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I'm looking for something that will render fairly quickly (this is for an
animation) and I was wondering if there is a good way to model carpet?
The view would not be a close-up. More like about from standing height
looking down.
Thanks, Michael
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You can use an image_map or any types of procedural texture. You should
consider layering the textures to create an effect of wear and tear. A noisy
pattern for the normal map may do OK.
Which other properties of a carpet do you wish to include? Squishiness?
good luck,
bongo
"Michael Robison" <zsp### [at] gtenet> wrote in message
news:40425264@news.povray.org...
> I'm looking for something that will render fairly quickly (this is for an
> animation) and I was wondering if there is a good way to model carpet?
> The view would not be a close-up. More like about from standing height
> looking down.
>
> Thanks, Michael
>
>
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Thanks, bongo.
I will try an image map. To be honest, I'm not very good with textures,
etc.
I struggled getting some wood grain scaled right and then running in the
right direction.
Thanks again, Michael
"bongotastic" <cbl### [at] csdalca> wrote in message
news:40427ca8$1@news.povray.org...
> You can use an image_map or any types of procedural texture. You should
> consider layering the textures to create an effect of wear and tear. A
noisy
> pattern for the normal map may do OK.
>
> Which other properties of a carpet do you wish to include? Squishiness?
>
> good luck,
>
> bongo
>
> "Michael Robison" <zsp### [at] gtenet> wrote in message
> news:40425264@news.povray.org...
> > I'm looking for something that will render fairly quickly (this is for
an
> > animation) and I was wondering if there is a good way to model carpet?
> > The view would not be a close-up. More like about from standing height
> > looking down.
> >
> > Thanks, Michael
> >
> >
>
>
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"Michael Robison" <zsp### [at] gtenet> wrote in message
news:40446847@news.povray.org...
> I struggled getting some wood grain scaled right and then running in
the
> right direction.
Heh, you're not the first one to do that... Keep trying! It gets
better... ;)
~Steve~
Michael
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"Michael Robison" <zsp### [at] gtenet> wrote in message
news:40425264@news.povray.org...
> I'm looking for something that will render fairly quickly (this is for an
> animation) and I was wondering if there is a good way to model carpet?
> The view would not be a close-up. More like about from standing height
> looking down.
>
> Thanks, Michael
>
>
I can't recall how fast it was, presumably slower than a textured primitive,
but i once used Gilles' grass macro to make a carpet. i applied a few
textures to the result and it looked like a reasonable shag carpet. it did
have some undesirable moire effects if i remember correctly, but that could
have been fixed with some additional layers of "grass". i didn't play too
much with it, i was just messing around with the macro at the time.
happy carpetting,
ross
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