POV-Ray : Newsgroups : povray.macintosh : OS X and QT Server Time
24 Nov 2024 01:42:18 EST (-0500)
  OS X and QT (Message 1 to 4 of 4)  
From: gmanas
Subject: OS X and QT
Date: 6 May 2003 09:30:06
Message: <web.3eb7b830119ef85d2f48a4160@news.povray.org>
Hi, I am new to POV and just learing how all this works and having a
fantastic time. I am quite amazed that such a package exists.  All of you
should be commended. I do have two questions.   1) is there going to be a
fix to the OS 10.2.4 file open bug?  Right now I just open my file in
TextEdit copy and paste it to a new POV window.  I know this can't hold me
forever as my projects grow.    2) when I render a static scene it goes
fairly fast, just a few seconds.  My scenes are simple right now.  I was
trying to create a simple animation using clock but find that once I turn
on animation the render time goes to hours.  I am doing something wrong?
Thanks for any suggestions.


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From: Christopher James Huff
Subject: Re: OS X and QT
Date: 6 May 2003 11:11:38
Message: <cjameshuff-4241A5.11113906052003@netplex.aussie.org>
In article <web.3eb7b830119ef85d2f48a4160@news.povray.org>,
 "gmanas" <gsc### [at] fusenet> wrote:

> Hi, I am new to POV and just learing how all this works and having a
> fantastic time. I am quite amazed that such a package exists.  All of you
> should be commended. I do have two questions.   1) is there going to be a
> fix to the OS 10.2.4 file open bug?  Right now I just open my file in
> TextEdit copy and paste it to a new POV window.  I know this can't hold me
> forever as my projects grow.   

If you want a fix right now, you could just get MacMegaPOV from:
http://users.skynet.be/smellenbergh/


> 2) when I render a static scene it goes
> fairly fast, just a few seconds.  My scenes are simple right now.  I was
> trying to create a simple animation using clock but find that once I turn
> on animation the render time goes to hours.  I am doing something wrong?

Simply turning on animation should not have that effect on frame render 
times. What are you doing that is dependant on the clock variable? Is it 
just the render time that increases, or is it really the parse time? 
Does it happen on the very first frame, or only on subsequent ones? Does 
it get worse with each frame?

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: gmanas
Subject: Re: OS X and QT
Date: 6 May 2003 22:20:08
Message: <web.3eb86cdaa6bcae409c54bf6d0@news.povray.org>
Thanks for your help
The slow down in animation seems to be render time. I turned off preview and
I think that speeds it up a bit.  I just turn on animation in the
preferences and everything just crawls. Here is my simple code
// Standard pre-defined colors
//
#include "colors.inc"
#include "stones.inc"
#include "stones1.inc"
#include "stones2.inc"
camera {
    location <40, 30, -150>
    look_at  <0, 8,  12>
    angle 25
  }
  plane { <0, 1, 0>, 0
    texture {
      T_Grnt12  }
  }
light_source { <0, 40000, -50000> color White}

sky_sphere {
    pigment {
      gradient y
      color_map {
        [0.000 0.002 color rgb <0.0, 0.1, 1.0>
                     color rgb <0.1, 0.1, 1.0>]
        [0.002 0.200 color rgb <0.8, 0.1, 1.0>
                     color rgb <0.2, 0.2, 0.9>]
      }
      scale 2
      translate -1
    }
    pigment {
      bozo
      turbulence 0.95
      octaves 6
      omega 0.74
      lambda 2
            color_map {
          [0.0 0.1 color rgb <0.85, 0.85, 0.85>
                   color rgb <0.75, 0.75, 0.75>]
          [0.1 0.5 color rgb <0.75, 0.75, 0.75>
                   color rgbt <1, 1, 1, 1>]
          [0.5 1.0 color rgbt <1, 1, 1, 1>
                   color rgbt <1, 1, 1, 1>]
      }
      scale <0.2, 0.5, 0.2>
    }
    rotate -135*x
  }

#declare wall = difference {
   box {
   <0,0,0>, <3,16,60> }
   box { <2,2,1> , <4,14,19> }
    box { <2,2,21> , <4,14,39> }
     box { <2,2,41> , <4,14,58> }
   texture {
      T_Stone8     // Pre-defined from stones.inc
      scale .25}       // Scale by the same amount in all
   }

