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Cli### [at] postoffice2 bellatlantic net wrote:
>
> How would I create a 3-D model (futuristic "star-fighter"). Instead of
> starting from scratch, I
> would like to start with an existing model (such as a StarWars Naboo
> Fighter). Can I start with digital pictures of a physical model and/or
> a series of "wire cross-sections" that I create from measuring a
> physical model? Any suggestions would be appreciated.
You can click on the link below to download a pov model of the naboo fighter:
http://www.geocities.com/Pentagon/Quarters/4888/Naboo_fighter.zip
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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And for the more "on your own" method as was asked for:
http://www.eossystems.com/Lite/
Check that web page out, there's a free demo of a program to make photos
(drawings possible too) into a 3D model (DXF). You supply a few pictures
of a object from various perspectives (viewing angles) and the manual
creation of the model vertexes, lines, and surfaces is also up to you.
Well, just take a look and try it out, you'll see. The setup really
needs a digital camera, not sure if you can get around that. Seems the
setup allows for various ways to setup though. Been a while since I
tried it.
Mike Hough brought it up at AOL once and that's how I know of it and I
later saw it there in AOLs software libraries. It seems quite a good
program, just not super simple.
Ken wrote:
>
> Cli### [at] postoffice2 bellatlantic net wrote:
> >
> > How would I create a 3-D model (futuristic "star-fighter"). Instead of
> > starting from scratch, I
> > would like to start with an existing model (such as a StarWars Naboo
> > Fighter). Can I start with digital pictures of a physical model and/or
> > a series of "wire cross-sections" that I create from measuring a
> > physical model? Any suggestions would be appreciated.
>
> You can click on the link below to download a pov model of the naboo fighter:
>
> http://www.geocities.com/Pentagon/Quarters/4888/Naboo_fighter.zip
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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Bob Hughes wrote:
>
> And for the more "on your own" method as was asked for:
>
> http://www.eossystems.com/Lite/
>
> Check that web page out, there's a free demo of a program to make photos
> (drawings possible too) into a 3D model (DXF). You supply a few pictures
> of a object from various perspectives (viewing angles) and the manual
> creation of the model vertexes, lines, and surfaces is also up to you.
> Well, just take a look and try it out, you'll see. The setup really
> needs a digital camera, not sure if you can get around that. Seems the
> setup allows for various ways to setup though. Been a while since I
> tried it.
> Mike Hough brought it up at AOL once and that's how I know of it and I
> later saw it there in AOLs software libraries. It seems quite a good
> program, just not super simple.
Ok Bob. He can use the model I provided a link for as an example of
physical demensions and digitaly photograph it using Pov from any angle
needed :)
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Thanks Ken and Bob! I downloaded the Naboo model and PhotoModeler. I am
anxious to try them both! Two more questions, if I might:
1. What program would you suggest for stretching, modifying, and "morphing"
the model into a variation?
2. Once finished is there a program that would permit cross-sections (or
something similar) to be printed to allow me to physically build the model.
Thanks again,
Clint
Ken wrote:
> Bob Hughes wrote:
> >
> > And for the more "on your own" method as was asked for:
> >
> > http://www.eossystems.com/Lite/
> >
> > Check that web page out, there's a free demo of a program to make photos
> > (drawings possible too) into a 3D model (DXF). You supply a few pictures
> > of a object from various perspectives (viewing angles) and the manual
> > creation of the model vertexes, lines, and surfaces is also up to you.
> > Well, just take a look and try it out, you'll see. The setup really
> > needs a digital camera, not sure if you can get around that. Seems the
> > setup allows for various ways to setup though. Been a while since I
> > tried it.
> > Mike Hough brought it up at AOL once and that's how I know of it and I
> > later saw it there in AOLs software libraries. It seems quite a good
> > program, just not super simple.
>
> Ok Bob. He can use the model I provided a link for as an example of
> physical demensions and digitaly photograph it using Pov from any angle
> needed :)
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
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Not sure at all about the morphing sort of thing. Rhino maybe? Or a
similar program might have deformation possible as long as you can get
the model imported then exported (conversion all around).
The sectional question might be possible in POV-Ray itself, but there's
the chance of things not going exactly right when CSG is used on such a
"mesh" model.
Sure others must have the know-how to answer.
Cli### [at] postoffice2 bellatlantic net wrote:
>
> 1. What program would you suggest for stretching, modifying, and "morphing"
> the model into a variation?
>
> 2. Once finished is there a program that would permit cross-sections (or
> something similar) to be printed to allow me to physically build the model.
>
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You can get a cross section in POV:
#declare CrossSec01=
intersection
{
object{MyNabooFighter}
cylinder{<-0.5,0,0>,<-0.25,0,0>,5}
}
Cli### [at] postoffice2 bellatlantic net wrote:
>
> Thanks Ken and Bob! I downloaded the Naboo model and PhotoModeler. I am
> anxious to try them both! Two more questions, if I might:
>
> 1. What program would you suggest for stretching, modifying, and "morphing"
> the model into a variation?
