POV-Ray : Newsgroups : povray.general : Using 3dSMax in Pov Server Time
5 Nov 2024 03:16:40 EST (-0500)
  Using 3dSMax in Pov (Message 1 to 6 of 6)  
From: Rafal 'Raf256' Maj
Subject: Using 3dSMax in Pov
Date: 7 Aug 2003 10:59:10
Message: <Xns93D0ACB91300Braf256com@204.213.191.226>
How can I import a .max file into .pov?
Or how can I export from Max into some format that pov can read, or that 
can be easly importend to Pov ?

I need only mesh shapes (but having some textures and/or light info 
wouldn't hurt).



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Christopher James Huff
Subject: Re: Using 3dSMax in Pov
Date: 7 Aug 2003 11:25:23
Message: <cjameshuff-229D8A.10235707082003@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:

> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that 
> can be easly importend to Pov ?
> 
> I need only mesh shapes (but having some textures and/or light info 
> wouldn't hurt).

You export into something a converter program (see povray.org links 
page) can read, and convert it into a POV mesh.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

From: Anto Matkovic
Subject: Re: Using 3dSMax in Pov
Date: 7 Aug 2003 20:51:07
Message: <3f32f3fb@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that
> can be easly importend to Pov ?
>
> I need only mesh shapes (but having some textures and/or light info
> wouldn't hurt).
>

You can export directly to VRML97, this will keep shapes, uv mapping, lights
an camera, and some animation. Well, I don't know a converter which can
convert this kind of VRML to POV.
There are links to free converters to some good formats (like wavefront .obj
or directx, which can keep triangles and quads, uv mapping, directx can
contain animation and some basic bones-skin, etc. - .3ds is somewhat old) at
http://www.maxplugins.de/ , http://www.habware.at/duck4.htm , then you can
convert to POV with 3dWin ( http://www.tb-software.com/ ) or something.
Usually, you can convert meshes, UV mapping and some basic colors, the rest
of work need to be done with POV.
The only important thing is a number of decimals, if this is too small,
meshes and especially UV-mapping can be distorted, or in other hand, POV
file can be much larger with many decimals.

Anto


Post a reply to this message

From: Hugo Asm
Subject: Re: Using 3dSMax in Pov
Date: 8 Aug 2003 06:00:31
Message: <3f3374bf$1@news.povray.org>
I remember someone recently (a week or two ago) posted at the images group
here, telling something about a max script that results in a POV-Ray mesh2
... directly useable in POV-Ray.. Oh, here it is:

http://news.povray.org/povray.binaries.images/32545/?ttop=32708&toff=50

IF I ever get 3dsmax up and running, I'd be interested in this, too.

Regards,
Hugo


Post a reply to this message

From: FlyerX
Subject: Re: Using 3dSMax in Pov
Date: 8 Aug 2003 16:25:56
Message: <3f340754@news.povray.org>
Rafal 'Raf256' Maj wrote:
> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that 
> can be easly importend to Pov ?
> 
> I need only mesh shapes (but having some textures and/or light info 
> wouldn't hurt).
> 
> 
> 
I do not have Max but you can export your model into 3DS or OBJ and use 
PoseRay to convert it to POV-Ray.

You can get PoseRay at http://user.txcyber.com/~sgalls/

good luck,

FlyerX


Post a reply to this message

From: Stefan Persson
Subject: Re: Using 3dSMax in Pov
Date: 8 Aug 2003 19:51:12
Message: <3f343770$1@news.povray.org>
..and it does a bl**dy good job too :)

/Stefan

"FlyerX" <fly### [at] excitecom> wrote in message
news:3f340754@news.povray.org...
> Rafal 'Raf256' Maj wrote:
> > How can I import a .max file into .pov?
> > Or how can I export from Max into some format that pov can read, or that
> > can be easly importend to Pov ?
> >
> > I need only mesh shapes (but having some textures and/or light info
> > wouldn't hurt).
> >
> >
> >
> I do not have Max but you can export your model into 3DS or OBJ and use
> PoseRay to convert it to POV-Ray.
>
> You can get PoseRay at http://user.txcyber.com/~sgalls/
>
> good luck,
>
> FlyerX
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.