|
|
Danny nous apporta ses lumieres ainsi en ce 19/07/2004 20:22... :
>Okay. I've figured out some stuff about media, and this is what I've got so
>far:
>
>#include "colors.inc"
>
>camera {
> location <0.000000,0.000000,3.000000>
> look_at <0.000000,0.000000,0.000000>
>
>}
>
>background {color rgb <0,0,0>}
>
>light_source {
>
> <-1000.000000,1000.000000,3000.000000>
> color rgb <1.0000,1.0000,1.0000>
> }
>
>
>sphere{<0,0,0>,1
> interior{media{emission rgb 1
> density { spherical
> color_map {
> [0.0 VeryDarkBrown]
> [0.05 Brown]
> [0.15 rgb <0.8,0.4,0.2>]
> [1.0 rgb <0.8,0.8,0.4>]
> }}}}
> hollow
> texture {pigment {rgbt 0.9
> }
> finish{ambient 0 diffuse 0 phong 0}}
> }
>
>I've got the colors I want, but it's too uniform to pass for an explosion.
>Is there a way to make this ball of media look more fluffy, like a cloud?
>
>
>"
>
You can add some turbulence. Depending on the various turbulence
parameters, you can change the pattern in many ways.
Alain
Post a reply to this message
|
|