POV-Ray : Newsgroups : povray.macintosh : MegaPOVPlus 0.3 released(with glow effect) Server Time
5 Jul 2024 21:14:15 EDT (-0400)
  MegaPOVPlus 0.3 released(with glow effect) (Message 41 to 42 of 42)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: David Fontaine
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 12 Sep 2000 18:36:05
Message: <39BEAEAB.A39E0023@faricy.net>
ryan constantine wrote:

> wallpaper would be cool maybe of money from all around the world to give
> it a little color.  i once saw a wall in an rustic style house covered
> in old pennys.  it was really cool.  there were all gradations of
> copper, and until you got a couple meters away, you couldn't tell they
> were pennys.  if you only think about it, it's a silly idea, but once
> you see it, it's really cool.

Isn't that, like, illegal? Or did they get some kind of permit?
It's this kind of thing that makes the penny practically obsolete; since
their value is so small people use them for other things besides currency
and it's not worth it to mint them.

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: Ken Matassa
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 12 Sep 2000 23:42:27
Message: <39BEF2FE.7B51@pacbell.net>
David Fontaine wrote:
> And besides, paper money has no intrinsic value.

Oh, I don't know about that. If you take some along with you on a
camping trip, you can use it to start a camp fire.

Ken Matassa


Post a reply to this message

From: ryan constantine
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 20 Sep 2000 14:53:42
Message: <39C907C9.DF785E4@yahoo.com>
just now saw your post.  if it is illegal, i don't think that's very
fair.  to me, it's similar to keeping a ton of cash in a safe at home
for years and years.  you aren't using it, but you've got it.

David Fontaine wrote:
> 
> ryan constantine wrote:
> 
> > wallpaper would be cool maybe of money from all around the world to give
> > it a little color.  i once saw a wall in an rustic style house covered
> > in old pennys.  it was really cool.  there were all gradations of
> > copper, and until you got a couple meters away, you couldn't tell they
> > were pennys.  if you only think about it, it's a silly idea, but once
> > you see it, it's really cool.
> 
> Isn't that, like, illegal? Or did they get some kind of permit?
> It's this kind of thing that makes the penny practically obsolete; since
> their value is so small people use them for other things besides currency
> and it's not worth it to mint them.
> 
> --
> David Fontaine   <dav### [at] faricynet>   ICQ 55354965
> Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: David Fontaine
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 20 Sep 2000 17:30:42
Message: <39C92B39.D7EB6B57@faricy.net>
ryan constantine wrote:

> just now saw your post.  if it is illegal, i don't think that's very
> fair.  to me, it's similar to keeping a ton of cash in a safe at home
> for years and years.  you aren't using it, but you've got it.

The pennies are permanently unusable though, unless you were to unglue them.
Besides, keeping a wad of cash around isn't necessarily good either. Paper money
only has value because it can be spent. It upsets the balance of money in
circulation to material goods.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: smellenbergh
Subject: Bug in MegaPOVPlus 0.3 [ Re: MegaPOVPlus 0.3 released(with glow effect)]
Date: 7 Sep 2000 14:17:39
Message: <1egls4q.yh03fo16qs2ccN%smellenbergh@skynet.be>
Chris Huff <chr### [at] maccom> wrote:

> I have just released MegaPOVPlus 0.5a mod 0.3, an unofficial version 
> based on MegaPOV.
[...]

If this bug has been reported before, please ignore this message.
Could you please try to set only one (or as less as possible) group as
'followup' when you post a message? Just like I did now? 
Your original posting is very difficult to track because different
messages are in various groups.

Back to business :-)
Just tried that patch but the glow stuff doesn't work. 
Well, it does work but when finishing a render Pov crashes.
I wonder why nobody else had this problem. Ok, I did make my own compile
based on my unofficial GUI and perhaps coincidence has its role too.

