> Thank you so much m@b, that was exactly what I was looking for. What if I wanted
> to continue drawing my droplets in the lower level of the fountain? Where should
> I declare the distance from the Y axis so that the droplets appear as a
> continuation of the upper level?
>
> Thank you in advance for any help
You could just add a second sphere and translate it before rotation:
#declare Rotation=0;
#declare Rotation_angle=12;
#while (Rotation < 360)
#declare posX = 0.02;
#declare posY = 0.82;
#declare dy = 0.055;
#while (posX < 0.3)
sphere {<posX,posY,0>, 0.01 pigment{rgb<0,1,0>}
rotate<0,Rotation,0>}
sphere {<posX,posY,0>, 0.01 pigment{rgb<0,0,1>}
translate<0.2,-0.3,0> rotate<0,Rotation,0> }
#declare dy = dy - 0.01;
#declare posX = posX + 0.02;
#declare posY = (posY + dy);
#end
#declare Rotation = (Rotation + Rotation_angle);
#end
Post a reply to this message
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