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On Sun, 10 Mar 2002 03:05:58 -0500, cinder <cin### [at] yahoocom>
wrote:
>a while ago a question about collision detection was made
>although im not a good pov guy i was thinking it would be easier to do
>collition detection by using the bouncing formula on both the object that
>will bounce and the object that will bounce therefore the computer would
>know ahead where ball will hit eg a ball will hit a person leg lying on the
>floor the floor will calculate where the ball will hit then if its around
>the leg the computer will know at the exact time where it will hit i think
>that would work but i really havent tested any one got criticism gohead im
>open to any
,,,,,,,,,,,,,.....
Would someone please fill these in for me? I am having trouble placing
them.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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"Peter Popov" wrote:
> ,,,,,,,,,,,,,.....
>
> Would someone please fill these in for me?
> I am having trouble placing them.
Me too, but here's a try:
"A while ago a question about collision detection was made. Although I'm not
a good pov guy, I was thinking it would be easier to do collition detection
by using the bouncing formula on both the object that will bounce, and the
object that will bounce. Therefore the computer would know ahead where ball
will hit. E.g. a ball will hit a person leg lying on the floor. The floor
will calculate where the ball will hit. Then if it's around the leg, the
computer will know at the exact time where it will hit. I think that would
work, but I really havent tested. Anyone got criticism, go ahead, I'm open
to any."
Unfortunately I still can't understand it...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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