Bugfix:
in glow.c, fucntion Destroy_Glow_List () could be changed like this:

void Destroy_Glow_List(GLOW * Glow_List)
{
  GLOW * Glow = Glow_List;
  GLOW *NextGlow;
  while(Glow != NULL)
  {
    NextGlow=Glow->next;
    POV_FREE(Glow);
    Glow = NextGlow;
  }
}

it was:
void Destroy_Glow_List(GLOW * Glow_List)
{
  GLOW * Glow = Glow_List;
  while(Glow != NULL)
  {
    POV_FREE(Glow);
    Glow = Glow->next;;
  }
}
You were using memory that was already freed!

Yvo Smellenbergh
---
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


Post a reply to this message

From: Josh English
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 7 Sep 2000 17:43:46
Message: <39B80C10.C0A69720@spiritone.com>
I'm having a strange issue. On my Mac, I can't render any of the glow demo
scenes. It says it cannot find the file "Demo Scenes:Glow.pov"

The demo folder doesn't have a file by that name.

They all render just fine on my Windows box.

I am confused. Can someone help me sort this out?

Josh

Chris Huff wrote:

> I have just released MegaPOVPlus 0.5a mod 0.3, an unofficial version
> based on MegaPOV.
> A Mac application, generic source code, and documentation are available
> on my page, a Windows and Linux version may follow soon, and I am
> working on demo scenes. This version includes both my #set patch and the
> glow effect patch.
>
> http://homepage.mac.com/chrishuff/povpatch.html
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 7 Sep 2000 18:59:09
Message: <chrishuff-4775D8.18005407092000@news.povray.org>
In article <39B80C10.C0A69720@spiritone.com>, Josh English 
<eng### [at] spiritonecom> wrote:

> I'm having a strange issue. On my Mac, I can't render any of the glow demo
> scenes. It says it cannot find the file "Demo Scenes:Glow.pov"
> 
> The demo folder doesn't have a file by that name.
> 
> They all render just fine on my Windows box.
> 
> I am confused. Can someone help me sort this out?

Are you sure that is what it is doing?
I (obviously) am not having this problem. The file "Glow.pov" *never* 
existed, and isn't referred to in the scene files. Could you give the 
exact problem you are having(including the full error message), and the 
way you are opening and rendering the files?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Josh English
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 8 Sep 2000 11:54:07
Message: <39B90BA2.8EC97FAF@spiritone.com>
I open MegaPov+, open atom1.pov, and hit render: This is the status screen
report.
(Yes, this is probably way too much information, but  hey, I assume you
understand it better than I do ; ) )

! --- General System Information ---
! Available Memory:  34163 KBytes
! MacOS system version: 8.60
! AppleScriptExists:    1
! QuickTimeVersion:     4.10   ImageCompressionExists:  1
! CPU type:             PowerPC
<<<Input_File_Name=Trillian:Desktop Folder:Demo Scenes:Glow>>>-- [Start]
File=atom1.pov,  Time=9/8/00  8:48:12 AM
Parsing Options
  Input file: Trillian:Desktop Folder:Demo Scenes:Glow (compatible to version
3.1)
  Remove bounds........On  Split unions.........On
  Library paths: Trillian:Applications:Art Apps:POV-Ray 3:Include:
Output Options
  Image resolution 320 by 240 (rows 0 to -1, columns 0 to -1).
  Output file: Glow.pict, 24 bpp (system format)
  Graphic display......On  (type: 0, palette: 3, gamma:  1.8)
  Mosaic preview......Off
  CPU usage histogram.Off
  Continued trace.....Off  Allow interruption...On  Pause when done.....Off
  Verbose messages....Off
Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 1
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing........Off
  Radiosity...........Off
Animation Options
  Clock value....   0.000  (Animation off)
Redirecting Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On


Parsing...Could not find file 'Trillian:Desktop Folder:Demo Scenes:Glow.pov'

Scene file parser initialization error.
Cannot open input file.Reclaiming memory
-- [Stack] Total Stack space used = 0 bytes
-- [Finish]  File=atom1.pov,  Time=9/8/00  8:48:13 AM
----------------------------------------------------------------------------
POV-Ray Mac Memory Cache Statistics
Cache hits:                      8   Cache misses:                 5
Total calls to malloc:          13   Cache hit rate:             61%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The memory cache it rate is very low, try to increase the cache size!
To do so go to the Edit menu and enter the Preferences dialog. The setting
is in the General pane.
----------------------------------------------------------------------------

I should also note that the memory allocation prefs for the program are
strange:
Suggested Size 46384 K
Minimum Size 24000 K (I changes this from the original 4000K)
Prefered Size 46385 K.

