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is there a way to prevent an image map from re-appearing mirrored on the
opposite side of an object? a work-around i used up to now is to create a
copy of the actual object, put the image map on it and position it at the
same coordinates with a slight offset. this seems to me a rather awkward
way, though, and often it doesn't work if the surface is complicated. so,
is there a better way to do this?
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On Fri, 16 Jan 2004 09:09:22 EST, "Uhu" <Rea### [at] gmxnet> wrote:
>is there a way to prevent an image map from re-appearing mirrored on the
>opposite side of an object? a work-around i used up to now is to create a
>copy of the actual object, put the image map on it and position it at the
>same coordinates with a slight offset. this seems to me a rather awkward
>way, though, and often it doesn't work if the surface is complicated. so,
>is there a better way to do this?
>
Define one pigment that is your image map. Define a
second pigment to be the back side of your shape.
Now make a pigment that is a front-to-back gradient
with a pigment_map from your image pigment to your
second pigment.
Tha will work for simple objects (IE, the "front" is
flat). UV-mapping will work for more complicated
(mesh, most likely) objects.
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