>
> 2. Once finished is there a program that would permit cross-sections (or
> something similar) to be printed to allow me to physically build the model.
>
> Thanks again,
> Clint
>
> Ken wrote:
>
> > Bob Hughes wrote:
> > >
> > > And for the more "on your own" method as was asked for:
> > >
> > > http://www.eossystems.com/Lite/
> > >
> > > Check that web page out, there's a free demo of a program to make photos
> > > (drawings possible too) into a 3D model (DXF). You supply a few pictures
> > > of a object from various perspectives (viewing angles) and the manual
> > > creation of the model vertexes, lines, and surfaces is also up to you.
> > > Well, just take a look and try it out, you'll see. The setup really
> > > needs a digital camera, not sure if you can get around that. Seems the
> > > setup allows for various ways to setup though. Been a while since I
> > > tried it.
> > > Mike Hough brought it up at AOL once and that's how I know of it and I
> > > later saw it there in AOLs software libraries. It seems quite a good
> > > program, just not super simple.
> >
> > Ok Bob. He can use the model I provided a link for as an example of
> > physical demensions and digitaly photograph it using Pov from any angle
> > needed :)
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
> > http://home.pacbell.net/tylereng/links.htm
--
Cheers
Steve
------------------------------------------------------------------------------------------------
%HAV-A-NICEDAY Error reading file mailto:sjl### [at] ndirect co uk
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Bob Hughes wrote:
>
> Not sure at all about the morphing sort of thing. Rhino maybe? Or a
> similar program might have deformation possible as long as you can get
> the model imported then exported (conversion all around).
> The sectional question might be possible in POV-Ray itself, but there's
> the chance of things not going exactly right when CSG is used on such a
> "mesh" model.
> Sure others must have the know-how to answer.
For mesh deformations there is a program called elasticity. Check out their
web site: http://www.flash.net/~drsledge/manual/manual.htm
As far as doing cross sections of a mesh with a CSG forget it. CSG's cannot
be performed on triangle meshes with the official version of Pov-Ray.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Steve wrote:
>
> You can get a cross section in POV:
>
> #declare CrossSec01=
> intersection
> {
> object{MyNabooFighter}
> cylinder{<-0.5,0,0>,<-0.25,0,0>,5}
> }
This would only be true if the fighter were constructed using pov primitaves
and not triangle mesh objects.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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The best way to stretch/morph a mesh in pov is to convert it to Warp's
compressed mesh format and use Chris Colefax mesh utilities (and you can write
your own if you know the pov syntax). All this available at :
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
Gilles Tran
Cli### [at] postoffice2 bellatlantic net wrote:
> Thanks Ken and Bob! I downloaded the Naboo model and PhotoModeler. I am
> anxious to try them both! Two more questions, if I might:
>
> 1. What program would you suggest for stretching, modifying, and "morphing"
> the model into a variation?
>
> 2. Once finished is there a program that would permit cross-sections (or
> something similar) to be printed to allow me to physically build the model.
>
> Thanks again,
> Clint
>
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Thanks everyone!
I finally have had time to work through PhotoModeler - LOVE IT!
For a beginner in 3-D it is easy to use but fairly powerful....and free?!?
Most freeware demos that I have downloaded is so limited that it is useless -
most
of the time, I don't even want to spend the time to learn if I would want to
purchase.
I am also slowly working through learning POV because it appears to be so
powerful!
Thanks for the leads and links!
Clint
Cli### [at] postoffice2 bellatlantic net wrote:
> Thanks Ken and Bob! I downloaded the Naboo model and PhotoModeler. I am
> anxious to try them both! Two more questions, if I might:
>
> 1. What program would you suggest for stretching, modifying, and "morphing"
> the model into a variation?
>
> 2. Once finished is there a program that would permit cross-sections (or
> something similar) to be printed to allow me to physically build the model.
>
> Thanks again,
> Clint
>
> Ken wrote:
>
> > Bob Hughes wrote:
> > >
> > > And for the more "on your own" method as was asked for:
> > >
> > > http://www.eossystems.com/Lite/
> > >
> > > Check that web page out, there's a free demo of a program to make photos
> > > (drawings possible too) into a 3D model (DXF). You supply a few pictures
> > > of a object from various perspectives (viewing angles) and the manual
> > > creation of the model vertexes, lines, and surfaces is also up to you.
> > > Well, just take a look and try it out, you'll see. The setup really
> > > needs a digital camera, not sure if you can get around that. Seems the
> > > setup allows for various ways to setup though. Been a while since I
> > > tried it.
> > > Mike Hough brought it up at AOL once and that's how I know of it and I
> > > later saw it there in AOLs software libraries. It seems quite a good
> > > program, just not super simple.
> >
> > Ok Bob. He can use the model I provided a link for as an example of
> > physical demensions and digitaly photograph it using Pov from any angle
> > needed :)
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
> > http://home.pacbell.net/tylereng/links.htm
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