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Hi,
some person asked me to do some tuning and re-rendering of an 3d scene.
Scene looks quite like PovRAY, but it is in files called *.ray and the
syntax is a bit different (simplifierd, like without barces etc), example
file looks like:
box s_stone_light -480.625 -234.395 0 -462.2468 234.395 9.25
cylinder s_stone_light 1 -480.625 -234.395 8.25 -480.625 234.395 8.25
disc s_stone_light 1 -480.625 -234.395 8.25 0 -1 0
disc s_stone_light 1 -480.625 234.395 8.25 0 1 0
box s_stone_light -462.2468 -234.395 9.25 -444.8686 234.395 18.5
cylinder s_stone_light 1 -462.2468 -234.395 17.5 -462.2468 234.395 17.5
box s_stone_light -444.8686 -234.395 18.5 -435.826 234.395 27.75
cylinder s_stone_light 1 -444.8686 -234.395 26.75 -444.8686 234.395 26.75
/* the main corners of the dome */
name u_corner_type1 list
difference
difference
box s_stone_light 0 0 0 -99.7364 38.7564 654.75
list
cylinder s_stone_light 29.327 -99.7364 38.7564 127.2644 -99.7364
38.7564 257.7134
disc s_stone_light 29.327 -99.7364 38.7564 127.2644 0 0 -1
disc s_stone_light 29.327 -99.7364 38.7564 257.7134 0 0 1
cylinder s_stone_light 29.327 -99.7364 38.7564 385.2389 -99.7364
38.7564
any idea how can I convert to .pov? It looks like this file could be
converted perfectly in "1 to 1 scale" - just some converter to reorganize
syntactics of file...
Files are from page:
http://www.fbe.unsw.edu.au/exhibits/rayshade/church/
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Hi,
I tried it by myself one year ago with these old files from Nathan o'Brian.
It is extremely time consuming to do it by hand, which is what I tried.
Despite looking easy, I was only successful in small parts, because the csg
affords too much concentration.
The most important Rayshade scene description formate rules can be seen at
http://netghost.narod.ru/gff/graphics/summary/rayshade.htm.
There is no converter of .ray to .pov files except one, but IIRC this
utility only handles meshes (don't find the name).
If you find one, I would be glad to hear from you.
Norbert Kern
"Rafal 'Raf256' Maj" <spa### [at] raf256com> schrieb im Newsbeitrag
news:Xns94B1288D1CA22raf256com@203.29.75.35...
> Hi,
> some person asked me to do some tuning and re-rendering of an 3d scene.
>
> Scene looks quite like PovRAY, but it is in files called *.ray and the
> syntax is a bit different (simplifierd, like without barces etc), example
> file looks like:
>
>
>
> box s_stone_light -480.625 -234.395 0 -462.2468 234.395 9.25
> cylinder s_stone_light 1 -480.625 -234.395 8.25 -480.625 234.395 8.25
> disc s_stone_light 1 -480.625 -234.395 8.25 0 -1 0
> disc s_stone_light 1 -480.625 234.395 8.25 0 1 0
> box s_stone_light -462.2468 -234.395 9.25 -444.8686 234.395 18.5
> cylinder s_stone_light 1 -462.2468 -234.395 17.5 -462.2468 234.395 17.5
> box s_stone_light -444.8686 -234.395 18.5 -435.826 234.395 27.75
> cylinder s_stone_light 1 -444.8686 -234.395 26.75 -444.8686 234.395 26.75
>
>
> /* the main corners of the dome */
> name u_corner_type1 list
>
> difference
> difference
> box s_stone_light 0 0 0 -99.7364 38.7564 654.75
> list
> cylinder s_stone_light 29.327 -99.7364 38.7564 127.2644 -99.7364
> 38.7564 257.7134
> disc s_stone_light 29.327 -99.7364 38.7564 127.2644 0 0 -1
> disc s_stone_light 29.327 -99.7364 38.7564 257.7134 0 0 1
> cylinder s_stone_light 29.327 -99.7364 38.7564 385.2389 -99.7364
> 38.7564
>
>
> any idea how can I convert to .pov? It looks like this file could be
> converted perfectly in "1 to 1 scale" - just some converter to reorganize
> syntactics of file...
>
>
> Files are from page:
>
> http://www.fbe.unsw.edu.au/exhibits/rayshade/church/
>
>
>
>
>
> --
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics
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> Scene looks quite like PovRAY, but it is in files called *.ray and the
> syntax is a bit different (simplifierd, like without barces etc), example
> file looks like:
> box s_stone_light -480.625 -234.395 0 -462.2468 234.395 9.25
> cylinder s_stone_light 1 -480.625 -234.395 8.25 -480.625 234.395 8.25
> disc s_stone_light 1 -480.625 -234.395 8.25 0 -1 0
> disc s_stone_light 1 -480.625 234.395 8.25 0 1 0
> box s_stone_light -462.2468 -234.395 9.25 -444.8686 234.395 18.5
> cylinder s_stone_light 1 -462.2468 -234.395 17.5 -462.2468 234.395 17.5
> box s_stone_light -444.8686 -234.395 18.5 -435.826 234.395 27.75
> cylinder s_stone_light 1 -444.8686 -234.395 26.75 -444.8686 234.395 26.75
It is this model
http://astronomy.swin.edu.au/~pbourke/rendering/rayshade/
> any idea how can I convert to .pov? It looks like this file could be
> converted perfectly in "1 to 1 scale" - just some converter to reorganize
> syntactics of file...
COnverting to POVRay is non trivial but I was under the impression that
someone had already done it....sorry no clues as to who, you might try
contacting Nathan.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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nor### [at] t-onlinede news:405a931e$1@news.povray.org
> Hi,
> I tried it by myself one year ago with these old files from Nathan
> o'Brian. It is extremely time consuming to do it by hand, which is
> what I tried. Despite looking easy, I was only successful in small
> parts, because the csg affords too much concentration.
If You have some experience in that, I was thinking about writting a
converter. Assuming it would take about... 2 weeks of regular work, do YOu
think it is worth the effort? i.e.:
1) are there meany works in rayshade?
2) any chance that someone will buy this converter ;) ?
> The most important Rayshade scene description formate rules can be
> seen at http://netghost.narod.ru/gff/graphics/summary/rayshade.htm.
Thanks
> There is no converter of .ray to .pov files except one, but IIRC this
> utility only handles meshes (don't find the name).
> If you find one, I would be glad to hear from you.
> Norbert Kern
It looks like I could write one, but unfortunately I probably can not do it
totaly non-profit (out-of-free-time)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
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pdb### [at] swineduau news:pdb_NOSPAM-
A25398.19384319032004@news.povray.org
> It is this model
> http://astronomy.swin.edu.au/~pbourke/rendering/rayshade/
Yes.
I have to do some trivial modifications and re-render images (im helping a
friend in architects-school) like change colors etc... I think it would be
more easy to just modyfie *.ray files and render using RayShade... I'm
installing it now on my Linux... :)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
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