POV-Ray : Newsgroups : povray.general : POV-Tree 1.5 Server Time
16 Nov 2024 01:19:38 EST (-0500)
  POV-Tree 1.5 (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: Gena
Subject: POV-Tree 1.5
Date: 3 May 2004 18:13:01
Message: <4096c3ed$1@news.povray.org>
Final version of POV-Tree 1.5 is available here:

http://home.covad.net/~gobukhov/povtree.html

You can also find there screenshots:

http://home.covad.net/~gobukhov/screenshots.html

and small tutorial 'Making Leaves':

http://home.covad.net/~gobukhov/tutorial.html

Please let me know if you will find out any
problem.

Gena.


Post a reply to this message

From: peeeto
Subject: Re: POV-Tree 1.5
Date: 4 May 2004 15:52:34
Message: <4097f482$1@news.povray.org>
awesome, Gena!  thanks for all your hard work!

-- 

"Gena" <gen### [at] yahoocom> wrote in message
news:4096c3ed$1@news.povray.org...
> Final version of POV-Tree 1.5 is available here:
>
> http://home.covad.net/~gobukhov/povtree.html
>
> You can also find there screenshots:
>
> http://home.covad.net/~gobukhov/screenshots.html
>
> and small tutorial 'Making Leaves':
>
> http://home.covad.net/~gobukhov/tutorial.html
>
> Please let me know if you will find out any
> problem.
>
> Gena.
>


Post a reply to this message

From: Shay
Subject: Re: POV-Tree 1.5
Date: 4 May 2004 16:21:15
Message: <4097fb3b$1@news.povray.org>
"Gena" <gen### [at] yahoocom> wrote in message
news:4096c3ed$1@news.povray.org...
| Final version of POV-Tree 1.5 is available here:
|
| http://home.covad.net/~gobukhov/povtree.html
|

That is incredible!

 -Shay


Post a reply to this message

From: cubicon
Subject: Re: POV-Tree 1.5
Date: 6 May 2004 10:10:01
Message: <web.409a4646dd441b42492024a10@news.povray.org>
I downloaded the program, but I haven't had time to check it out yet.
I have used an earlier version, they were great! Thanks a lot!
The mesh editor was really useful.
It always amazes me how important arrangement of objects are, even if
something is technically very well modelled, it will still look
strange/unnatural if the objects are not arranged in the right manner.


Post a reply to this message

From: espri128
Subject: Re: POV-Tree 1.5
Date: 6 May 2004 16:30:35
Message: <409AA117.6040501@web.de>
Hi Gena,

it's a great tool - like every time.  But i have a little question to 
the community : how can i create flowers with POV-Tree ?

... I can here the answer: you need another tool ! ...


thx
	espri128

Gena schrieb:
> Final version of POV-Tree 1.5 is available here:
> 
> http://home.covad.net/~gobukhov/povtree.html
> 
> You can also find there screenshots:
> 
> http://home.covad.net/~gobukhov/screenshots.html
> 
> and small tutorial 'Making Leaves':
> 
> http://home.covad.net/~gobukhov/tutorial.html
> 
> Please let me know if you will find out any
> problem.
> 
> Gena.
>


Post a reply to this message

From: Gena
Subject: Re: POV-Tree 1.5
Date: 6 May 2004 23:49:44
Message: <409b0758$1@news.povray.org>
> it's a great tool - like every time.  

Thank you!

But i have a little question to
> the community : how can i create flowers with POV-Tree ?
> 
> ... I can here the answer: you need another tool ! ...

You are reading my mind :) Just today I was thinking how
to improve Blossom support in POV-Tree. Right now the choice
is limited by the predefined set of blossom types. As with
leaves the most natural looking blossoms are height_field
ones. You can find out the declaration of such blossom/flower
in TOMLEAF.inc file from TOMTREE package. Also you can check
out my tutorial about making height field leaves:

http://home.covad.net/~gobukhov/tutorial.html

it's also valid for height field flowers.

Mesh blossom is not so realistic in closup scenes.

I'm planning to improve Blossom support in the future.
It will use the same approach as UV mapped leaves (see
the same tutorial). The flower will be just composed
from several UV mapped leaves/petals. Also such values
as number of petals, angle etc. will be adjustable.

When it will be implemented you will be able to save
such flower as include file and then just reuse the
mesh flower declared in that file in your scene as you
can do right now with UV mapped leaves.

Gena.


