POV-Ray : Newsgroups : povray.general : POV-Ray vs. VRML coordinate axes Server Time
6 Nov 2024 22:15:39 EST (-0500)
  POV-Ray vs. VRML coordinate axes (Message 1 to 3 of 3)  
From: Marc M  Adkins
Subject: POV-Ray vs. VRML coordinate axes
Date: 16 Jun 2002 02:27:29
Message: <3d0c2fd1$1@news.povray.org>
I'm generating POV-Ray and VRML from the same source.  I've read the
language specification for both, and they would seem to have the same
coordinate axes.  But when I view them, the x-axis is always reversed.  Has
anyone else seen this?  It's making me crazy (well, more than normal).  I
don't want to "fix" it if there's something I'm doing wrong.

Marc M. Adkins


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From: Marc M  Adkins
Subject: Re: POV-Ray vs. VRML coordinate axes
Date: 16 Jun 2002 02:48:24
Message: <3d0c34b8@news.povray.org>
I have probably answered my own question. I found a VRML tutorial that
indicates that it is a right-handed coordinate system (I must have misread
the documentation). The "quick fix" is probably to change the handedness of
the POV system using the camera { right mechanism. VRML doesn't seem to
provide a similar fix...unfortunately...I find the left-handed system more
intuitive.

mma

"Marc M. Adkins" <POV### [at] Doorwaysorg> wrote in message
news:3d0c2fd1$1@news.povray.org...
> I'm generating POV-Ray and VRML from the same source.  I've read the
> language specification for both, and they would seem to have the same
> coordinate axes.  But when I view them, the x-axis is always reversed.
Has
> anyone else seen this?  It's making me crazy (well, more than normal).  I
> don't want to "fix" it if there's something I'm doing wrong.
>
> Marc M. Adkins
>
>
>


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From: Simon Adameit
Subject: Re: POV-Ray vs. VRML coordinate axes
Date: 16 Jun 2002 03:44:12
Message: <3d0c41cc@news.povray.org>
You can probably also fix this with rotating and scaling, you can also scale
negative to reverse an axis.


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