POV-Ray : Newsgroups : povray.general : POV in optics Server Time
16 Nov 2024 07:15:28 EST (-0500)
  POV in optics (Message 1 to 4 of 4)  
From: Gianluca Massaccesi
Subject: POV in optics
Date: 2 Mar 2004 11:41:53
Message: <4044b951@news.povray.org>
Do you think POV can be used to model optic phenomena?
In detail I would like to model a light guide: giving the geometri of the
glass guide, and the source at one end I would like to measure the light
energy emetted at the second end.
Do you think it is possible to obtain the value of the energy escaping or
hitting a surface?

Thank you for your help


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From: JC (Exether)
Subject: Re: POV in optics
Date: 2 Mar 2004 13:49:03
Message: <4044d71f@news.povray.org>
Gianluca Massaccesi wrote:

> Do you think POV can be used to model optic phenomena?
> In detail I would like to model a light guide: giving the geometri of the
> glass guide, and the source at one end I would like to measure the light
> energy emetted at the second end.
> Do you think it is possible to obtain the value of the energy escaping or
> hitting a surface?
> 
> Thank you for your help

Unfortunately POV-Ray is not designed for physics simulation, it rather 
tries to provide funtionalities that allow artists to make things LOOK 
LIKE real. So you won't be able to do what you want.

JC

-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: Warp
Subject: Re: POV in optics
Date: 2 Mar 2004 16:33:46
Message: <4044fdba@news.povray.org>
"JC (Exether)" <no### [at] spamfr> wrote:
> Unfortunately POV-Ray is not designed for physics simulation, it rather 
> tries to provide funtionalities that allow artists to make things LOOK 
> LIKE real. So you won't be able to do what you want.

  Actually POV-Ray does many things much more physically accurately than
most scanline renderers. For example sharp reflections are usually quite
inaccurate in scanline-renderers, but physically very accurate in POV-Ray
(same goes for refraction, except for dispersion effects). Photon mapping
is also quite accurate (at least if you shot lots of photons).

  The easiest way of getting an image to look like real is to simulate
reality as far as possible, and that's what POV-Ray often does.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Christopher James Huff
Subject: Re: POV in optics
Date: 3 Mar 2004 16:56:04
Message: <cjameshuff-8FA525.16570503032004@news.povray.org>
In article <4044fdba@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   The easiest way of getting an image to look like real is to simulate
> reality as far as possible, and that's what POV-Ray often does.

Right, but it does take a lot of shortcuts, and a lot of unrealistic 
features...you have to know how to set up a realistic scene. Also, the 
end result is a nice-looking image, while in optics simulations you 
might want data like angle of incidence for an individual ray, total 
incident energy on an area of surface, light path length, etc.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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