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Hi,
I trace a single sphere (code below, taken from POV tutorial) and I see
circles (i.e. the illumination seems not to be even, or...?). Anyone
know why?
Also: I heard about Texture Magic which might interest me, any further
info?
Thanks,
Al
#include "colors.inc"
camera {
location <0, 1, -10>
look_at 0
angle 36
}
light_source { <500, 500, -1000> White }
sphere { <0, 0, 0>, 1
pigment { Red }
translate 0.5*x
}
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Aldo Colombo wrote:
> Hi,
> I trace a single sphere (code below, taken from POV tutorial) and I see
> circles (i.e. the illumination seems not to be even, or...?). Anyone
> know why?
> Also: I heard about Texture Magic which might interest me, any further
> info?
> Thanks,
> Al
>
> #include "colors.inc"
> camera {
> location <0, 1, -10>
> look_at 0
> angle 36
> }
> light_source { <500, 500, -1000> White }
> sphere { <0, 0, 0>, 1
> pigment { Red }
> translate 0.5*x
> }
A quick Guess.
If your screen is set to 256 colors you will see banding.
Try setting to a higher screen resolution. 16 million is the
best of course.
I can't remember which program Texture Magic is so I'm
going to keep quiet for now.
K.Tyler
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Thanks, the circles were gone when I changed to 24 bit color. Now it looks
really fine.
About Texture magic seems to be a program to create your own textures for
POV. Maybe I will try to get it...but still got enough.
Aldo
K. Tyler wrote:
> Aldo Colombo wrote:
>
> > Hi,
> > I trace a single sphere (code below, taken from POV tutorial) and I see
> > circles (i.e. the illumination seems not to be even, or...?). Anyone
> > know why?
> > Also: I heard about Texture Magic which might interest me, any further
> > info?
> > Thanks,
> > Al
> >
> > #include "colors.inc"
> > camera {
> > location <0, 1, -10>
> > look_at 0
> > angle 36
> > }
> > light_source { <500, 500, -1000> White }
> > sphere { <0, 0, 0>, 1
> > pigment { Red }
> > translate 0.5*x
> > }
>
> A quick Guess.
> If your screen is set to 256 colors you will see banding.
> Try setting to a higher screen resolution. 16 million is the
> best of course.
>
> I can't remember which program Texture Magic is so I'm
> going to keep quiet for now.
>
> K.Tyler
Post a reply to this message
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