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How can I import a .max file into .pov?
Or how can I export from Max into some format that pov can read, or that
can be easly importend to Pov ?
I need only mesh shapes (but having some textures and/or light info
wouldn't hurt).
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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In article <Xns### [at] 204 213 191 226>,
"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote:
> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that
> can be easly importend to Pov ?
>
> I need only mesh shapes (but having some textures and/or light info
> wouldn't hurt).
You export into something a converter program (see povray.org links
page) can read, and convert it into a POV mesh.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote in message
news:Xns### [at] 204 213 191 226...
> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that
> can be easly importend to Pov ?
>
> I need only mesh shapes (but having some textures and/or light info
> wouldn't hurt).
>
You can export directly to VRML97, this will keep shapes, uv mapping, lights
an camera, and some animation. Well, I don't know a converter which can
convert this kind of VRML to POV.
There are links to free converters to some good formats (like wavefront .obj
or directx, which can keep triangles and quads, uv mapping, directx can
contain animation and some basic bones-skin, etc. - .3ds is somewhat old) at
http://www.maxplugins.de/ , http://www.habware.at/duck4.htm , then you can
convert to POV with 3dWin ( http://www.tb-software.com/ ) or something.
Usually, you can convert meshes, UV mapping and some basic colors, the rest
of work need to be done with POV.
The only important thing is a number of decimals, if this is too small,
meshes and especially UV-mapping can be distorted, or in other hand, POV
file can be much larger with many decimals.
Anto
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I remember someone recently (a week or two ago) posted at the images group
here, telling something about a max script that results in a POV-Ray mesh2
... directly useable in POV-Ray.. Oh, here it is:
http://news.povray.org/povray.binaries.images/32545/?ttop=32708&toff=50
IF I ever get 3dsmax up and running, I'd be interested in this, too.
Regards,
Hugo
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Rafal 'Raf256' Maj wrote:
> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that
> can be easly importend to Pov ?
>
> I need only mesh shapes (but having some textures and/or light info
> wouldn't hurt).
>
>
>
I do not have Max but you can export your model into 3DS or OBJ and use
PoseRay to convert it to POV-Ray.
You can get PoseRay at http://user.txcyber.com/~sgalls/
good luck,
FlyerX
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..and it does a bl**dy good job too :)
/Stefan
"FlyerX" <fly### [at] excite com> wrote in message
news:3f340754@news.povray.org...
> Rafal 'Raf256' Maj wrote:
> > How can I import a .max file into .pov?
> > Or how can I export from Max into some format that pov can read, or that
> > can be easly importend to Pov ?
> >
> > I need only mesh shapes (but having some textures and/or light info
> > wouldn't hurt).
> >
> >
> >
> I do not have Max but you can export your model into 3DS or OBJ and use
> PoseRay to convert it to POV-Ray.
>
> You can get PoseRay at http://user.txcyber.com/~sgalls/
>
> good luck,
>
> FlyerX
>
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