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"JC (Exether)" <no### [at] spamfr> wrote:
> Unfortunately POV-Ray is not designed for physics simulation, it rather
> tries to provide funtionalities that allow artists to make things LOOK
> LIKE real. So you won't be able to do what you want.
Actually POV-Ray does many things much more physically accurately than
most scanline renderers. For example sharp reflections are usually quite
inaccurate in scanline-renderers, but physically very accurate in POV-Ray
(same goes for refraction, except for dispersion effects). Photon mapping
is also quite accurate (at least if you shot lots of photons).
The easiest way of getting an image to look like real is to simulate
reality as far as possible, and that's what POV-Ray often does.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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