|
|
Thanks for your help
The slow down in animation seems to be render time. I turned off preview and
I think that speeds it up a bit. I just turn on animation in the
preferences and everything just crawls. Here is my simple code
// Standard pre-defined colors
//
#include "colors.inc"
#include "stones.inc"
#include "stones1.inc"
#include "stones2.inc"
camera {
location <40, 30, -150>
look_at <0, 8, 12>
angle 25
}
plane { <0, 1, 0>, 0
texture {
T_Grnt12 }
}
light_source { <0, 40000, -50000> color White}
sky_sphere {
pigment {
gradient y
color_map {
[0.000 0.002 color rgb <0.0, 0.1, 1.0>
color rgb <0.1, 0.1, 1.0>]
[0.002 0.200 color rgb <0.8, 0.1, 1.0>
color rgb <0.2, 0.2, 0.9>]
}
scale 2
translate -1
}
pigment {
bozo
turbulence 0.95
octaves 6
omega 0.74
lambda 2
color_map {
[0.0 0.1 color rgb <0.85, 0.85, 0.85>
color rgb <0.75, 0.75, 0.75>]
[0.1 0.5 color rgb <0.75, 0.75, 0.75>
color rgbt <1, 1, 1, 1>]
[0.5 1.0 color rgbt <1, 1, 1, 1>
color rgbt <1, 1, 1, 1>]
}
scale <0.2, 0.5, 0.2>
}
rotate -135*x
}
#declare wall = difference {
box {
<0,0,0>, <3,16,60> }
box { <2,2,1> , <4,14,19> }
box { <2,2,21> , <4,14,39> }
box { <2,2,41> , <4,14,58> }
texture {
T_Stone8 // Pre-defined from stones.inc
scale .25} // Scale by the same amount in all
}
#declare bracket = union {
box {
<-16,0, 0>, // Near lower left corner
< 16,3, 8> // Far upper right corner
}
box {
<-1.5,-1.5, 0>, // Near lower left corner
< 1.5,1.5, 8> // Far upper right corner
rotate z*45
translate <-10,3,0>}
box {
<-1.5,-1.5, 0>, // Near lower left corner
< 1.5,1.5, 8> // Far upper right corner
rotate z*45
translate <10,3,0>}
difference {
box {
<-13,3, 0>, // Near lower left corner
< -10,18, 8> // Far upper right corner
}
cylinder {
<-13, 18, 0>, // Center of one end
<-13, 18, 8>, // Center of other end
2 // Radius
open }
}
difference {
box {
<10,3, 0>, // Near lower left corner
< 13,18, 8> // Far upper right corner
}
cylinder {
<13, 18, 0>, // Center of one end
<13, 18, 8>, // Center of other end
2 // Radius
open }
}
texture {
T_Stone8 // Pre-defined from stones.inc
scale .25 // Scale by the same amount in all
}
//rotate y*15
}
#declare lid =
union {
box {
<-16,0, 0>, // Near lower left corner
< 16,1.25, 30> } // Far upper right corner
box {
<-13, 0, 0>, <13,-.75, 30> }
texture {
T_Stone8 // Pre-defined from stones.inc
scale .25 }
}
#declare cable =
union { cylinder {
<0, 0, -20>, // Center of one end
<0, 0, 300>, // Center of other end
1 open texture {
pigment { color Gray } } }
cylinder {
<0, 0, -20>, // Center of one end
<0, 0, 300>, // Center of other end
.5 texture {
pigment { color Yellow } } }
}
object {bracket translate <0,100,0> translate <0, -100*clock,0>}
object {bracket translate <0,200,60> translate <0, -100*clock,0>}
object {bracket translate <0,300,120> translate <0, -100*clock,0>}
object {bracket translate <0,400,180> translate <0, -100*clock,0>}
object {bracket translate <0,500,240> translate <0, -100*clock,0>}
Christopher James Huff wrote:
>In article <web.3eb7b830119ef85d2f48a4160[at]news.povray.org>,
> "gmanas" <gsc### [at] fusenet> wrote:
>
>> Hi, I am new to POV and just learing how all this works and having a
>> fantastic time. I am quite amazed that such a package exists. All of you
>> should be commended. I do have two questions. 1) is there going to be a
>> fix to the OS 10.2.4 file open bug? Right now I just open my file in
>> TextEdit copy and paste it to a new POV window. I know this can't hold me
>> forever as my projects grow.
>
>If you want a fix right now, you could just get MacMegaPOV from:
>http://users.skynet.be/smellenbergh/
>
>
>> 2) when I render a static scene it goes
>> fairly fast, just a few seconds. My scenes are simple right now. I was
>> trying to create a simple animation using clock but find that once I turn
>> on animation the render time goes to hours. I am doing something wrong?
>
>Simply turning on animation should not have that effect on frame render
>times. What are you doing that is dependant on the clock variable? Is it
>just the render time that increases, or is it really the parse time?
>Does it happen on the very first frame, or only on subsequent ones? Does
>it get worse with each frame?
>
>Christopher James Huff <cja### [at] earthlinknet>
>http://home.earthlink.net/~cjameshuff/
>POV-Ray TAG: chr### [at] tagpovrayorg
>http://tag.povray.org/
>
Post a reply to this message
|
|