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Alain <aze### [at] qwertygov> wrote:
> Danny nous apporta ses lumieres ainsi en ce 19/07/2004 20:22... :
>
> >Okay. I've figured out some stuff about media, and this is what I've got so
> >far:
> >
> >#include "colors.inc"
> >
> >camera {
> > location <0.000000,0.000000,3.000000>
> > look_at <0.000000,0.000000,0.000000>
> >
> >}
> >
> >background {color rgb <0,0,0>}
> >
> >light_source {
> >
> > <-1000.000000,1000.000000,3000.000000>
> > color rgb <1.0000,1.0000,1.0000>
> > }
> >
> >
> >sphere{<0,0,0>,1
> > interior{media{emission rgb 1
> > density { spherical
> > color_map {
> > [0.0 VeryDarkBrown]
> > [0.05 Brown]
> > [0.15 rgb <0.8,0.4,0.2>]
> > [1.0 rgb <0.8,0.8,0.4>]
> > }}}}
> > hollow
> > texture {pigment {rgbt 0.9
> > }
> > finish{ambient 0 diffuse 0 phong 0}}
> > }
> >
> >I've got the colors I want, but it's too uniform to pass for an explosion.
> >Is there a way to make this ball of media look more fluffy, like a cloud?
> >
> >
> >"
> >
> You can add some turbulence. Depending on the various turbulence
> parameters, you can change the pattern in many ways.
>
> Alain
Thanks a lot, Alain. Using the turbulence worked great.
Danny
-thanks for all the help with the lasers too
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