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19 Nov 2024 05:22:44 EST (-0500)
  Lights, Refraction and Photons (Message 1 to 8 of 8)  
From: Dave Bates
Subject: Lights, Refraction and Photons
Date: 16 May 2002 16:06:32
Message: <3ce41148$1@news.povray.org>
Hello everyone,
     I've been working with Photons, IOR values and lights.

    I have an adaptive light that is set to a location of <2, .5, 0>

    I want this to look through a sphere I have sitting at Origin, but the
light seems to point Straight down..
    do I have to use parallel lights to get this to work, or spot lights?

Thanks
D


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From: Harold Baize
Subject: Re: Lights, Refraction and Photons
Date: 16 May 2002 17:29:30
Message: <3ce424ba$1@news.povray.org>
Not that I know much about these things, but I'm
doing something similar right now (see Old paperweights
in p.b.i).

What is your sphere's radius?  The light is slightly above
and to the right of origin. What photon effects are you
expecting and where? Not sure what is or isn't
working. Maybe you can post most of the script so we
can check it out.

Harold

"Dave Bates" <dab### [at] msncom> wrote in message
news:3ce41148$1@news.povray.org...
> Hello everyone,
>      I've been working with Photons, IOR values and lights.
>
>     I have an adaptive light that is set to a location of <2, .5, 0>
>
>     I want this to look through a sphere I have sitting at Origin, but the
> light seems to point Straight down..
>     do I have to use parallel lights to get this to work, or spot lights?
>
> Thanks
> D
>
>
>
>


Post a reply to this message

From: Dave Bates
Subject: Re: Lights, Refraction and Photons
Date: 16 May 2002 17:49:49
Message: <3ce4297d$1@news.povray.org>
Thanks for the response Harold.

I did see your Image, and it was amazing..
Basically I'm trying to Understand Photons, IOR and such... I want to get a
light to shine through the Glass Orb I made, and Refract on the the Plane to
the other side..
I have turned on photons, so I could see what those really do.. basically
I've read and now I'm playing..

Here is the orb Script:
sphere {
    0, 2
    texture {
        pigment { RedClear } //For now, will be glass later
        finish { F_Glass5 }
    }
    interior { ior 1.76 }
    translate y*1
    photons {
        target
        reflection on
        refraction on
        collect off
    }
}

Basic stuff really.. If you want I can mail you the "Test" photo..
"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3ce424ba$1@news.povray.org...
> Not that I know much about these things, but I'm
> doing something similar right now (see Old paperweights
> in p.b.i).
>
> What is your sphere's radius?  The light is slightly above
> and to the right of origin. What photon effects are you
> expecting and where? Not sure what is or isn't
> working. Maybe you can post most of the script so we
> can check it out.
>
> Harold
>
> "Dave Bates" <dab### [at] msncom> wrote in message
> news:3ce41148$1@news.povray.org...
> > Hello everyone,
> >      I've been working with Photons, IOR values and lights.
> >
> >     I have an adaptive light that is set to a location of <2, .5, 0>
> >
> >     I want this to look through a sphere I have sitting at Origin, but
the
> > light seems to point Straight down..
> >     do I have to use parallel lights to get this to work, or spot
lights?
> >
> > Thanks
> > D
> >
> >
> >
> >
>
>


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From: Alastair Murray
Subject: Re: Lights, Refraction and Photons
Date: 16 May 2002 18:03:24
Message: <3ce42cac$1@news.povray.org>
Do you have a line like:
global_settings { photons { count 50000 } }

There are other ways of doing it, and obviously the count value needs to be
adjusted to suit.  But you need something in the global_settings to turn
photons on.


"Dave Bates" <dab### [at] msncom> wrote in message
news:3ce4297d$1@news.povray.org...
> Thanks for the response Harold.
>
> I did see your Image, and it was amazing..
> Basically I'm trying to Understand Photons, IOR and such... I want to get
a
> light to shine through the Glass Orb I made, and Refract on the the Plane
to
> the other side..
> I have turned on photons, so I could see what those really do.. basically
> I've read and now I'm playing..
>
> Here is the orb Script:
> sphere {
>     0, 2
>     texture {
>         pigment { RedClear } //For now, will be glass later
>         finish { F_Glass5 }
>     }
>     interior { ior 1.76 }
>     translate y*1
>     photons {
>         target
>         reflection on
>         refraction on
>         collect off
>     }
> }
>
> Basic stuff really.. If you want I can mail you the "Test" photo..
> "Harold Baize" <bai### [at] itsaucsfedu> wrote in message
> news:3ce424ba$1@news.povray.org...
> > Not that I know much about these things, but I'm
> > doing something similar right now (see Old paperweights
> > in p.b.i).
> >
> > What is your sphere's radius?  The light is slightly above
> > and to the right of origin. What photon effects are you
> > expecting and where? Not sure what is or isn't
> > working. Maybe you can post most of the script so we
> > can check it out.
> >
> > Harold
> >
> > "Dave Bates" <dab### [at] msncom> wrote in message
> > news:3ce41148$1@news.povray.org...
> > > Hello everyone,
> > >      I've been working with Photons, IOR values and lights.
> > >
> > >     I have an adaptive light that is set to a location of <2, .5, 0>
> > >
> > >     I want this to look through a sphere I have sitting at Origin, but
> the
> > > light seems to point Straight down..
> > >     do I have to use parallel lights to get this to work, or spot
> lights?
> > >
> > > Thanks
> > > D
> > >
> > >
> > >
> > >
> >
> >
>
>


