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From: See
Subject: modeling programs
Date: 25 Nov 1999 11:02:50
Message: <383d5daa@news.povray.org>
Hi.
     I just started exploring pov-ray and I was wondering what the best
modeling program, as far as freeware goes, there is to download? Any help
what-so-ever is more than welcome.
Thanks,
Missi

You can also e-mail me at   gyp### [at] vampirehuntercom


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From: Ken
Subject: Re: modeling programs
Date: 25 Nov 1999 11:40:02
Message: <383D660B.380D2F24@pacbell.net>
See wrote:
> 
> Hi.
>      I just started exploring pov-ray and I was wondering what the best
> modeling program, as far as freeware goes, there is to download? Any help
> what-so-ever is more than welcome.
> Thanks,
> Missi

Hi Missi welcome to our newgroups,

  As far as freeware programs go that is a bit difficult to answer.
For POV-Ray the program Moray appears to be the favorite program of
choice but it is a low cost shareware program instead of freeware.
As far as I know it is the best maintained program supporting POV-Ray
around and has more features than any of the others out there. You
can download a fully functional trail version if it interests you.

  If that does not suit your purposes there are others that are free.
Instead of listing them all here and trying to discuss their individual
merits I think the best thing for you to do is check out the POV-Ray
modellers section of the links page at http://www.povray.org/links/ .
I have listed there many different POV-Ray dedicated modellers as well
as many utility programs that can help you create specific shapes or
objects for use in your scenes. Be sure to check out the program sPatch.
Even those that have Moray will have that program too because it is
really good for making complex shapes with.

 As you are new around here may I please suggest that you read the
"welcome to the news server" announcement I posted in the
announcements group on this server. It offers suggestions on our
posting guidlines for these groups, where to find programs, tutorials,
and other information that you may find of interest.

 Feel free to browse our other news groups and join in on our discussions.
I think you will find that we are a friendly community and a lot can be
learned by reading the different groups on this server. Do not hesitate
to ask a question about how to do something in POV-Ray. I doubt you
will find another news server anywhere with the kind of peer support
that is offered here and your question will be answer usualy within
one day.

Regards,

-- 
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: See
Subject: Re: modeling programs
Date: 25 Nov 1999 13:52:53
Message: <383d8585@news.povray.org>
I wanted to say thanks for the warm welcome.
   This all started by playing around with a program called terrigen. I had
such a blast with it that I knew I had to learn more. This looks like the
best place to be....
Thanks again,
Missi
Ken <tyl### [at] pacbellnet> wrote in message
news:383D660B.380D2F24@pacbell.net...
>
>
> > > >
> Hi Missi welcome to our newgroups,
>
>  As you are new around here may I please suggest that you read the
> "welcome to the news server" announcement I posted in the
> announcements group on this server. It offers suggestions on our
> posting guidlines for these groups, where to find programs, tutorials,
> and other information that you may find of interest.
>
>  Feel free to browse our other news groups and join in on our discussions.
> I think you will find that we are a friendly community and a lot can be
> learned by reading the different groups on this server. Do not hesitate
> to ask a question about how to do something in POV-Ray. I doubt you
> will find another news server anywhere with the kind of peer support
> that is offered here and your question will be answer usualy within
> one day.
>
> Regards,
>
> --
> Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Jon A  Cruz
Subject: Re: modeling programs
Date: 25 Nov 1999 14:21:08
Message: <383D8C6C.1B1E182A@geocities.com>
See wrote:

> Hi.
>      I just started exploring pov-ray and I was wondering what the best
> modeling program, as far as freeware goes, there is to download? Any help
> what-so-ever is more than welcome.
> Thanks,
> Missi
>
> You can also e-mail me at   gyp### [at] vampirehuntercom

Modelers are for wimps!!!!

code! code! code! code!
:-)

But seriously, try to go through the documentation and follow the examples.
There is so much more that can be done by hand that is hard to deal with in
modelers. There is a bit more of a learning curve, but then you don't have
as much to unlearn later.

