I think if you look at code used to model the physics of a falling object, or
better yet, a bouncing ball - you will get the deceleration on the upward
"bounce" and the acceleration on the subsequent fall.
Attached, find a scene I wrote to do the bouncing ball, hope it helps - ask if
you have any questions.
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Download 'bouncingball.pov.txt' (7 KB)
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