Post a reply to this message

From: Dave Bates
Subject: Re: Lights, Refraction and Photons
Date: 16 May 2002 18:05:33
Message: <3ce42d2d$1@news.povray.org>
global_settings {
  photons {
    spacing 0.05
    autostop 0
    jitter 0
  }
}

Don't have a count.. yet..
"Alastair Murray" <ala### [at] hotmailcom> wrote in message
news:3ce42cac$1@news.povray.org...
> Do you have a line like:
> global_settings { photons { count 50000 } }
>
> There are other ways of doing it, and obviously the count value needs to
be
> adjusted to suit.  But you need something in the global_settings to turn
> photons on.
>
>
> "Dave Bates" <dab### [at] msncom> wrote in message
> news:3ce4297d$1@news.povray.org...
> > Thanks for the response Harold.
> >
> > I did see your Image, and it was amazing..
> > Basically I'm trying to Understand Photons, IOR and such... I want to
get
> a
> > light to shine through the Glass Orb I made, and Refract on the the
Plane
> to
> > the other side..
> > I have turned on photons, so I could see what those really do..
basically
> > I've read and now I'm playing..
> >
> > Here is the orb Script:
> > sphere {
> >     0, 2
> >     texture {
> >         pigment { RedClear } //For now, will be glass later
> >         finish { F_Glass5 }
> >     }
> >     interior { ior 1.76 }
> >     translate y*1
> >     photons {
> >         target
> >         reflection on
> >         refraction on
> >         collect off
> >     }
> > }
> >
> > Basic stuff really.. If you want I can mail you the "Test" photo..
> > "Harold Baize" <bai### [at] itsaucsfedu> wrote in message
> > news:3ce424ba$1@news.povray.org...
> > > Not that I know much about these things, but I'm
> > > doing something similar right now (see Old paperweights
> > > in p.b.i).
> > >
> > > What is your sphere's radius?  The light is slightly above
> > > and to the right of origin. What photon effects are you
> > > expecting and where? Not sure what is or isn't
> > > working. Maybe you can post most of the script so we
> > > can check it out.
> > >
> > > Harold
> > >
> > > "Dave Bates" <dab### [at] msncom> wrote in message
> > > news:3ce41148$1@news.povray.org...
> > > > Hello everyone,
> > > >      I've been working with Photons, IOR values and lights.
> > > >
> > > >     I have an adaptive light that is set to a location of <2, .5, 0>
> > > >
> > > >     I want this to look through a sphere I have sitting at Origin,
but
> > the
> > > > light seems to point Straight down..
> > > >     do I have to use parallel lights to get this to work, or spot
> > lights?
> > > >
> > > > Thanks
> > > > D
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>


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From: bob h
Subject: Re: Lights, Refraction and Photons
Date: 17 May 2002 11:10:58
Message: <3ce51d82@news.povray.org>
Check on the following I tried with your sphere:


global_settings {
        photons {
                spacing 0.02
        }
}

camera {
        location <0,2,-6>
        look_at 0
}

plane {y,-2 pigment {rgb 1}}

sphere {
    0, 2
    texture {
        pigment { color red 1 filter 1 }
        finish { ambient 0 diffuse 0
                reflection {0.1,0.3 fresnel}
                 }
    }
    interior { ior 1.76 }
    translate y
    photons {
        target
        reflection on
        refraction on
        collect on
    }
}

light_source {0,1.5
        area_light -<1,0,2>,<1,0,2>,4,6
        adaptive 1 jitter
        translate <3,2,0>/3
 photons {
        reflection on
        refraction on
        area_light
        }
}

I replied to povray.newusers before finding you also posted here, asking
whether this involved area_light.

bob h


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From: Dave Bates
Subject: Re: Lights, Refraction and Photons
Date: 17 May 2002 13:36:12
Message: <3ce53f8c@news.povray.org>
Wow.. that's pretty cool..

I think Pretty much get Photons now.. but my question is.. is it better to
use the spacing or to use the count..
I used count in a new version I did.. and it looks good.. but my next
question is.. Does that limit the photon effect..


"bob h" <omn### [at] charternet> wrote in message
news:3ce51d82@news.povray.org...
> Check on the following I tried with your sphere:
>
>
> global_settings {
>         photons {
>                 spacing 0.02
>         }
> }
>
> camera {
>         location <0,2,-6>
>         look_at 0
> }
>
> plane {y,-2 pigment {rgb 1}}
>
> sphere {
>     0, 2
>     texture {
>         pigment { color red 1 filter 1 }
>         finish { ambient 0 diffuse 0
>                 reflection {0.1,0.3 fresnel}
>                  }
>     }
>     interior { ior 1.76 }
>     translate y
>     photons {
>         target
>         reflection on
>         refraction on
>         collect on
>     }
> }
>
> light_source {0,1.5
>         area_light -<1,0,2>,<1,0,2>,4,6
>         adaptive 1 jitter
>         translate <3,2,0>/3
>  photons {
>         reflection on
>         refraction on
>         area_light
>         }
> }
>
> I replied to povray.newusers before finding you also posted here, asking
> whether this involved area_light.
>
> bob h
>
>
>


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From: Nathan Kopp
Subject: Re: Lights, Refraction and Photons
Date: 17 May 2002 18:23:53
Message: <3ce582f9$1@news.povray.org>
"Dave Bates" <dab### [at] msncom> wrote...
> Wow.. that's pretty cool..
>
> I think Pretty much get Photons now.. but my question is.. is it better to
> use the spacing or to use the count..
> I used count in a new version I did.. and it looks good.. but my next
> question is.. Does that limit the photon effect..

"count" is an easy way to have POV estimate the spacing for you.  For most
users, "count" will work great.  However, we kept "spacing" because it
provides a bit more control for the power users.

-Nathan


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