POV-Ray : Newsgroups : povray.general : collision Server Time
7 Nov 2024 11:33:35 EST (-0500)
  collision (Message 1 to 4 of 4)  
From: cinder
Subject: collision
Date: 10 Mar 2002 03:10:16
Message: <3c8b14e8@news.povray.org>
a while ago a question about collision detection was made 
although im not a good pov guy i was thinking it would be easier to do 
collition detection by using the bouncing formula on both the object that 
will bounce and the object that will bounce therefore the computer would 
know ahead where ball will hit eg a ball will hit a person leg lying on the 
floor the floor will calculate where the ball will hit then if its around 
the leg the computer will know at the exact time where it will hit i think 
that would work but i really havent tested any one got criticism gohead im 
open to any
-- 
%segmentation fault


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From: cinder
Subject: Re: collision
Date: 10 Mar 2002 03:20:39
Message: <3c8b1757@news.povray.org>
<posted & mailed>

cinder wrote:

> a while ago a question about collision detection was made
> although im not a good pov guy i was thinking it would be easier to do
> collition detection by using the bouncing formula on both the object that
> will bounce and the object that will bounce therefore the computer would
> know ahead where ball will hit eg a ball will hit a person leg lying on
> the floor the floor will calculate where the ball will hit then if its
> around the leg the computer will know at the exact time where it will hit
> i think that would work but i really havent tested any one got criticism
> gohead im open to any
sorry its 3 need sleep i meant collision and computer i think that
-- 
%segmentation fault


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From: Peter Popov
Subject: Re: collision
Date: 10 Mar 2002 05:50:03
Message: <h9em8uoap4k97nu34mgc0df5saa636mi8j@4ax.com>
On Sun, 10 Mar 2002 03:05:58 -0500, cinder <cin### [at] yahoocom>
wrote:

>a while ago a question about collision detection was made 
>although im not a good pov guy i was thinking it would be easier to do 
>collition detection by using the bouncing formula on both the object that 
>will bounce and the object that will bounce therefore the computer would 
>know ahead where ball will hit eg a ball will hit a person leg lying on the 
>floor the floor will calculate where the ball will hit then if its around 
>the leg the computer will know at the exact time where it will hit i think 
>that would work but i really havent tested any one got criticism gohead im 
>open to any

,,,,,,,,,,,,,.....

Would someone please fill these in for me? I am having trouble placing
them.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Rune
Subject: Re: collision
Date: 10 Mar 2002 06:29:21
Message: <3c8b4391@news.povray.org>
"Peter Popov" wrote:
> ,,,,,,,,,,,,,.....
>
> Would someone please fill these in for me?
> I am having trouble placing them.

Me too, but here's a try:

"A while ago a question about collision detection was made. Although I'm not
a good pov guy, I was thinking it would be easier to do collition detection
by using the bouncing formula on both the object that will bounce, and the
object that will bounce. Therefore the computer would know ahead where ball
will hit. E.g. a ball will hit a person leg lying on the floor. The floor
will calculate where the ball will hit. Then if it's around the leg, the
computer will know at the exact time where it will hit. I think that would
work, but I really havent tested. Anyone got criticism, go ahead, I'm open
to any."

Unfortunately I still can't understand it...

Rune
--
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