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Not sure whether this should really go here or in p.tools.general, but
I'll try it here. Given the large number of 'export to x' abilities in
Blender, and the large number of 'x to povmesh' scripts out there,
what's the best route to take to import a Blender object into a POV-Ray
scene, in terms of having a convertor that works well, preserving
attributes like normals and UV co-ords, and ease-of-use?
I'm interested to hear what people are using.
Thanks,
Daniel
--
A most peculiar man With the windows closed And Mrs Reardon says
He died last Saturday So he'd never wake up He has a brother somewhere
He turned on the gas To his silent world Who should be notified soon
And he went to sleep And his tiny room .oO( http://sad.istic.org/ )
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200### [at] dh286pemcamacuk...
> Not sure whether this should really go here or in p.tools.general, but
> I'll try it here. Given the large number of 'export to x' abilities in
> Blender, and the large number of 'x to povmesh' scripts out there,
> what's the best route to take to import a Blender object into a POV-Ray
> scene, in terms of having a convertor that works well, preserving
> attributes like normals and UV co-ords, and ease-of-use?
> I'm interested to hear what people are using.
I don't use it, but POVANIM seems to be the most known:
http://jmsoler.free.fr/util/blenderfile/povanim.htm
G.
--
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http://www.oyonale.com
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- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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