I'm generating POV-Ray and VRML from the same source. I've read the
language specification for both, and they would seem to have the same
coordinate axes. But when I view them, the x-axis is always reversed. Has
anyone else seen this? It's making me crazy (well, more than normal). I
don't want to "fix" it if there's something I'm doing wrong.
Marc M. Adkins
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