Post a reply to this message

From: Gena
Subject: Re: POV-Tree 1.5
Date: 6 May 2004 23:57:04
Message: <409b0910$1@news.povray.org>
> I downloaded the program, but I haven't had time to check it out yet.
> I have used an earlier version, they were great! Thanks a lot!

Thank you! New version differs from the previous one very much.
Hopefully it became more convinient :)

The idea with short term POV-Ray competitions conducted by
Paul Bourke forced me to think about POV-Tree competition.
I mean competition for the best image prepared with POV-Tree
and rendered in POV-Ray. I think I could even provide a prize
for the first place winner... something like wireless
keyborad/mouse :)

Gena.


Post a reply to this message

From: stephen parkinson
Subject: Re: POV-Tree 1.5
Date: 9 May 2004 10:45:23
Message: <409e4403$1@news.povray.org>
Gena wrote:
> Final version of POV-Tree 1.5 is available here:
> 
> http://home.covad.net/~gobukhov/povtree.html
> 
> You can also find there screenshots:
> 
> http://home.covad.net/~gobukhov/screenshots.html
> 
> and small tutorial 'Making Leaves':
> 
> http://home.covad.net/~gobukhov/tutorial.html
> 
> Please let me know if you will find out any
> problem.
> 
> Gena.
> 

any ideas how to do a tree that have grown to have branches budding from 
where its been lopped/trimmed

say trunk 12", main branches 6" and some stuff has been lopped
back to say 3"
after a few years it springs 2" or 3" branches from just below the chop
point

cherry tree seem to be a favourite target for some reason

stephen


Post a reply to this message

From: Patrick Elliott
Subject: Re: POV-Tree 1.5
Date: 9 May 2004 16:01:11
Message: <MPG.1b083bd4e4725fba989a33@news.povray.org>
In article <409e4403$1@news.povray.org>, ste### [at] zmemw16demoncouk 
says...
> Gena wrote:
> > Final version of POV-Tree 1.5 is available here:
> > 
> > http://home.covad.net/~gobukhov/povtree.html
> > 
> > You can also find there screenshots:
> > 
> > http://home.covad.net/~gobukhov/screenshots.html
> > 
> > and small tutorial 'Making Leaves':
> > 
> > http://home.covad.net/~gobukhov/tutorial.html
> > 
> > Please let me know if you will find out any
> > problem.
> > 
> > Gena.
> > 
> 
> any ideas how to do a tree that have grown to have branches budding from 
> where its been lopped/trimmed
> 
> say trunk 12", main branches 6" and some stuff has been lopped
> back to say 3"
> after a few years it springs 2" or 3" branches from just below the chop
> point
> 
> cherry tree seem to be a favourite target for some reason
> 
> stephen
> 
Hmm.. Good question. For a scene requiring a close up view, such cut or 
even naturally broken off places would add greatly to the realism. You 
don't generally see many trees, even in the wild, that don't have such 
things.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


Post a reply to this message

From: Alain
Subject: Re: POV-Tree 1.5
Date: 9 May 2004 17:13:42
Message: <409e9f06$1@news.povray.org>
Patrick Elliott nous apporta ses lumieres ainsi en ce 2004/05/09 16:00... :

>In article <409e4403$1@news.povray.org>, ste### [at] zmemw16demoncouk 
>says...
>  
>
>>Gena wrote:
>>    
>>
>>>Final version of POV-Tree 1.5 is available here:
>>>
>>>http://home.covad.net/~gobukhov/povtree.html
>>>
>>>You can also find there screenshots:
>>>
>>>http://home.covad.net/~gobukhov/screenshots.html
>>>
>>>and small tutorial 'Making Leaves':
>>>
>>>http://home.covad.net/~gobukhov/tutorial.html
>>>
>>>Please let me know if you will find out any
>>>problem.
>>>
>>>Gena.
>>>
>>>      
>>>
>>any ideas how to do a tree that have grown to have branches budding from 
>>where its been lopped/trimmed
>>
>>say trunk 12", main branches 6" and some stuff has been lopped
>>back to say 3"
>>after a few years it springs 2" or 3" branches from just below the chop
>>point
>>
>>cherry tree seem to be a favourite target for some reason
>>
>>stephen
>>
>>    
>>
>Hmm.. Good question. For a scene requiring a close up view, such cut or 
>even naturally broken off places would add greatly to the realism. You 
>don't generally see many trees, even in the wild, that don't have such 
>things.
>
>  
>
You need to set a point where a branche get stoped, go back a little, 
then start generating new branches skiping 1 or 2 nodes. Chop the 
interupted branche with an angle to simulate a broken one.

Alain


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.