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Check on the following I tried with your sphere:
global_settings {
photons {
spacing 0.02
}
}
camera {
location <0,2,-6>
look_at 0
}
plane {y,-2 pigment {rgb 1}}
sphere {
0, 2
texture {
pigment { color red 1 filter 1 }
finish { ambient 0 diffuse 0
reflection {0.1,0.3 fresnel}
}
}
interior { ior 1.76 }
translate y
photons {
target
reflection on
refraction on
collect on
}
}
light_source {0,1.5
area_light -<1,0,2>,<1,0,2>,4,6
adaptive 1 jitter
translate <3,2,0>/3
photons {
reflection on
refraction on
area_light
}
}
I replied to povray.newusers before finding you also posted here, asking
whether this involved area_light.
bob h
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