POV-Ray : Newsgroups : povray.general : collision : Re: collision Server Time
19 Nov 2024 11:36:34 EST (-0500)
  Re: collision  
From: Rune
Date: 10 Mar 2002 06:29:21
Message: <3c8b4391@news.povray.org>
"Peter Popov" wrote:
> ,,,,,,,,,,,,,.....
>
> Would someone please fill these in for me?
> I am having trouble placing them.

Me too, but here's a try:

"A while ago a question about collision detection was made. Although I'm not
a good pov guy, I was thinking it would be easier to do collition detection
by using the bouncing formula on both the object that will bounce, and the
object that will bounce. Therefore the computer would know ahead where ball
will hit. E.g. a ball will hit a person leg lying on the floor. The floor
will calculate where the ball will hit. Then if it's around the leg, the
computer will know at the exact time where it will hit. I think that would
work, but I really havent tested. Anyone got criticism, go ahead, I'm open
to any."

Unfortunately I still can't understand it...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.