#declare bracket =  union {
   box {
    <-16,0,  0>,  // Near lower left corner
    < 16,3,  8>   // Far upper right corner
     }
     box {
    <-1.5,-1.5,  0>,  // Near lower left corner
    < 1.5,1.5,  8>   // Far upper right corner
     rotate z*45
    translate <-10,3,0>}

    box {
    <-1.5,-1.5,  0>,  // Near lower left corner
    < 1.5,1.5,  8>   // Far upper right corner
     rotate z*45
    translate <10,3,0>}

  difference {
    box {
    <-13,3,  0>,  // Near lower left corner
    < -10,18,  8>   // Far upper right corner
    }
   cylinder {
    <-13, 18, 0>,     // Center of one end
    <-13, 18, 8>,     // Center of other end
    2            // Radius
    open }
   }
  difference {
   box {
    <10,3,  0>,  // Near lower left corner
    < 13,18,  8>   // Far upper right corner
    }
    cylinder {
    <13, 18, 0>,     // Center of one end
    <13, 18, 8>,     // Center of other end
    2            // Radius
    open }
   }
   texture {
      T_Stone8     // Pre-defined from stones.inc
      scale .25       // Scale by the same amount in all
    }
   //rotate y*15
}

#declare lid =
   union {
    box {
    <-16,0,  0>,  // Near lower left corner
    < 16,1.25,  30> }  // Far upper right corner
    box {
     <-13, 0, 0>, <13,-.75, 30> }
   texture {
      T_Stone8     // Pre-defined from stones.inc
      scale .25 }
}

#declare cable =
    union  { cylinder {
    <0, 0, -20>,     // Center of one end
    <0, 0, 300>,     // Center of other end
   1 open texture {
      pigment { color Gray } } }
    cylinder {
    <0, 0, -20>,     // Center of one end
    <0, 0, 300>,     // Center of other end
   .5  texture {
      pigment { color Yellow } } }
   }

object {bracket  translate <0,100,0>  translate <0, -100*clock,0>}
object {bracket    translate <0,200,60> translate <0, -100*clock,0>}
object {bracket    translate <0,300,120> translate <0, -100*clock,0>}
object {bracket    translate <0,400,180> translate <0, -100*clock,0>}
object {bracket    translate <0,500,240> translate <0, -100*clock,0>}
Christopher James Huff wrote:
>In article <web.3eb7b830119ef85d2f48a4160[at]news.povray.org>,
> "gmanas" <gsc### [at] fusenet> wrote:
>
>> Hi, I am new to POV and just learing how all this works and having a
>> fantastic time. I am quite amazed that such a package exists.  All of you
>> should be commended. I do have two questions.   1) is there going to be a
>> fix to the OS 10.2.4 file open bug?  Right now I just open my file in
>> TextEdit copy and paste it to a new POV window.  I know this can't hold me
>> forever as my projects grow.
>
>If you want a fix right now, you could just get MacMegaPOV from:
>http://users.skynet.be/smellenbergh/
>
>
>> 2) when I render a static scene it goes
>> fairly fast, just a few seconds.  My scenes are simple right now.  I was
>> trying to create a simple animation using clock but find that once I turn
>> on animation the render time goes to hours.  I am doing something wrong?
>
>Simply turning on animation should not have that effect on frame render
>times. What are you doing that is dependant on the clock variable? Is it
>just the render time that increases, or is it really the parse time?
>Does it happen on the very first frame, or only on subsequent ones? Does
>it get worse with each frame?
>
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>


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From: Christopher James Huff
Subject: Re: OS X and QT
Date: 7 May 2003 09:59:55
Message: <cjameshuff-D98BAA.09595507052003@netplex.aussie.org>
In article <web.3eb86cdaa6bcae409c54bf6d0@news.povray.org>,
 "gmanas" <gsc### [at] fusenet> wrote:

> The slow down in animation seems to be render time. I turned off preview and
> I think that speeds it up a bit.  I just turn on animation in the
> preferences and everything just crawls. Here is my simple code

Well, I don't see anything that would cause the behavior you mention, 
and I don't have time to do a lot of testing (finals week). However, 
that should not take hours to render. Something's screwed up...
Have you tried MacMegaPOV?

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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