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Jakob Kosowski wrote:
> > It depends on what kind of polyhedra you want. How many faces? Regular,
> > irregular? If irregular, how many different faces? How many sides per
> face?
>
> Regular. I mean Tetrahedron, Hexahedron (i can do that with a box),
> Octahedron,
> Dodecahedron and Icosahedron.
You can intersect planes for a "solid" one, or for speed's sake you can use
triangle meshes. I have an include file for mesh polyhedra at my site if you
want.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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