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From: Jakob Kosowski
Subject: Polyhedra
Date: 6 Feb 2001 08:06:40
Message: <3a7ff6e0$1@news.povray.org>
Could someone tell my how to make polyhedra in POVRay?
I've tried it for weeks and didn't succeed...


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From: Warp
Subject: Re: Polyhedra
Date: 6 Feb 2001 08:26:36
Message: <3a7ffb8c@news.povray.org>
Jakob Kosowski <jak### [at] obilotde> wrote:
: Could someone tell my how to make polyhedra in POVRay?

  It depends on what kind of polyhedra you want. How many faces? Regular,
irregular? If irregular, how many different faces? How many sides per face?

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Jakob Kosowski
Subject: Re: Polyhedra
Date: 6 Feb 2001 08:37:20
Message: <3a7ffe10@news.povray.org>
> It depends on what kind of polyhedra you want. How many faces? Regular,
> irregular? If irregular, how many different faces? How many sides per
face?

Regular. I mean Tetrahedron, Hexahedron (i can do that with a box),
Octahedron,
Dodecahedron and Icosahedron.


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From: Micha Riser
Subject: Re: Polyhedra
Date: 6 Feb 2001 11:24:05
Message: <3A802527.7E0143C5@gmx.net>
They are all in the standard include file 'shapes2.inc'. See that file fore
details. So:

#include "shapes2.inc"

object{Tetrahedron pigment{White} ...}
object{Octahedron ...}
object{Dodecahedron ...}
object{Icosahedron ...}

You can even do

object{Hexagon ...}

tough I don't know if that makes scenes. Isn't it always better just to use a box
for that?

- Micha

Jakob Kosowski wrote:
> 
> > It depends on what kind of polyhedra you want. How many faces? Regular,
> > irregular? If irregular, how many different faces? How many sides per
> face?
> 
> Regular. I mean Tetrahedron, Hexahedron (i can do that with a box),
> Octahedron,
> Dodecahedron and Icosahedron.

--
Micha Riser       email address: mri### [at] gmxnet
http://www.povworld.de/   The World of POV-Ray!


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From: Jakob Kosowski
Subject: Re: Polyhedra
Date: 6 Feb 2001 13:22:36
Message: <3a8040ec@news.povray.org>
I am a poor lonesome newbie...


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From: Josh English
Subject: Re: Polyhedra
Date: 6 Feb 2001 15:09:30
Message: <3A805A1C.F5A7CDD8@spiritone.com>
Jakob Kosowski wrote:

> I am a poor lonesome newbie...

Not really. We were all starting up with it at some point. I must have
rendered every include file when I got POV-Ray just to see how things
were working, and after 6 years I'm finally starting to come up with
scenes I like. We encourage people to ask questions, but we also
encourage folk to read the POV-Ray VFAQ and check out the links at
www.povray.org/links. Exploration helps, and so do we.

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
"He who hebetates is last."


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From: David Fontaine
Subject: Re: Polyhedra
Date: 6 Feb 2001 18:26:28
Message: <3A8087FF.D287CBD@faricy.net>
Jakob Kosowski wrote:

> > It depends on what kind of polyhedra you want. How many faces? Regular,
> > irregular? If irregular, how many different faces? How many sides per
> face?
>
> Regular. I mean Tetrahedron, Hexahedron (i can do that with a box),
> Octahedron,
> Dodecahedron and Icosahedron.

You can intersect planes for a "solid" one, or for speed's sake you can use
triangle meshes. I have an include file for mesh polyhedra at my site if you
want.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Jakob Kosowski
Subject: Code (was:Re: Polyhedra)
Date: 7 Feb 2001 12:01:33
Message: <3a817f6d@news.povray.org>
/* By Jakob Kosowski, www.obilot.de, jak### [at] obilotde

   Rendering the slow version took 42 minutes and 45 s on my Pentium 133
with 64 MB of SDRAM.
   Rendering the new, faster one only 18 minutes and 26 s.

   Thanks to Micha Riser (for the old version) and to David Fontaine (for
the new one and
   his include file "meshpoly.inc", from http://davidf.faricy.net/
*/

//#include "shapes.inc"     /*to get the old, slower one, uncomment these */
//#include "shapes2.inc"
#include "colors.inc"
#include "woods.inc"
#include "stones.inc"
#include "meshpoly.inc"     /*and comment this out. You will have to adjust
the size of the Tetrahedron.  */
camera {
        location <0, 0, 7>
        look_at  <0, 0, 0>
       }

object {Icosahedron
        texture{P_WoodGrain1A}
        translate <-2,0,0>
       }

object {Tetrahedron
        texture{P_WoodGrain9A}
        translate <2,0,0>
       }

object {Octahedron
        texture{T_Stone2
        scale 4}
        translate <-1,2,0>
       }


object {Dodecahedron
        texture{T_Stone3}
        translate <0,-2,0>
       }

box    {
        <-1,-1,-1>,
        < 1, 1, 1>
        texture {T_Stone25
        scale 4}
        rotate y*20
        translate <2.5,1.5,0>
       }

light_source { <2, 2, 2> color White}
light_source { <-2, -2, -2> color White}
light_source { <0, 0, 0> color White}
light_source { <0, -3, 0> color White}
light_source { <-2,0,0> color White}

plane { y, 500
  texture {
    pigment { SkyBlue }
    finish { ambient 1 diffuse 0}
   }
   texture {
     pigment {
       bozo
       turbulence .5
       color_map {
         [0 White]
         [1 White filter 1]
       }
     }
     finish { ambient 1 diffuse 0 }
     scale <1000, 250, 250>
     rotate <5, 45, 0>
  }
}

  plane {y,-12
    texture {
      pigment {
        color <.85, .5, .15>
      }
      finish {
        ambient .25
        diffuse .6
        crand .5
      }
      normal {
        ripples .35
        turbulence .25
        frequency 5
      }
      scale 10
      translate 50*x
    }
  }


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From: Jakob Kosowski
Subject: Re: Polyhedra
Date: 7 Feb 2001 12:05:23
Message: <3a818053@news.povray.org>
Thank you really much. BTW: Are you a German?

> You can even do
>
> object{Hexagon ...}

I am not so sure about that.


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From: David Fontaine
Subject: Re: Code (was:Re: Polyhedra)
Date: 7 Feb 2001 17:52:44
Message: <3A81D1A1.3C2BB84@faricy.net>
Jakob Kosowski wrote:

> #include "meshpoly.inc"     /*and comment this out. You will have to adjust
> the size of the Tetrahedron.  */

Yes. It says so in the file itself but I should probably point out anyway, mine
are adjusted such that the radius at the vertexes/vertices is always one unit.
In other words they will fit perfectly inside a sphere of radius 1.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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