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How can I make a translucent material? I have a plastic piece I'm trying to
model. When I look at it with a light behind it I can see the light shine
through but I can't discern any shapes or such.
Any hints?
Corey
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> How can I make a translucent material? I have a plastic piece I'm trying
to
> model. When I look at it with a light behind it I can see the light shine
> through but I can't discern any shapes or such.
I just posted a reply in the binaries group where I said you could try
subsurface scattering. Please remember, for this to work your model will
need to have a realistic, solid thickness. Then you can open this solid
inside with the "hollow" keyword and apply media as texture.
Btw, don't start off with a lot of media intervals ... Zeger's code (that
you will find by reading my other post) has 50 intervals but try 5 or 10 for
a major speedup.
Regards,
Hugo
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"Corey Woodworth" <cdw### [at] mpinetnet> wrote in message
news:3c8eb7ff$1@news.povray.org...
> How can I make a translucent material? I have a plastic piece I'm trying
to
> model. When I look at it with a light behind it I can see the light shine
> through but I can't discern any shapes or such.
I think double_illuminate (I think it's a 3.5 feature) would work, but if it
dosen't work, don't blame me.
RAY
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Hugo <hua### [at] post3teledk> wrote:
> apply media as texture.
I don't think that's possible.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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On 13 Mar 2002 10:53:52 -0500, Warp <war### [at] tagpovrayorg> wrote:
> > apply media as texture.
>
> I don't think that's possible.
apply Media as texture
that's possible ;-)
ABX
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In article <3c8eb7ff$1@news.povray.org>,
"Corey Woodworth" <cdw### [at] mpinetnet> wrote:
> How can I make a translucent material? I have a plastic piece I'm trying to
> model. When I look at it with a light behind it I can see the light shine
> through but I can't discern any shapes or such.
The typical way of doing this is to use scattering media that is dense
enough to obscure what's behind it. You might also want to blur the
texture using the averaged textures trick...it would get pretty slow
though. If your object is a thin sheet, just using the double_illuminate
flag might work...that makes a light source illuminate both sides of a
surface.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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"RAY" <PCH### [at] yahoocom> wrote in message
news:3c8f55de@news.povray.org...
>
> "Corey Woodworth" <cdw### [at] mpinetnet> wrote in message
> news:3c8eb7ff$1@news.povray.org...
> > How can I make a translucent material? I have a plastic piece I'm trying
> to
> > model. When I look at it with a light behind it I can see the light
shine
> > through but I can't discern any shapes or such.
> I think double_illuminate (I think it's a 3.5 feature) would work, but if
it
> dosen't work, don't blame me.
Ok, I'll check into it. thanks.
> RAY
>
>
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