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> How can I make a translucent material? I have a plastic piece I'm trying
to
> model. When I look at it with a light behind it I can see the light shine
> through but I can't discern any shapes or such.
I just posted a reply in the binaries group where I said you could try
subsurface scattering. Please remember, for this to work your model will
need to have a realistic, solid thickness. Then you can open this solid
inside with the "hollow" keyword and apply media as texture.
Btw, don't start off with a lot of media intervals ... Zeger's code (that
you will find by reading my other post) has 50 intervals but try 5 or 10 for
a major speedup.
Regards,
Hugo
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