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> Scene looks quite like PovRAY, but it is in files called *.ray and the
> syntax is a bit different (simplifierd, like without barces etc), example
> file looks like:
> box s_stone_light -480.625 -234.395 0 -462.2468 234.395 9.25
> cylinder s_stone_light 1 -480.625 -234.395 8.25 -480.625 234.395 8.25
> disc s_stone_light 1 -480.625 -234.395 8.25 0 -1 0
> disc s_stone_light 1 -480.625 234.395 8.25 0 1 0
> box s_stone_light -462.2468 -234.395 9.25 -444.8686 234.395 18.5
> cylinder s_stone_light 1 -462.2468 -234.395 17.5 -462.2468 234.395 17.5
> box s_stone_light -444.8686 -234.395 18.5 -435.826 234.395 27.75
> cylinder s_stone_light 1 -444.8686 -234.395 26.75 -444.8686 234.395 26.75
It is this model
http://astronomy.swin.edu.au/~pbourke/rendering/rayshade/
> any idea how can I convert to .pov? It looks like this file could be
> converted perfectly in "1 to 1 scale" - just some converter to reorganize
> syntactics of file...
COnverting to POVRay is non trivial but I was under the impression that
someone had already done it....sorry no clues as to who, you might try
contacting Nathan.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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