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2 Nov 2024 09:17:53 EDT (-0400)
  Need help with explosions (Message 1 to 8 of 8)  
From: Danny
Subject: Need help with explosions
Date: 16 Jul 2004 20:00:00
Message: <web.40f86b24de6eb321d1ede2380@news.povray.org>
Hi. I'm trying to make a simple explosion, and I can't figure out how.  All
references online that I've found seem to use halos, and those are
incompatible with POV-Ray 3.5. Thanks.

Danny


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From: Apache
Subject: Re: Need help with explosions
Date: 16 Jul 2004 22:25:01
Message: <40f88dfd$1@news.povray.org>
Please be careful.


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From: Hughes, B 
Subject: Re: Need help with explosions
Date: 17 Jul 2004 05:16:08
Message: <40f8ee58$1@news.povray.org>
"Danny" <danzaetz> wrote in message
news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> Hi. I'm trying to make a simple explosion, and I can't figure out how.
All
> references online that I've found seem to use halos, and those are
> incompatible with POV-Ray 3.5. Thanks.

Some stuff Rune has done comes to mind, using a particle system method. See:

http://runevision.com/3d/include/particles/particles.asp

Bob H.


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From: Michael Raiford
Subject: Re: Need help with explosions
Date: 17 Jul 2004 23:04:47
Message: <40f9e8cf$1@news.povray.org>
Apache wrote:

> Please be careful.

Hee hee...


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From: Ross
Subject: Re: Need help with explosions
Date: 19 Jul 2004 10:56:37
Message: <40fbe125@news.povray.org>
"Danny" <danzaetz> wrote in message
news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> Hi. I'm trying to make a simple explosion, and I can't figure out how.
All
> references online that I've found seem to use halos, and those are
> incompatible with POV-Ray 3.5. Thanks.
>
> Danny
>
>

media has replaced halo in 3.5 and recent. that might help a search.


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From: Danny
Subject: Re: Need help with explosions
Date: 19 Jul 2004 20:25:00
Message: <web.40fc65ad24f339ddb4c4d5df0@news.povray.org>
Okay. I've figured out some stuff about media, and this is what I've got so
far:

#include "colors.inc"

camera {
  location <0.000000,0.000000,3.000000>
  look_at <0.000000,0.000000,0.000000>

}

background {color rgb <0,0,0>}

light_source {

  <-1000.000000,1000.000000,3000.000000>
  color rgb <1.0000,1.0000,1.0000>
           }


sphere{<0,0,0>,1
     interior{media{emission rgb 1
    density { spherical
      color_map {
       [0.0 VeryDarkBrown]
       [0.05 Brown]
       [0.15 rgb <0.8,0.4,0.2>]
       [1.0 rgb <0.8,0.8,0.4>]
      }}}}
      hollow
    texture {pigment {rgbt 0.9
    }
     finish{ambient 0 diffuse 0 phong 0}}
 }

I've got the colors I want, but it's too uniform to pass for an explosion.
Is there a way to make this ball of media look more fluffy, like a cloud?


"Ross" <rli### [at] everestkcnet> wrote:
> "Danny" <danzaetz> wrote in message
> news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> > Hi. I'm trying to make a simple explosion, and I can't figure out how.
> All
> > references online that I've found seem to use halos, and those are
> > incompatible with POV-Ray 3.5. Thanks.
> >
> > Danny
> >
> >
>
> media has replaced halo in 3.5 and recent. that might help a search.


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From: Alain
Subject: Re: Need help with explosions
Date: 19 Jul 2004 23:38:13
Message: <40fc93a5$1@news.povray.org>
Danny nous apporta ses lumieres ainsi en ce 19/07/2004 20:22... :

>Okay. I've figured out some stuff about media, and this is what I've got so
>far:
>
>#include "colors.inc"
>
>camera {
>  location <0.000000,0.000000,3.000000>
>  look_at <0.000000,0.000000,0.000000>
>
>}
>
>background {color rgb <0,0,0>}
>
>light_source {
>
>  <-1000.000000,1000.000000,3000.000000>
>  color rgb <1.0000,1.0000,1.0000>
>           }
>
>
>sphere{<0,0,0>,1
>     interior{media{emission rgb 1
>    density { spherical
>      color_map {
>       [0.0 VeryDarkBrown]
>       [0.05 Brown]
>       [0.15 rgb <0.8,0.4,0.2>]
>       [1.0 rgb <0.8,0.8,0.4>]
>      }}}}
>      hollow
>    texture {pigment {rgbt 0.9
>    }
>     finish{ambient 0 diffuse 0 phong 0}}
> }
>
>I've got the colors I want, but it's too uniform to pass for an explosion.
>Is there a way to make this ball of media look more fluffy, like a cloud?
>
>
>"
>
You can add some turbulence. Depending on the various turbulence 
parameters, you can change the pattern in many ways.

Alain


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From: Danny
Subject: Re: Need help with explosions
Date: 27 Jul 2004 04:50:00
Message: <web.410616a924f339ddb4c4d5df0@news.povray.org>
Alain <aze### [at] qwertygov> wrote:
> Danny nous apporta ses lumieres ainsi en ce 19/07/2004 20:22... :
>
> >Okay. I've figured out some stuff about media, and this is what I've got so
> >far:
> >
> >#include "colors.inc"
> >
> >camera {
> >  location <0.000000,0.000000,3.000000>
> >  look_at <0.000000,0.000000,0.000000>
> >
> >}
> >
> >background {color rgb <0,0,0>}
> >
> >light_source {
> >
> >  <-1000.000000,1000.000000,3000.000000>
> >  color rgb <1.0000,1.0000,1.0000>
> >           }
> >
> >
> >sphere{<0,0,0>,1
> >     interior{media{emission rgb 1
> >    density { spherical
> >      color_map {
> >       [0.0 VeryDarkBrown]
> >       [0.05 Brown]
> >       [0.15 rgb <0.8,0.4,0.2>]
> >       [1.0 rgb <0.8,0.8,0.4>]
> >      }}}}
> >      hollow
> >    texture {pigment {rgbt 0.9
> >    }
> >     finish{ambient 0 diffuse 0 phong 0}}
> > }
> >
> >I've got the colors I want, but it's too uniform to pass for an explosion.
> >Is there a way to make this ball of media look more fluffy, like a cloud?
> >
> >
> >"
> >
> You can add some turbulence. Depending on the various turbulence
> parameters, you can change the pattern in many ways.
>
> Alain


Thanks a lot, Alain. Using the turbulence worked great.

Danny

-thanks for all the help with the lasers too


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