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Hi,
some person asked me to do some tuning and re-rendering of an 3d scene.
Scene looks quite like PovRAY, but it is in files called *.ray and the
syntax is a bit different (simplifierd, like without barces etc), example
file looks like:
box s_stone_light -480.625 -234.395 0 -462.2468 234.395 9.25
cylinder s_stone_light 1 -480.625 -234.395 8.25 -480.625 234.395 8.25
disc s_stone_light 1 -480.625 -234.395 8.25 0 -1 0
disc s_stone_light 1 -480.625 234.395 8.25 0 1 0
box s_stone_light -462.2468 -234.395 9.25 -444.8686 234.395 18.5
cylinder s_stone_light 1 -462.2468 -234.395 17.5 -462.2468 234.395 17.5
box s_stone_light -444.8686 -234.395 18.5 -435.826 234.395 27.75
cylinder s_stone_light 1 -444.8686 -234.395 26.75 -444.8686 234.395 26.75
/* the main corners of the dome */
name u_corner_type1 list
difference
difference
box s_stone_light 0 0 0 -99.7364 38.7564 654.75
list
cylinder s_stone_light 29.327 -99.7364 38.7564 127.2644 -99.7364
38.7564 257.7134
disc s_stone_light 29.327 -99.7364 38.7564 127.2644 0 0 -1
disc s_stone_light 29.327 -99.7364 38.7564 257.7134 0 0 1
cylinder s_stone_light 29.327 -99.7364 38.7564 385.2389 -99.7364
38.7564
any idea how can I convert to .pov? It looks like this file could be
converted perfectly in "1 to 1 scale" - just some converter to reorganize
syntactics of file...
Files are from page:
http://www.fbe.unsw.edu.au/exhibits/rayshade/church/
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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