POV-Ray : Newsgroups : povray.newusers : Blender objects : Re: Blender objects Server Time
2 Nov 2024 03:17:31 EDT (-0400)
  Re: Blender objects  
From: Gilles Tran
Date: 11 Oct 2004 02:43:00
Message: <416a2b74$1@news.povray.org>

200### [at] dh286pemcamacuk...
> Not sure whether this should really go here or in p.tools.general, but
> I'll try it here. Given the large number of 'export to x' abilities in
> Blender, and the large number of 'x to povmesh' scripts out there,
> what's the best route to take to import a Blender object into a POV-Ray
> scene, in terms of having a convertor that works well, preserving
> attributes like normals and UV co-ords, and ease-of-use?
> I'm interested to hear what people are using.

I don't use it, but POVANIM seems to be the most known:
http://jmsoler.free.fr/util/blenderfile/povanim.htm

G.


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