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


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From: See
Subject: Re: modeling programs
Date: 25 Nov 1999 22:12:17
Message: <383dfa91@news.povray.org>
Jon,
   Thanks for the suggestion. I eventually do want to do my own code, but
since I'm just..(and I mean JUST) starting out, I want to play a little bit
before I settle into learning all the finer points. I try not to think of it
as having to unlearn something later on, but more of whetting my appetite
for the main course. Are there any good sites that I can go and learn about
code, or is it all in the documentation?
Missi
Jon A. Cruz <jon### [at] geocitiescom> wrote in message
news:383D8C6C.1B1E182A@geocities.com...
> See wrote:
>
> > Hi.
> >      I just started exploring pov-ray and I was wondering what the best
> > modeling program, as far as freeware goes, there is to download? Any
help
> > what-so-ever is more than welcome.
> > Thanks,
> > Missi
> >
> > You can also e-mail me at   gyp### [at] vampirehuntercom
>
> Modelers are for wimps!!!!
>
> code! code! code! code!
> :-)
>
> But seriously, try to go through the documentation and follow the
examples.
> There is so much more that can be done by hand that is hard to deal with
in
> modelers. There is a bit more of a learning curve, but then you don't have
> as much to unlearn later.
>
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.
>
>
>


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From: Nieminen Juha
Subject: Re: modeling programs
Date: 26 Nov 1999 05:45:55
Message: <383e64e3@news.povray.org>
See <hel### [at] toolcitynet> wrote:
:    Thanks for the suggestion. I eventually do want to do my own code, but
: since I'm just..(and I mean JUST) starting out, I want to play a little bit
: before I settle into learning all the finer points.

  This is only my opinion:
  I think that it's more difficult to learn the povray scripting language
if you first accustom yourself to a modeller (like moray). The reason is
that you become lazy in many things with the modeller and the more time
you spend with the modeller, the harder it will be to start to learn the
scripting language. It's just so much easier to use the modeller...

  As I said, it's only my opinion. I have used moray quite a lot and know
it pretty well, but still I make about 99.9% of my images by hand.
  It helps a lot if you know well some programming language.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Peter Hertel
Subject: SV: modeling programs
Date: 8 Dec 1999 09:37:16
Message: <384e6d1c@news.povray.org>
Handcoding is the thing.
I started out just like you, about 7 months ago, with no use of modelers.
I handcoded a picture for IRTC round Horror, and it came out 27 of 110.
All the help are found in the documentation.
Go through the turorials, and look at some other peoples work, it helps a
lot.
Good luck :)

--
Peter
http://hertel.no/bigone


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From: AC
Subject: Re: modeling programs
Date: 20 Dec 1999 13:49:23
Message: <385e7a33@news.povray.org>
Peter Hertel <big### [at] yahoocom> wrote in message
news:384e6d1c@news.povray.org...
> Handcoding is the thing.
> I started out just like you, about 7 months ago, with no use of modelers.
> I handcoded a picture for IRTC round Horror, and it came out 27 of 110.
> All the help are found in the documentation.
> Go through the turorials, and look at some other peoples work, it helps a
> lot.
> Good luck :)
>
> --
> Peter
> http://hertel.no/bigone
>
>

I started with hand codeing.........Then I Gave MovRay a try but I did not
like that much, It was good for moveing the camera right but I could not
load and pov files so there was no use for that feachure anyways.....


Ambis


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From: Cameron Cooper
Subject: Re: modeling programs
Date: 12 Jan 2000 09:13:45
Message: <387c8c19@news.povray.org>
Hey, I'm fairly new to this stuff ( this stuff being raytracing, modelling,
ect ) I've read so many times that its better to learn the pov-ray code
before you start using modellers...I've read what I could understand of the
Pov-ray documentation, but in it there seems ( to me anyway ) that there is
a gap between the basics ( basic shapes, cameras, lights that sort of
stuff ) and  more advanced ( for a begginer anyway :) shapes
 patches,blobs, ect ) im sure all this will come clear to me with time and
practice, luckily time is all i seem to have....one upside to being a bum :)
Anyway I've learned some of the basic code, then i downloaded spatch, moray,
and an export from spatch to moray and have been able to make some pretty
cool stuff ( compared to red sphere on a checker plane i started off with :)
At this point with the modellers it seems like "re-inventing the wheel"
learning all the pov code....for me "this point" is fairly basic...once it
gets more advanced is there heaps you can do with the pov code that a
modeller cant do?


sorry about the "longness" of this :)

thanks
Cameron


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From: Jon A  Cruz
Subject: Re: modeling programs
Date: 12 Jan 2000 11:27:25
Message: <387CAC3C.E5F2883F@geocities.com>
Cameron Cooper wrote:

> At this point with the modellers it seems like "re-inventing the wheel"
> learning all the pov code....for me "this point" is fairly basic...once it
> gets more advanced is there heaps you can do with the pov code that a
> modeller cant do?

Yes.

SPatch is good for certain objects, but you can get much more advanced with
POV-code.

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


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