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Hi. I'm trying to make a simple explosion, and I can't figure out how. All
references online that I've found seem to use halos, and those are
incompatible with POV-Ray 3.5. Thanks.
Danny
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Please be careful.
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"Danny" <danzaetz> wrote in message
news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> Hi. I'm trying to make a simple explosion, and I can't figure out how.
All
> references online that I've found seem to use halos, and those are
> incompatible with POV-Ray 3.5. Thanks.
Some stuff Rune has done comes to mind, using a particle system method. See:
http://runevision.com/3d/include/particles/particles.asp
Bob H.
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Apache wrote:
> Please be careful.
Hee hee...
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"Danny" <danzaetz> wrote in message
news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> Hi. I'm trying to make a simple explosion, and I can't figure out how.
All
> references online that I've found seem to use halos, and those are
> incompatible with POV-Ray 3.5. Thanks.
>
> Danny
>
>
media has replaced halo in 3.5 and recent. that might help a search.
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Okay. I've figured out some stuff about media, and this is what I've got so
far:
#include "colors.inc"
camera {
location <0.000000,0.000000,3.000000>
look_at <0.000000,0.000000,0.000000>
}
background {color rgb <0,0,0>}
light_source {
<-1000.000000,1000.000000,3000.000000>
color rgb <1.0000,1.0000,1.0000>
}
sphere{<0,0,0>,1
interior{media{emission rgb 1
density { spherical
color_map {
[0.0 VeryDarkBrown]
[0.05 Brown]
[0.15 rgb <0.8,0.4,0.2>]
[1.0 rgb <0.8,0.8,0.4>]
}}}}
hollow
texture {pigment {rgbt 0.9
}
finish{ambient 0 diffuse 0 phong 0}}
}
I've got the colors I want, but it's too uniform to pass for an explosion.
Is there a way to make this ball of media look more fluffy, like a cloud?
"Ross" <rli### [at] everestkcnet> wrote:
> "Danny" <danzaetz> wrote in message
> news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> > Hi. I'm trying to make a simple explosion, and I can't figure out how.
> All
> > references online that I've found seem to use halos, and those are
> > incompatible with POV-Ray 3.5. Thanks.
> >
> > Danny
> >
> >
>
> media has replaced halo in 3.5 and recent. that might help a search.
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Danny nous apporta ses lumieres ainsi en ce 19/07/2004 20:22... :
>Okay. I've figured out some stuff about media, and this is what I've got so
>far:
>
>#include "colors.inc"
>
>camera {
> location <0.000000,0.000000,3.000000>
> look_at <0.000000,0.000000,0.000000>
>
>}
>
>background {color rgb <0,0,0>}
>
>light_source {
>
> <-1000.000000,1000.000000,3000.000000>
> color rgb <1.0000,1.0000,1.0000>
> }
>
>
>sphere{<0,0,0>,1
> interior{media{emission rgb 1
> density { spherical
> color_map {
> [0.0 VeryDarkBrown]
> [0.05 Brown]
> [0.15 rgb <0.8,0.4,0.2>]
> [1.0 rgb <0.8,0.8,0.4>]
> }}}}
> hollow
> texture {pigment {rgbt 0.9
> }
> finish{ambient 0 diffuse 0 phong 0}}
> }
>
>I've got the colors I want, but it's too uniform to pass for an explosion.
>Is there a way to make this ball of media look more fluffy, like a cloud?
>
>
>"
>
You can add some turbulence. Depending on the various turbulence
parameters, you can change the pattern in many ways.
Alain
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Alain <aze### [at] qwertygov> wrote:
> Danny nous apporta ses lumieres ainsi en ce 19/07/2004 20:22... :
>
> >Okay. I've figured out some stuff about media, and this is what I've got so
> >far:
> >
> >#include "colors.inc"
> >
> >camera {
> > location <0.000000,0.000000,3.000000>
> > look_at <0.000000,0.000000,0.000000>
> >
> >}
> >
> >background {color rgb <0,0,0>}
> >
> >light_source {
> >
> > <-1000.000000,1000.000000,3000.000000>
> > color rgb <1.0000,1.0000,1.0000>
> > }
> >
> >
> >sphere{<0,0,0>,1
> > interior{media{emission rgb 1
> > density { spherical
> > color_map {
> > [0.0 VeryDarkBrown]
> > [0.05 Brown]
> > [0.15 rgb <0.8,0.4,0.2>]
> > [1.0 rgb <0.8,0.8,0.4>]
> > }}}}
> > hollow
> > texture {pigment {rgbt 0.9
> > }
> > finish{ambient 0 diffuse 0 phong 0}}
> > }
> >
> >I've got the colors I want, but it's too uniform to pass for an explosion.
> >Is there a way to make this ball of media look more fluffy, like a cloud?
> >
> >
> >"
> >
> You can add some turbulence. Depending on the various turbulence
> parameters, you can change the pattern in many ways.
>
> Alain
Thanks a lot, Alain. Using the turbulence worked great.
Danny
-thanks for all the help with the lasers too
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