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Thank you so much m@b, that was exactly what I was looking for. What if I wanted
to continue drawing my droplets in the lower level of the fountain? Where should
I declare the distance from the Y axis so that the droplets appear as a
continuation of the upper level?
Thank you in advance for any help
"m@b" <sai### [at] googlemailcom> wrote:
> On 19/10/2022 5:39 PM, santividal wrote:
> > Him I am trying to replicate this water droplets all around the tap, so maybe a
> > series of droplets every 12 or 24 degrees around z axis. How should I do. that?
> > I know it is a beginner trick, but I am trying different #while sentences and it
> > doesn't seem to work out. Could somebody help me? Here is the code I am using to
> > achieve the droplets look like a trajectory.
> >
> > Thanks in advance for any help,
> >
> >
> > // FUENTE SUPERIOR
> >
> > #declare posX = 0.02;
> > #declare posY = 0.82;
> > #declare dy = 0.055;
> > #declare posZ=0;
> > #declare posZ= <0,0,posZ+12>;
> >
> >
> > #while (posX < 0.3)
> > sphere {
> > <posX,posY,0>, 0.01
> > material { agua } }
> > #declare dy = dy - 0.01;
> > #declare posX = posX + 0.02;
> > #declare posY = (posY + dy);
> > #end
> >
> >
>
>
> #declare Rotation=0;
> #declare Rotation_angle=12;
>
> #while (Rotation < 360)
> #declare posX = 0.02;
> #declare posY = 0.82;
> #declare dy = 0.055;
> #while (posX < 0.3)
> sphere {
> <posX,posY,0>, 0.01
> // material { agua }
> rotate<0,Rotation,0>
> }
> #declare dy = dy - 0.01;
> #declare posX = posX + 0.02;
> #declare posY = (posY + dy);
> #end
> #declare Rotation = (Rotation + Rotation_angle);
> #end
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