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High!
Simon Adameit schrieb:
> Thats difficult to say without source.
O.k., here's the source - different values, but the problem is essentially
the same!
light_source
{
0
color rgb <1, 0.95, 0.9>
}
sphere
{
0, 1
texture
{
pigment
{
gradient y
color_map
{
[0.02 rgb <0.7, 0.45, 0.2>]
[0.078 rgb <0.64, 0.46, 0.18>]
[0.09 rgb <0.3, 0.03, 0>]
[0.105 rgb <0.3, 0.03, 0>]
[0.1136 rgb <0.8, 0.76, 0.26>]
[0.153 rgb <0.9, 0.8, 0.35>]
[0.208 rgb <0.78, 0.69, 0.12>]
[0.223 rgb <0.95, 0.71, 0.02>]
[0.265 rgb <0.94, 0.72, 0.05>]
[0.275 rgb <0.24, 0.17, 0.01>]
[0.28 rgb <0.25, 0.16, 0.02>]
[0.305 rgb <0.65, 0.57, 0.2>]
[0.357 rgb <0.7, 0.54, 0.12>]
[0.364 rgb <0.9, 0.87, 0.76>]
[0.412 rgb <0.95, 0.86, 0.74>]
[0.438 rgb <0.87, 0.43, 0.12>]
[0.491 rgb <0.87, 0.45, 0.09>]
[0.505 rgb <0.27, 0.19, 0>]
[0.563 rgb <0.25, 0.18, 0.01>]
[0.578 rgb <0.89, 0.89, 0.65>]
[0.588 rgb <0.90, 0.89, 0.65>]
[0.609 rgb <0.26, 0.17, 0.01>]
[0.65 rgb <0.25, 0.19, 0>]
[0.659 rgb <0.76, 0.5, 0.11>]
[0.682 rgb <0.75, 0.43, 0.09>]
[0.694 rgb <0.89, 0.78, 0.24>]
[0.78 rgb <0.91, 0.8, 0.21>]
[0.8 rgb <0.68, 0.32, 0.1>]
[0.825 rgb <0.12, 0.09, 0>]
[0.831 rgb <0.11, 0.11, 0.01>]
[0.855 rgb <0.7, 0.56, 0.03>]
[0.876 rgb <0.72, 0.57, 0.06>]
[0.911 rgb <0.9, 0.85, 0.43>]
[0.934 rgb <0.97, 0.9, 0.53>]
[0.953 rgb <0.81, 0.72, 0.45>]
[0.964 rgb <0.82, 0.702, 0.42>]
[0.982 rgb <0.98, 0.92, 0.6>]
[0.984 rgb <0.97, 0.9, 0.62>]
[0.991 rgb <0.915, 0.84, 0.52>]
[0.995 rgb <0.967, 0.904, 0.59>]
}
phase 0.5
turbulence 0.03
octaves 6
omega 0.75
// lambda 6
scale <1, 1, 1.3333>
warp
{
black_hole
<0, 0, -1>, 1
strength 5
falloff 2
inverse
}
warp
{
black_hole
<0.1, 0, 1.2>, 0.09
strength 5
falloff 2
inverse
}
warp
{
black_hole
<0.3, 0, -0.1>, 0.15
strength 5
falloff 2
inverse
}
scale <1, 1, 0.75>
}
finish
{
ambient 0.01
diffuse 1
}
scale 2
translate -z
}
scale <94.23, 91.7, 94.23>
translate <0, 0, 120000>
}
camera
{
location <0, 0, 119000>
look_at <0, 0, 120000>
angle 20
}
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