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From: Bill Hails
Subject: Rendering Error: Too many nested textures.
Date: 4 Mar 2004 15:40:09
Message: <40479429@news.povray.org>
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Rendering Error: Too many nested textures.
I get this about 1/3 of the way through a 1500x1500 render, it doesn't
happen for lower resolutions.
I'm not suggesting it's a bug in pov, but before I either a) try to
reduce the complexity of my textures or b) re-compile pov with a
higher setting for MAX_NESTED_TEXTURES in lighting.cpp (currently
unchanged from 100);
I'm wondering if tripping this limit is a sign of something really
pathologically wrong with my scene file, or is it something that's
more or less likely to happen once in a while.
The actual textures are pretty complex (trying for partly melted snow
on gravel).
I can't find any reference to this error in the docs, and the web
news isn't searchable atm, so sorry if this is a FAQ.
--
Bill Hails
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Bill Hails wrote:
>
> Rendering Error: Too many nested textures.
>
> I get this about 1/3 of the way through a 1500x1500 render, it doesn't
> happen for lower resolutions.
I have a recollection of seeing something like this myself with
layered textures, it was in the form of:
blob
{
[blob-stuff]
texture{pigment{aaaaa}} // base colour
texture{bbbbb} // semi-transparent layer
texture{ccccc} // semi-transparent layer
texture{ddddd} // semi-transparent layer
}
where it also gave a "Warning: No pigment type given" at all resolutions,
and the "nested textures" error at high resolutions.
The work around seemed to be to change the base colour from
texture{pigment{aaaaa}}
to pigment{aaaaa}
But it's a while since I looked at it so I could be mis-remembering it, and
your problem could be completely different.
Regards,
Bernard
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From: Bill Hails
Subject: Re: Rendering Error: Too many nested textures.
Date: 4 Mar 2004 16:27:21
Message: <40479f38@news.povray.org>
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Bernard Hatt wrote:
> Bill Hails wrote:
>>
>> Rendering Error: Too many nested textures.
>>
>> I get this about 1/3 of the way through a 1500x1500 render, it doesn't
>> happen for lower resolutions.
>
> I have a recollection of seeing something like this myself with
> layered textures, it was in the form of:
>
> blob
> {
> [blob-stuff]
> texture{pigment{aaaaa}} // base colour
> texture{bbbbb} // semi-transparent layer
> texture{ccccc} // semi-transparent layer
> texture{ddddd} // semi-transparent layer
> }
>
> where it also gave a "Warning: No pigment type given" at all resolutions,
> and the "nested textures" error at high resolutions.
>
> The work around seemed to be to change the base colour from
> texture{pigment{aaaaa}}
> to pigment{aaaaa}
>
> But it's a while since I looked at it so I could be mis-remembering it,
> and your problem could be completely different.
>
> Regards,
>
> Bernard
Thanks for that. To my knowlege I'm not using any layered textures,
but I'll double check.
--
Bill Hails
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In article <40479429@news.povray.org>,
Bill Hails <bil### [at] europeyahoo-inccom> wrote:
> Rendering Error: Too many nested textures.
There was just a discussion on this topic in *.general...see the thread
"render time error" for details:
<http://news.povray.org/povray.general/thread/%3C4040c3be%241%40news.povr
ay.org%3E/>
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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From: Bill Hails
Subject: Re: Rendering Error: Too many nested textures.
Date: 5 Mar 2004 03:32:10
Message: <40483b09@news.povray.org>
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Christopher James Huff wrote:
> In article <40479429@news.povray.org>,
> Bill Hails <bil### [at] europeyahoo-inccom> wrote:
>
>> Rendering Error: Too many nested textures.
>
> There was just a discussion on this topic in *.general...see the thread
> "render time error" for details:
> <http://news.povray.org/povray.general/thread/%3C4040c3be%241%40news.povr
> ay.org%3E/>
>
Ah right, sorry about that.
I recompiled pov with MAX_NESTED_TEXTURES incremented from 100 to 150
and it seems to have got past the problem line in the render.
BTW I spotted some bugs in lighting.cpp, I'll post to a more relevant list
--
Bill Hails
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