POV-Ray : Newsgroups : povray.general : Translucent materials : Re: Translucent materials Server Time
19 Nov 2024 11:26:30 EST (-0500)
  Re: Translucent materials  
From: Christopher James Huff
Date: 13 Mar 2002 11:32:50
Message: <chrishuff-152B55.11322713032002@netplex.aussie.org>
In article <3c8eb7ff$1@news.povray.org>,
 "Corey Woodworth" <cdw### [at] mpinetnet> wrote:

> How can I make a translucent material? I have a plastic piece I'm trying to
> model. When I look at it with a light behind it I can see the light shine
> through but I can't discern any shapes or such.

The typical way of doing this is to use scattering media that is dense 
enough to obscure what's behind it. You might also want to blur the 
texture using the averaged textures trick...it would get pretty slow 
though. If your object is a thin sheet, just using the double_illuminate 
flag might work...that makes a light source illuminate both sides of a 
surface.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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