POV-Ray : Newsgroups : povray.newusers : Video Cards Server Time
6 Sep 2024 12:14:08 EDT (-0400)
  Video Cards (Message 11 to 13 of 13)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: george erhard
Subject: Re: Video Cards
Date: 10 Jan 1999 20:15:25
Message: <36995112.7A4660A3@pacbell.net>
The only time a Voodoo2 or any other '3D accelerator" card would come in handy
would be when using a modeller that used Glide or OpenGL previews.  Those would
update faster and probably show textures more clearly.  I suppose if you were
composing in VRML, a 3D card would come in handy for navigating around the
scene in real-time (or as close as you can get on a 56K connection... what, you
don't have a T1 to your house?  Bummer... )

If you want to 'speed up' rendering, get more RAM, faster and larger disks, and
a faster processor (or processors!!); t'would also help to use an OS that
doesn't do a lot of CPU-hogging.

Timothy Farley wrote:

> I realize this message is very old, and this poor consumer has probably
> wasted a lot of money on a Voodoo card already, but I can't help but wonder
> why no one thought of the fact:
> A Voodoo/VoodooII card can not run in a window! This means it will have
> absolutely NO affect on POV-Ray, which is why it works only for games, it
> will not speed up, make prettier or otherwise, in any way, shape or form
> help you to buy a voodoo card, invest in another 8M card (I'm selling a
> FireGL Pro 1000 8M AGP :) but don't go for the Voodoo card, unless you want
> the games.
>
> - Tim -
>
> --
> Ross: It's the most beautiful, natural thing in the world.
> Joey: Yeah, we know, but there's a baby sucking on it!

--
 george erhard
 microsoft certified system engineer
 http://home.pacbell.net/dcnblues

 remove "nospam" from domain when replying


Post a reply to this message

From: Nieminen Mika
Subject: Re: Video Cards
Date: 11 Jan 1999 12:08:38
Message: <369a3016.0@news.povray.org>
george erhard <geo### [at] pacbellnet> wrote:
: If you want to 'speed up' rendering, get more RAM, faster and larger disks, and
: a faster processor (or processors!!);

  Getting more RAM and faster disks helps only if povray uses more memory than
the physical RAM. If povray uses 1M of RAM, getting 64 Megs more will not
help a bit. A faster disk will help only if povray swaps a lot. A larger disk
will not speed anything (why should it?).
  A faster cpu and fpu will speed considerably, and also a faster bus. Larger
cache might speed up also.

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


Post a reply to this message

From: Ian Burgmyer
Subject: Re: Video Cards
Date: 22 May 1999 12:09:46
Message: <3746c8ba.0@news.povray.org>
(I know this is an old post, btw)

no!  No!  NO!

This is a HUGE misconception about 3D accelerators.  It doesn't do ANYTHING
for POV-Ray because:

1) POV-Ray is not written for 3D accelerators.
2) The images POV-Ray generates are WAY too complicated for even the best 3D
cards.
3) The 3Dfx Voodoo Graphics, Voodoo2, the Voodoo Banshee, and even the new
Voodoo3 do NOT support anything other than 16-bit color in 3D accelerated
mode (that's 65535 colors).

I'm hyper, but you could probably tell how I wrote this message :) :) :) :)
:) :)

-Ian

P.S. MORE CAPPUCCINO, PLEASE!

Ken <tyl### [at] pacbellnet> wrote in message
news:36107F5C.46A7B090@pacbell.net...
> s wrote:
>
> > If l used one of the newer 3-D video cards - Creative Lab's
> > Voodoo for instance would this significantly improve rendering time
and/or
> > quality ? I realise that these cards are manufactured for gaming but
could
> > they work or is it worth buying a decent PCI SVGA card ?
> >
> > Shaun.
>
>   It might make your images look prettier but it will have
> no effect at all on your rendering time. The reason for
> this is because Pov uses very complex mathmatical
> calculations that simply take a lot of CPU power to
> process. The video card on the other hand is a fast,
> almost real time device. It just sits there, waiting on
> your CPU to finish what it's doing, before it passes
> on a little more of the image to be displayed.
>
> Ken Tyler
>


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.