These numbers just seem a little hich compared to the other versions of
POV-Ray.

Josh

Chris Huff wrote:

> In article <39B80C10.C0A69720@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > I'm having a strange issue. On my Mac, I can't render any of the glow demo
> > scenes. It says it cannot find the file "Demo Scenes:Glow.pov"
> >
> > The demo folder doesn't have a file by that name.
> >
> > They all render just fine on my Windows box.
> >
> > I am confused. Can someone help me sort this out?
>
> Are you sure that is what it is doing?
> I (obviously) am not having this problem. The file "Glow.pov" *never*
> existed, and isn't referred to in the scene files. Could you give the
> exact problem you are having(including the full error message), and the
> way you are opening and rendering the files?
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><

--
Josh English
Lexiphanic Lethomanic
eng### [at] spiritonecom
ICQ: 1946299
The POV-Ray Cyclopedia: http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 8 Sep 2000 17:09:37
Message: <chrishuff-4CC3B7.16112308092000@news.povray.org>
In article <39B90BA2.8EC97FAF@spiritone.com>, Josh English 
<eng### [at] spiritonecom> wrote:

> I open MegaPov+, open atom1.pov, and hit render: This is the status 
> screen report.
...snip...
> Parsing...Could not find file 'Trillian:Desktop Folder:Demo 
> Scenes:Glow.pov'
> 
> Scene file parser initialization error.
> Cannot open input file.Reclaiming memory

Ok...this is just plain confusing. That file never existed, isn't 
needed, isn't asked for...I have absolutely no idea why it is asking for 
it. When I release a new version, try it again...that is all I can think 
of.


> I should also note that the memory allocation prefs for the program are
> strange:
> Suggested Size 46384 K
> Minimum Size 24000 K (I changes this from the original 4000K)
> Prefered Size 46385 K.
> 
> These numbers just seem a little hich compared to the other versions of
> POV-Ray.

Oops!
They are, I got tired of constantly raising the memory allocation to run 
test scenes for some of my patches. I guess I forgot to set it back to 
the size for the official version.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Josh English
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 11 Sep 2000 12:29:57
Message: <39BD0890.847E3327@spiritone.com>
The release of MegaPov had the same issue. It wouldn't run on my Mac with
32MB of RAM until I pushed it back down.

It's a real shame this is happening, but it's working fine on my winers box,
so I suppose I'll have to use that....
Josh

Chris Huff wrote:

> In article <39B90BA2.8EC97FAF@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > I open MegaPov+, open atom1.pov, and hit render: This is the status
> > screen report.
> ...snip...
> > Parsing...Could not find file 'Trillian:Desktop Folder:Demo
> > Scenes:Glow.pov'
> >
> > Scene file parser initialization error.
> > Cannot open input file.Reclaiming memory
>
> Ok...this is just plain confusing. That file never existed, isn't
> needed, isn't asked for...I have absolutely no idea why it is asking for
> it. When I release a new version, try it again...that is all I can think
> of.
>
> > I should also note that the memory allocation prefs for the program are
> > strange:
> > Suggested Size 46384 K
> > Minimum Size 24000 K (I changes this from the original 4000K)
> > Prefered Size 46385 K.
> >
> > These numbers just seem a little hich compared to the other versions of
> > POV-Ray.
>
> Oops!
> They are, I got tired of constantly raising the memory allocation to run
> test scenes for some of my patches. I guess I forgot to set it back to
> the size for the official version.
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.