|
|
200### [at] dh286pemcamacuk...
> Not sure whether this should really go here or in p.tools.general, but
> I'll try it here. Given the large number of 'export to x' abilities in
> Blender, and the large number of 'x to povmesh' scripts out there,
> what's the best route to take to import a Blender object into a POV-Ray
> scene, in terms of having a convertor that works well, preserving
> attributes like normals and UV co-ords, and ease-of-use?
> I'm interested to hear what people are using.
I don't use it, but POVANIM seems to be the most known:
http://jmsoler.free.fr/util/blenderfile/povanim.htm
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
|